
The Thaumaturge is a character-driven RPG with a rich story, morally ambiguous choices, and turn-based combat. In a city on the brink of change, use your mystical powers to read emotions, uncover motives, and command folklore-inspired demons — while resisting the temptation of your own pride.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 3 → 4/day in the week after.
About
A hero with a flaw
Wiktor Szulski is a thaumaturge, a master of mystical arts, who can peer into the hearts and minds of others, uncovering their deepest emotions, desires, and secrets. However, his powers also feed into his flaw of pride, which can present him with various opportunities or lead to negative consequences.

Untold mysteries waiting to be revealed
No secret or intrigue is safe when the thaumaturge is around. Your unique abilities will give you a great edge in solving detective investigations, becoming a savvy socialite or even dealing with the criminal underground. Explore the world using Wiktor’s perception, seeking personal secrets hidden in objects, that provide different perspectives on events that may seem obvious at first glance.
Taming mythical creatures
As a thaumaturge, you draw your power from the ability to summon salutors – mystical, folklore-inspired demons that inhabit the ethereal realm. Use their powers to manipulate your foes, sway the minds of allies, and fight opponents in turn-based tactical combat.

Unique turn-based combat
Engage in deep, tactical combat against various opponents – some physical, others more elusive. Wiktor's thaumaturgical abilities let you bend the rules of reality, summoning demons to unleash powerful attacks or gain strategic advantages.
A rich gallery of characters
The early 20th-century Warsaw is a multicultural metropolis with inhabitants from all walks of life. Among them, you’ll meet historical figures like the monk Rasputin or Tsar Nicholas II. The story also introduces you to a gallery of characters connected to Wiktor’s troubled past such as his well-versed sister Ligia or Abaurcy, a childhood friend who turned to a life of crime.

Features:
· Play an isometric RPG in which your choices will shape the final outcome of the story.
· Use your unique skills to influence and manipulate other characters.
· Tame the power of folklore-inspired demons called the salutors to gain an advantage when exploring the world and bringing adversaries to their knees.
· Experience unique turn-based combat and defeat your foes using both the physical attacks and skills of the tamed salutors.
· Meet a rich gallery of characters from the early 20th-century Warsaw.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 6Kreviews | 83% | — | $3.2M |
| $34.99 | 3.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's decent and worth a play if you get it on sale or free. The main story is interesting but most of the side activities are boring and seem pointless so far. Go here, read this, go here, here's a sketch, go here, there's a famous exotic dancer in town!? oh how about a sketched picture to troll you instead, go learn how to dance, oh never mind here's another sketched picture etc.. Don't expect Balders Gate 3 level immersion in this game, even if you give it a lot of leeway for the much lower budget. I also get blue haired Karen protester vibes from parts of the game which is suprising coming from a Polish studio. There's a lot of potential but it wastes it much of the time.
В эту игру надо идти за очень плотной атмосферой революционной Варшавы 1905 года. Невероятно детально проработанные локации, по ним просто приятно бегать и изучать каждую мелочь. Видно что делалось с большой любовью. Бегать правда придется много, если хочется закрыть все квесты, бэктрекинга в этой игре хватает. Драки особых сложностей не вызывают, но сделаны интересно, поначалу разбираться со скилами, прокачкой и т.д. достаточно любопытно, но на всю игру такого запала не хватает, к тому же прокачиваться тут надо не так много Сами квесты сделаны интересно, некоторые персонажи запоминаются, хотя общий сюжет достаточно средний для явно сюжетно-ориентированной игры. Как мне кажется, слегка недожали. Но таких игр не так много, и ей точно стоит дать шанс.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4K | 95% | $49.99 | |
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.2M | 5.2K | 80% | $24.99 | |
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 11.4K | 90% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $147.5K | 1.1K | 79% | $7.49 | |
| $112 | 2 | 100% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*, Russian, Simplified Chinese*languages with full audio support
| $34.99 |
| 790ratings |
| 76% |
| — |
| not modelled |
| $12.25−65% | 146ratings | 82% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kurde coś pięknego, dubbing idealny, Rasputin koleś git. Po ukończeniu dodam, że zakończenie mnie rozwaliło na kawałki i trzeba porobić jeszcze inne. Wybory wybory i Duma
Die Story ist gut, die Idee des Spieles auch. Die im Grunde immer gleich ablaufenden Kämpfe werden aber bald eintönig und da ich so gut wie alle möglichen Nebenquests erfüllt habe zu dem Zeitpunkt bleibt mir nur mehr der Hauptstrang (Soiree mit der Schwester besuchen). Nachdem sich Wiktor umgezogen hat und beide zur Kutsche wollen, crasht das Game immer gleich mit einem fatal error und ich kann nicht mehr weiterspielen. Auch sonst habe ich in Rezessionen gelesen, dass es immer wieder da und dort bei anderen crasht. Selbst das Laden von einigen Spielständen vorher führt zum gleichen Ergebnis. Schade um das Spiel
Może i ciekawy świat ale przedstawianie socjalistów jako bohaterów walki o wolność i wymyślenie jakiejś nieistniejącej w rzeczywistości prawicowej bojówki byle tylko zrobić z nich terrorystów takie średnie a wręcz obrzydliwe.
