
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.3Kreviews | 75% | — | $3.6M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Категорично всіх вітаю. Пройшов даний шедевр на "платину". Що вам варто знати перед початком гри: 1. Для комфортної гри необхідно буде гріндити (не так щоб багато, але місцями трохи виснажливо.) 2. Локації невеликі за розміром, але багато вертикальності. Враховуючи, що мапа доступна лише символічна і то в моменти завантажень, рекомендую завжди прив'язуватись до певних орієнтирів. Також, по карті розкидані вказівники. Якщо будете достатньо уважні - не загубитесь. 3. Босси - не найсильніша сторона даної гри. Також, як на мене, босів занадто мало. 4. Сюжет - просто є для галочки, подається у вигляді аудіощоденників і, подекуди, в розмовах з NPC. 5. Платину можна отримати за 1 проходження маючи всі DLC і трохи почаклувавши з резервними сейвами. 6. Челлендж гра дає, але якщо перекачаєтесь - стає надто аркадно. 7. Гру оптимізовано нормально. Багів, вильотів і тд. не виявив. 8. Гру рекомендувати можу, але брати лише в період, коли є знижка на весь бандл. P.S. Маю сейв-файли для двох ачівок (Rasty Rat, Repeat Customer), які доволі легко пропускають, а перепроходження НГ+ займе близько декількох годин реального часу. Cейви зроблені саме перед отриманням ачівок.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | #148 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 941 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The surge это dark souls на минималках
Não é que seja ruim Mas o segundo jogo é melhor que o primeiro [Editado] Continuo não recomendando, eu só progredi longe assim por mais puro ódio e por um exploit que tornou a experiência melhor, ainda assim, eu senti que pouco progredi, tudo ainda me matava com facilidade Eu só terminei esse jogo por odio
Acabo de terminar el juego y me he quedado con un regusto un poco agridulce, el juego me ha gustado y aquí pongo lo que para mi son sus pros y sus contras: Lo malo: -La historia al final a mi me ha dejado confuso, sin entender mucho realmente de lo que estaba haciendo -Hay un enemigo en concreto que se me ha complicado porque es necesario ejecutarlo para matarlo y no siempre me salía la opción de ejecutarlo -Al ejecutar para conseguir piezas hay veces que me hacia un movimiento que aunque era una ejecución no daba el material, y no se en que condiciones lo hacia porque he probado a forzarlo y lo hacia un poco como le daba la gana. -Realmente hay 4 armas lo cual se me ha hecho un poco soso a la hora de elegir, cuando cogía un arma del mimo estilo pero que era diferente pensé que iba a notar algún cambio pero la verdad que no, me acabe quedando con la que estuneaba a los enemigos mas fácil. Lo bueno: -El diseño de niveles me ha parecido una pasada, estoy acostumbrado a los souls y muchas veces ya ves donde hay un atajo, aqui la mayoria me han soprendido bastante, como todo esta conectado me ha parecido super chulo -Aunque hay pocas armas, la combinacion con los drones y los distintos enemigos hacen entretenido el combate. -El diseño sobre todo de los exoesqueletos me ha gustado bastante, tiene bastante variedad y aunque en estadísticas no cambia mucho , en tema de diseño sí -La trama aunque al final me ha resultado confusa me ha mantenido intrigado, es bastante entretenida. -El sistema de personalización que tiene para tu personaje me recordó al de nier automata y me parece muy guay que tengas que estar jugando con tu espacio para ponerte unas mejoras u otras. -El tema de como conseguir materiales en concreto me ha parecido genial, pudiendo apuntar a la parte del cuerpo del enemigo que mas te interesa, ya sea por conseguir piezas o por ser una zona desarmada. EN RESUMEN: El juego esta guay, es entretenido y divertido, la historia entretiene y el diseño de las cosas esta bastante guay, yo personalmente creo que merece la pena
Não conhecia o jogo até encontrá-lo em promoção e, sinceramente, foi uma surpresa muito boa. Peguei sem grandes expectativas e acabei curtindo bastante a experiência. Para quem gosta de jogos no estilo Soulslike, é uma boa pedida. A dificuldade, os combates e a exploração entregam aquela sensação de aprender com os erros e ir ficando cada vez melhor conforme você avança. É aquele tipo de jogo que pode te fazer passar raiva em alguns momentos, mas quando você finalmente consegue derrotar aquele inimigo que estava te dando trabalho, a sensação de recompensa compensa. Também gostei bastante da atmosfera e da ambientação do jogo, que ajudam a manter a vontade de continuar explorando e descobrindo o que vem pela frente. Não diria que é um jogo perfeito, mas entrega uma experiência divertida e que vale a pena, principalmente se você curte Soul e ainda encontrar o jogo por um bom preço. No geral, foi uma experiência que me surpreendeu positivamente. Não esperava muito quando comprei e terminei gostando bem mais do que imaginava. Nota: 8,0/10
While its not inherently a bad game it's clunkiness is what ultimately kills it for me. I couldn't even finish it, tried multiple times and just got too frustrated with black cerberus bossfight. It got nice graphics and the idea is really good, but the gameplay execution is really lacking.
1.断肢处决需要长按发动的设定跟猪一样,主角韧性那么差的情况下碰到连段多且快的小怪容易被断出手 2.地图简直比制作组的脑回路还绕,恶心到能直接忽略游戏优点的程度,要我说这种半通不通、辨识度低还堆怪的愚蠢箱庭就是做出来浪费玩家时间的,学不来魂1地图可以别学就老老实实做一本道! 制作组滥用的手段:用几条看起来差不多的管道or电梯来拼凑“捷径”,再穿插几个单向门,就想问是谁教他们这么做地图的? 3.有卡成就不跳杯的问题,另Maddy支线疑似存在严重Bug,一旦触发会导致玩家没办法获取最后的任务道具(为此我多打了整整一个周目)建议玩的时候多备份几个节点以防万一
horrible map design, might not finish this game edit: nahhh, ts ass
难度尚可,没有明确的任务指引很蛋疼,一个区域就一个存档点也很折磨,上上下下跑老跑去晕头转向的BOSS都没找找几个,操作没体验到宣传片里的飘逸跳脱,蹦来蹦去的打法,还是我没会操作???玩了20多个小时不打算再打了!!!再见了
получил ноги, но инвалидом быть не перестал 10 коридоров/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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