
In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.6Kreviews | 75% | — | $5.2M |
| $29.99 | 4.6Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gg
Aporto mi grano de arena recomendando este juegazo, que la Centella nos escuche y nos den un The Surge 3
8/10 👍
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 14.4K | 74% | $19.99 | |
| $5.2M | 5.6K | 93% | $13.39 | |
| $5.2M | 6.9K | 73% | $49.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $5.2M | 15.5K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 12.3K | 75% | $14.99 | |
| $18.8M | 11.8K | 78% | $39.89 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $43.6M | 106.2K | 57% | $34.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 351.83/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $7.49−75% |
| 2.5Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 173ratings | 72% | #150 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very enjoyable, very fun. They kept a lot of what made The Surge great, and added some new mechanics and techniques. Some areas of this game seemed slightly easier than The Surge, and it seemed a bit easier to take on multiple enemies at once, but not too easy.
good intentional combat, looping locations, lots of loot, great exploration. honestly better than the first. im enjoying my time quite a bit
เกมส์ดี แต่เล่นแล้วเด้งออกจากเกมส์บ่อย ลบลงใหม่แล้วเหมือนเดิม
初代全面进化版,也是质量不错的魂like。 地图全面增强,虽然制作组可能这辈子都整不好光影还是无论光暗啥都看不见,中期还多个更瞎眼的蓝色滤镜。但亮到看不见总比用连三米都照不到的小破电筒摸黑探索强,本作绝大部分时间都是在白天探索而且户外场景够多。地图也足够小,没有必须跑路几分钟的大区域场景,开完捷径后场景内任意地方都能在一到两分钟到达。最后地图采用了读条副本模式,虽然没有全区域联通来的有逼格,但固定一到两个进出口属实是做起来容易探起来也没压力,完全是双赢嘛。 而对于城市环境下的引导难题制作组给出了三种解决方式,混用后起码我探图是不用专门找个攻略看: 1.等级:简单直白,就拿警局后门的路来讲,出门给你两条路,一条对面是看上去很强的二级敌人(你是一级),另一条是和玩家同级别的敌人,所以玩家自然而然就会往同级方向走发现能解锁警局正门。但再往上是更恐怖的三级敌人,于是玩家只能回去解决二级敌人,然后发现他只是个看门的里面还是一级,这条路的最大作用也不过是解锁一条通往新区域的捷径。而通往新区域的道路同样有一/三级的岔路划分,玩家依照等级就能轻松到达主线要去的地方。以此类推,等级划分贯穿整个流程。当然自由探索也可以,一周目越两级轻轻松松。也推荐越级,前期就能摸到地铁口刷四/五级敌人,凑够一套回去揍主线的二级敌人属实解压。 2.标志:城市环境免不了的同质化和小厂免不了的素材复用通过各种标志得以淡化,墙上的涂鸦、灯牌,商店的招牌都能锚定自身位置。素材复用的好处是一旦有点新东西玩家就能记得特别牢,我印象最深的是码头的捷径交汇点在铁鼠漫画店,有效且情怀。 3.谏言:当制作组免不了犯病(说的就是你耶利哥长城和巨岩)的时候谏言就发挥了保底作用,本作谏言采用一目了然的图标模式,于是大大小小的岔路宝箱捷径全有明确标识,特别重要的往往有复数标识。在巨岩找七个录音的逆天任务里相关区域更是能被标识填满,真是帮大忙了。 最后地图最好的部分我认为是大小捷径,解锁两个钩爪之前地图是传统的开门开锁小捷径,虽然仍存在辨识度很低的门但主体是辨识度极高的传送电梯(圆柱体光柱),搞不出大地标那就创造无数个小地标。整个探路流程就是从复活点到第一个电梯,然后开电梯到复活点的捷径,随后找第二个电梯开通往复活点/第一个电梯的捷径。过程非常丝滑,我犹为喜欢AID指挥部的捷径(虽然整个图的色调很阴间),捷径全开后从复活点到终点是一条直道,当时意识到后成就感直接炸裂。 大捷径更是方便,支线错过/进错图/需要刷特殊敌人?半分钟可飞全图。位置还在极易识别的高处,终点和起点也是一眼便知。找到抓钩点=找到回家的路(反应堆那张乱图除外),建议所有魂like认真借鉴。 战斗部分可以着重提,不仅武器种类丰富,对于敌人的不同部位垂直/水平也有完全不同的攻击方式(头胳膊一组、身子腿一组),甚至还有好上手的简单连段。但对于我这种玩魂就是为了规避ACT的玩家来说,整套系统就变成了找个趁手武器的好用攻击方式复读。 道中推荐用锤击武器复读垂直蓄力,瞄准头和胳膊时的攻击方式是跃起下砸,攻击距离长的不讲道理,搭配套装后的削韧强到能砸趴任意人形敌人(由于套装基本都从敌人身上来所以大部分敌人全是人形),伤害还不低。而对于群怪和非人形又可以通过攻击距离放风筝解决,主打一个我飞进去了,我又闪出来了。唯一缺点是无聊,后期建议转枪矛走电力纳米流,敌人种类?不在乎,招式?无所谓。只要对面无法在五秒内把你送回复活点必吃大定身,再戳几下直接进处决。 BOSS会定向格挡和不会是两个难度,特别是中期能捡到效果逆天的格挡插件(格挡成功送一格电池,一格电池=一瓶药),哪怕不为了最后的处决,单纯为了续航也要会。像是要打四次的遁地兽耍的疯狗三连,只能躲(没准还躲不掉)和白送三瓶药的容错天差地别,成功一次都是赚。好消息是定向格挡并不难,疯狗X连中间也没有快慢刀,只要能挡住第一下后续可以纯凭肌肉记忆过。玩到最后就是BOSS吭哧半天发现耶利哥超人血是满的、电池是满的、甚至连药都是满的。 剧情超无聊,本来二代没有恐怖氛围对面基本都是活人而且是城市背景我还挺高兴的,结果主线是并不有趣的找小女孩和乏味到爆的愚蠢邪教。我还以为邪教是小支线,结果居然是主场。怎么说呢,遇事不决给主角整失忆然后扔到陌生环境发掘事情真相这套就是没活情况下的好活,别瞎创新了真的,容易给自己创死。 唯一看点是能碰到初代超人沃伦,哥们能跑出来那是真牛逼,不过他本作的任务是搞“大众必须知道真相”那一套,兄啊,政府都快散伙了还是考虑考虑怎么重建废土罢。 DLC倒是还行,在航母甲板上建黄金年代中产社区加分,控制欲极强的NPC加分,刷魂方便更是满分。 额外的:可以用ALT+F4规避死亡。
Neither The Surge or The Surge 2 were games that I liked. In both games I had difficulty getting used to the battle pacing and tactics. It very much is a skill issue, the fact that you can upgrade stats in this one is a big plus but for some reason I made much less progress before giving up than in the first one. The series just isn't my jam. I'm not saying they are bad games just that I personally didn't enjoy them.
это очень плохо
Very impressive gaym. Maybe the most underrated soulslike. Improves a lot on the first one in almost every way, except that it is somehow even harder to know what to do here. The map that loops back in on itself is great , but the weird corners or missanle alleys are infuriating. But the combat is excellent and the parry system awesome, so I ended up just running around until I stumbled on the right target. Boss fights are much better than the first. The amount of items and the resultant build variety is insane. The camera still is as bad as the first gaym, but the more open areas make it almost irrelevant. It only bothered me during the really fast boss fights. But.. Highly recommend for souls fans .
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.