Зря потратил деньги. Думал поиграть в хорошую игру, но увы подкорочная ненависть польских разработчиков к России портит всё погружение в мир. Так как я не либерал, и не кайфую, когда обсирают мою страну, 2 часов этого русофобского угара мне хватило.
[h1] 洞察人心的魔法不是利用别人的工具------在1905年的华沙开始一段魔法政治冒险 [/h1] 啊,结束了一周目的游玩,总得来说《奇唤士》还是挺有意思的,虽然它的流程并没有想象中的那么长。该游戏作为Fool's Theory工作室独立制作的一款中等体量3D俯视角游戏还是比较成功的(这个工作室目前正在开发巫师3的新DLC),当然缺点也是有的,毕竟第一部作品也不太可能非常完美。(评测有剧透) 【1.异界种不能独立升级导致战斗较为刻板】 游戏中的一个核心玩法就是抓宠物(游戏里叫异界种),但是抓来的异界种不能独立升级,也就是说,抓来啥样就是啥样。不过考虑到该游戏并不是一个宠物对战类型,所以也能够理解。异界种作为战斗中的重要辅助手段,如果能进行独立技能升级的话,感觉会让游戏的战斗环节会更有深度。 【2.文本指引较弱,导致玩家理解偏差】 游戏整体翻译是没啥大问题的,但是文本内容确实偏弱。就比如游戏的核心指标“缺陷”,虽然听起来是个负面词汇,但它其实是解锁游戏关键对话的核心能力,提升缺陷的数值才能看到更完整的对话文本。这种反直觉的文本体现在游戏的方方面面,例如支线任务下的提示“该任务即将失效”,其实只要不哐哐推主线,一般是不会失效的,但是这个文本会让玩家看的一头雾水。尤其裁缝灵感那个任务,它明明是需要玩家在推进流程的时候慢慢做收集的,但是因为压根儿没说明+“该任务即将失效”的文本指示,导致我原地打转了很久。[spoiler] 这游戏的中文本地化有个特色就是过于直白,贫民区有个卖意大利饺子的店铺,你从那儿路过的时候会看到女服务员在那儿嘟囔:卖这个又不赚钱,还不如去卖逼。 [/spoiler] 【3.剧情衔接的较为散乱,导致故事的高潮部分不够高】 不知道是不是跟CDPR合作过,所以剧情衔接搞得有浓重的巫师即视感。剧情都到老后期了,突然冒出来个第一章的NPC来充当剧情衔接人物,光看名字根本记不住这都是谁。Fool's Theory是想做跟巫师一样的那种多线索发散+收束的故事推进手段的,但我个人认为这种手段并不好,一是人物、势力弄太多了,玩家很难记住一些小角色,二就是会让主线故事不突出。《奇唤士》的故事核心应该是解开主角父亲死亡谜团,从而揭开一个深刻的政治阴谋,但讲着讲着就变成了:我虽然早就知道我爹咋死的了,但因为我爹是谜语人,我不得不被我遇上的各种组织和利益集团拖累去干各种莫名其妙的事情。这种感觉就是很悬疑,但不知道在悬疑什么。 这里不得不说一下说服沙皇线路的结局,本以为会有一场大战,结果就是一堆奇唤士们进入沙皇的精神领域,给人家展示了一大堆奇形怪状的异界种以后,沙皇被这帮精神病吓得说“好的好的,都按你们说的办”。毫无成就感可言。 总之,《奇唤士》还算是一款有意思的游戏,折后40多块的价格也符合我对它质量的预期。
[I]The Thaumaturge[/I] in many ways feels like it came out decades ago. It's an older style of game with a budget that in some ways limited its success. It doesn't perfectly execute all of its goals - the combat is a tad clunky, a few aspects need some more polish, and world could have used with a bit more interactivity, but the combination of it all nevertheless results in an excellent, memorable game that oozes ambition. This is primarily a CRPG taking place in a unique setting... Warsaw! As the titled Thaumaturge, you gain supernatural insight in the emotions of others and essentially have a stand you can use to manipulate or induce said emotion. The story revolves around the mystery surrounding the death of your father, and our protagonist Wiktor gets in various maladies surrounding this. The world stands out in design. Riffing off of actual history lends the story deserved gravitas and authenticity. The design of Warsaw, and the design of the characters, grants the feeling that there is history here. Wiktor doesn't come on the scene as a blank slate - his family is actually well established in Warsaw society - but circumstances allow you to play him as you see fit and none of it seems particular unnatural. Your actions all seem as possible