
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.3Kreviews | 75% | — | $3.6M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
烂屎
6/10 - I've played this game on PS4 before and I get the feeling the sequel cleans up a lot of the issues but my GOD are there a lot of them. the limb dismemberment mechanic to acquire specific types of gear is quite clever IMO however on occasion the game does crash if you bonk someone a lil too hard. That fact, and the classic souls-like runbacks while staring at the same fugly ahh enemies or listening to the same annoyingly-common voice lines or videos in the background do admittedly make the game feel a bit tedious; other than that it's a serviceable and competent souls-like that does enough to set itself apart from some of the other games in this genre without trying anything TOO extreme. I think I can say the devs have improved their understanding of what makes souls-likes good and for SURE improved the combat compared to the dumpster fire that was Lord Of The Fallen (2014?), that being said the game is still cheeks and is more ANNOYING than DIFFICULT, which is NOT a good thing. Main character is still pretty boring ass but him pullin up like Stephen Hawking in the beginning of the game is an interesting character beat.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | #148 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'avais vraiment envie de dire oui pour ce jeu mais il a quand même beaucoup de problemes et plus on avance moins on s'amuse.... Le concept d'un souls like avec des exosquelettes était pour moi une idée super cool et l'ambiance est là mais passé la bonne idée et les deux premiers "mondes" du jeu on se retrouve vite perdu et surtout la difficulté disons le devient assez dégueulasse surtout sur la fin. Le manque de diversité des environements est décevante. 3 c'est pas suffisant surtout qu'on revient plusieurs fois dans le deuxieme. bref je vais pas dire que j'ai apprecié ce jeu je mentirai par contre rien ne vous empêche de tenter l'experience.
Good time in my memories.
地图设计比较有特色,截肢系统很有趣。其他方面真挺一般
Do anything other than play this game. I have never experienced a feeling of hallowness wash over after completing a game, until The Surge.
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ah yess. minding my own tryna figure out yhis confusing map and after some very intense fighs stuck at 1 HP and getting absolutly bent by a drones emp... highly recommended. not for anything else but getting screwed losing thousands of currency. but all in all a truely amazing game
手感不咋地,剧情也不咋地,场面也小,画面也一般,玩着很无聊
This game is a weird one to me. It's not the greatest, heck I can't even really say it's a good game, but... I really, really like this game. I'm had a lot of fun. The vibes are incredible, the story is great, the world building is really good. The combat is... kinda bad, though. And this is someone that's enjoyed it enough to get both DLCs and go into NG+. I just have a lot of patience. It's hard to get used to, it will feel like you're getting hit for no reason, the controls are weird and wonky. It took me like ten hours into my winning attempt (after bouncing off the game once before) to even realize you could duck or jump during a block, and I never used it because it felt awfully designed. But, I still give the game a thumbs up. I really, really liked it. I recommend getting the first DLC, "A Walk In the Park" for your first playthrough, it really adds to the world and story of the game. Only get the second DLC after you've beaten the game once, it doesn't fit the vibes and is incredibly goofy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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