
In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.6Kreviews | 75% | — | $5.2M |
| $29.99 | 4.6Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In my opinion, part two is much better overall the gameplay is smoother, the story is stronger, and the bosses are more exciting.
jogo muito com , mas e pra quem paciencia de ficar repetindo as coisas
手感是真的一坨,和boss各打各的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 351.83/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $7.49−75% |
| 2.5Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 173ratings | 72% | #150 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
После 28 часов и (с NG+) The Surge 2 — это обычная игра с очень хорошей боевой системой. Столкновения нервные, целенаправленное расчленение придаёт настоящую тактическую глубину, а направленное парирование интересно, хотя иногда ему не хватает читаемости и точности. Разнообразие оружия, брони и билдов делает прогресс приятным, особенно в NG+. С другой стороны, ориентация, вероятно, является самым большим недостатком игры. Отсутствие карты могло бы работать с более читаемыми локациями, но эти зоны часто излишне лабиринты: одинаковые дорожки, вложенные короткие пути, незаметный вертикальный доступ и недостаток указателей. Слишком часто мы тратим время на поиск пути, а не на игры. Система заданий страдает от той же проблемы. Цели иногда расплывчаты, шаги плохо обозначены, а некоторые триггеры не очень интуитивны. Поиск Железного Мауса хорошо иллюстрирует проблему: хрупкий прогресс, плохо объяснённые условия и риск блокировки, который может поставить под угрозу успех после нескольких десятков часов. Графически игра показывает свой возраст, но остаётся приемлемой благодаря индустриальному арт-оформлению и некоторым удачным окружениям. Технически опыт остаётся довольно стабильным, с относительно небольшим количеством багов — хотя некоторые проблемы с заданием могут быть особенно серьёзными.
10
패링하는 맛이 있는 액션게임인데 패링하는 방법에 대한 설명이 직관적이지 않아서 아쉬웠다. 그리고 1회차 엔딩보면 모아뒀던 재료들이 거진 다 없어지는데 이것도 예고없이 넘어가서 조금 당황스러웠음. 이런 점들만 빼면 난이도도 어렵지 않아서 한번쯤은 해볼만한 게임
Não comprem só quiser ter problemas de visão depois de joar esse jogo
玩一下就知道了
meh
I wish that when you cut off limbs off the enemy they would still be alive but weaker then normal
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $11.9M | 10K | 79% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 11.2K | 74% | $19.99 | |
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| $5.2M | 10.5K | 80% | $14.99 | |
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| $5.2M | 8.5K | 62% | $34.99 | |
| $5.2M | 8.2K | 96% | $34.99 |