
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.3Kreviews | 75% | — | $3.6M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Пропустил игру в дату выхода, потому что все писали что это просто дешёвенький сосалик лайк. Но в итоге это оказался сосалик лайк с ♥♥♥♥♥♥ каким уебанским левел дизайном, будто миядзаки лично сказал что нужно сделать ёбаные болта, но в космосе. Мне очень понравилось, давно меня так в жопу не ебали
В этой игре, кроме нормальной графики, ничего больше нет. Хуже боёвки в соулслайках, чем в ней, я ещё не видел.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 2.5K | 91% | $59.99 | |
| $3.6M | 12K | 95% | $9.89 | |
| $3.6M | 5.1K | 94% | $24.99 | |
| $3.6M | 5.5K | 91% | $19.99 | |
| $3.6M | 11.6K | 91% | $13.99 | |
| $3.6M | 2.5K | 63% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 9.6K | 75% | $29.99 | |
| $41.5M | 20.5K | 79% | $49.99 | |
| $135.5M | 184.9K | 96% | $49.99 | |
| $43.5M | 106.2K | 57% | $34.99 | |
| $152.4K | 217 | 69% | $29.99 | |
| $1K | 4 | 100% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 932 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The coding for the first boss sucks there 2 healthbars 1 for its health another for the stun i got the stun meter all the way up and the boss didnt stun it took me 6 more hits to stun it for 10 seconds then it killed me and i couldnt heal because it can still damage you when youre knocked down
The worst souls-like I have ever played. The combination of awful animations and poor sound feedback makes the game a chore to play, despite the fact the dismemberment mechanic is interesting. Even Code Vein was more fun to play.
Industrial Park Souls
game is very hard ;0;, but good quality.
desafiador e bem no estilo souls like só que no lugar de almas são scraps
its unique
엔딩 본 사람들 진짜 리스팩.. 못해먹겠다
Getting your currency back after dying IS TIMED, this design philosophy encapsulates the whole game, just terrible "A very cheap game can cast a very large regret" - Varys The worst game in the genre I ever played, a complete show of ignorance on what makes a "souls-like" good. Some reviews say its easier than dark souls, its ridiculously harder, but not fun at all. Cons: - Heavy gimmick boss fights. - common very spongy enemies one shotting you, armor feels useless. - loosing all currency in death mechanic aggraveted by constant dying, making it a strugle to progress with equipment and levels (I don't know how many thousands I've lost and I am just on the second area) Pros: - pretty fun combat, a cool system about removing enemies limbs and parts for salvage. - interesting weapons. - a very good map and exploration, with many shortcuts - intriguing story so far and atmosphere Overall, frustrating game,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.