permutations of Wiktor's personality - does he give into his vices or not? He has his goal, but how does this interact with his other values? What does Wiktor embrace, and what does he throw away? You can't try and murderhobo here, there are limitations, but the summation of options gives Wiktor enough variety to allow for real narrative choice and changes to tone. The real-world historical background in Warsaw provides various points of conflict for which to the game to hold onto. We interact with court intrigue, and we can assist in union dealings. We see the fall of the everyman laborer, and the excesses of the wealthy. Wiktor can be played into both camps and this ability is well utilized by the story to provide variation in quest design and purpose. The combat consists at its base of rock, paper, scissor mechanics, but offers sufficient buffs and debuffs of various types. Playstyles arise by strong differentiation between various 'salutors', the creatures you use to execute your attacks. Poison, luck based, turn delay - your typical RPG fare is present but with a gothic, supernatural layering. I think that partially describes why I like [I]The Thaumaturge[/I] so much. It's a grounded game with fantastical elements - setting wise this is akin to Johnathan Strange and Mr. Norrell - we have what is very much the real world but there is this fantastical portion that, through good writing, is well integrated into the workings of everyday people. It feels natural, it's presented naturally, and while the game takes little risks at other aspects of its execution it doesn't fail at any of them.
Naprawdę kawał solidnej historii, Polskiej historii. Gra opowiada o Thaumaturgu - Wiktorze Szulskim, który jako spadkobierca czarnego grymuaru po jego ojcu, chce rozwiązać zagadkę jego śmierci oraz wyswobodzić Polskę spod Rosyjskiego buta. Naprawdę kawał solidnej fabuły oraz masa zadań pobocznych czy ciekawostek do odkrywania. System walki zrobiony kompletnie oraz solidnie - trzeba kombinować, co sprawia że walka nie jest monotonna. Bardzo ciekawa narracja oraz kompletne, solidnie napisane postacie. System rozwoju postaci oraz możliwości zmiany fryzury czy ubioru też na plus, bo tytuł daje nam swobodę w podejmowaniu i kreowaniu rozgrywki swoimi decyzjami, co przekłada się na różnorodność zakończeń gry, czy też mnogość rozwiązań podczas zwykłych zadań. Gra naprawdę warta ogrania, gdyż jest to jeden z mniej znanych ale bardzo solidnych tytułów na rynku. 8/10
Totally recommended for any RPG enhtusiasts or any player who like original games with great writing, interesting setting and charismatic characters.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.