
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.3Kreviews | 75% | — | $3.6M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic game. Took me 42 hours to complete the campaign as I am not really good at this type of game. Only issues were the last map being quite labyrinthian I had to look up a guide for where to go as it required a large back track and the 9070 xt has driver issues that cause darkness and shadows to show as purple supposedly fixable not that I did.
Finally got platinum, I'll say this right now, the game isn't bad. I had a fun time and the cutscenes were really high quality, the voice acting were great, the plotline is pretty good especially if you had the dlc that explains warren's past and creo world, the soundtrack is good, and the gameplay wasn't bad. I genuinely don't get the hate, sure you don't get long I-frames when you dodge, it also sucks if you like parrying but built dodge then get damaged because not enough defense (your fault), and have to deal with a lot of adds but that's why you just learn how to play the game. JUST MASH THE BUTTON ON UNARMORED PARTS TO STAGGER THEM AND BUILT UP ENERGY TO EXECUTE. I was genuinely more concerned with multiple targets on a boss fight and messing up my tempo but the game was so easy both adds and bosses and this is coming from a guy who barely plays soulslike. I'll give the game a 6.5/10, there were many problems with the game but lazy stage design isn't one of them with people complaining it's too compact (It's a bunch of laboratories and factories whaddya expect?). I think the game was pretty bad at giving directions on where you need to go, The game gave my desktop visual bugs whenever I closed it, changing targeted body parts is janky and doesn't target what you want sometimes (clicked down from body to aim to leg, went to an arm instead what?), Jumping sucks when tapping left stick, there's not enough customization for cosmetics which sucks, and the two endings didn't really matter because it seemed to me it ended the same way. I didn't hate the game and I'm convinced people hate it because it ain't a fromsoftware game .
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 2.5K | 91% | $59.99 | |
| $3.6M | 2.8K | 79% | $59.99 | |
| $3.6M | 2.2K | 56% | $39.99 | |
| $3.6M | 5.1K | 94% | $24.99 | |
| $3.6M | 7.4K | 95% | $19.99 | |
| $3.6M | 5.5K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 7.5K | 76% | $29.99 | |
| $38.6M | 19K | 79% | $49.99 | |
| $135.5M | 185K | 96% | $49.99 | |
| $43.6M | 106.3K | 57% | $34.99 | |
| $152.4K | 329 | 75% | $29.99 | |
| $255 | 1 | 100% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 941 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogão! Pode ir sem medo.
Fantastic soulsborne with innovative mechanics, able to hack off specific enemy body parts and equip them on yourself. High production values for a AA games and very good graphics for a 2017 release. Such a good deal too! Highly recommended
Gran juego, lo disfruté mucho hasta que mi partida se corrompió en la zona final del juego. A veces deja cargar partida, a veces no, de igual forma aunque cargue la partida no carga el mapa y muero en loop hasta que crashea el juego. Bravo, valen madre. PD: Me jugaré el dos porque dicen que está bueno y ya lo tenía comprado :b
The premise and the atmosphere is intriguing, the art style is cool. Difficulty is annoying, not fun.
good but a little jank
Es un juego bastante brutal, la estetica, su ambientacion, su arte, el combate como el lore del mismo es muy bueno e interesante, lo recomiendo si efectivamente es mas le doy un 7/10 porq? por lo q explicare por muy bueno q me parezca y puedo decir q me senti como mi primera vez jugando un dark souls algo bastante curioso es q de alguna manera el juego te hace sentir lo mismo que deadspace ya cuando jueges entenderas porq lo digo. Bueno pasa q el juego tiene 3 cosas q no me llama a recomendarlo 1- La destribucion de los enemigos peca de ser en su medida parte pasilleros y aveces se siente como si fuese una distribucion a lo dark souls 2 2- El combate en pocas palabras es un hit and run, dash attack + dodge hacia atras y haci con todos los enemigos del juego por si te lo preguntas no hay parry (raro para ser un juego souls) lo que tenemos es un contrataque q podemos realizar si atacamos en el momento despues q nos golpean manteniendo la defensa golpe bastante bueno porq puede tumbar a los enemigos y consume mucha stamina ya para el mid y end game es muy util y te puede salvar asi q mejor prioriza siempre la stamina, tambien esta el backstab pero es muy poco intuitivo y para usarlo tienes q tener precision de cirujano para usarlo porq dios q incomodo hasta inutil. 3- El New Game Plus es una salvajada la dificultada parece q pasa de 1 a 10 pero en realidad pasa de 1 a 1000, es una completa burrada de por si los enemigos se vuelven esponjas de daño y los q no te mataban en el juego normal ahora te hacen instakill y eso teniendo en cuenta de tener las ultimas mejoras de la run anterior (Mk V) pero el juego te devuelve al inicio y te nerfea tan duro q da igual poner tu mejor mejora en la run anterior no sirve y tendras q entar en un circulo vicioso donde se desbloquea otra categoria mk y haci en un ciclo sin fin por cada run esta mecanica no deberia ser mala pero es q el escalado es abismal y los jefes se vuelven mas complicados simplemente porq te quedas con daño insuficiente en las peleas y se basa es mas en cuantas veces puedes curarte (el 3er jefe es horrible si ya de por si sus ataque son molestos de esquivar ahora, agregale q te puede matar de 2 toques y tiene demasiada vida) de por si si quieres jugar con un estilo distinto te recomiendo hacer una nueva partida eso si apartir del med y endgame la dificultad se normaliza un poco pero igual te siguen haciendo instakill con menos probabilidad, tambien otra cosa es q parar un ataque en el inicio del juego plus te drena casi toda la barra de stamina muy wtf porq ya de por si de la run anterior debes venir con buenas mejoras q te da stamina de sobra. Conclusion muy buen juego siempre q no toques el NG+
[h1]The Surge – Dark Souls Goes to Work[/h1] First day at a new job. Got an exoskeleton. Everyone tried to kill me. HR was unavailable. [b]The Surge[/b] is basically what happens when Dark Souls gets a factory job, replaces medieval depression with corporate depression, and gives you permission to remove your coworkers’ limbs for better equipment. The combat is actually the best part. Targeting specific body parts to get the armor or weapon you want is incredibly satisfying. See cool helmet. Cut off head. Acquire helmet. Corporate ladder successfully climbed. The level design is also surprisingly good, with shortcuts everywhere and enough industrial hallways to make OSHA file for bankruptcy. The bad? - Some enemies can delete your health bar faster than I delete emails from HR. - Getting lost is basically a core mechanic. - Boss quality ranges from “pretty cool” to “why am I fighting industrial equipment?” - Losing a mountain of Tech Scrap because some random worker hit you twice will test your spiritual stability. But once the combat clicks, it REALLY clicks. [b]Final Verdict:[/b] Not as polished as Dark Souls, but definitely not just “Sci-Fi Dark Souls” either. It has its own identity, a great limb-cutting loot system, satisfying progression, and enough difficulty to make you getting hard... in your boxer. [b]8/10[/b] – Came for the exoskeleton, stayed for legally questionable employee dismemberment.
Those recent negative review are unfair. Don't play this game if you just want a full soul simulation. There are no i-frame. Play this game as it own. It fun for me so far, instead of soul game the fight is more like MHW, you have to watch your pos, keep effective distance... update: completed the main game, it's fine, some miss in game mechanic, the story is good enough. 6-7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.