
In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.6Kreviews | 75% | — | $5.2M |
| $29.99 | 4.6Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра очень интересная
I was pretty hyped for this sequel back when it was coming out and I remember being kinda disappointed in the performance but so far its running pretty smooth on modern hardware. The game play might not be perfect but as far as souls clones go I'd say this is one of the best to date. If you put 500+ hours into Elden Ring or Bloodborne then this game might feel bit easy but the premise and aesthetic helps mitigate that.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 14.4K | 74% | $19.99 | |
| $5.2M | 6.9K | 73% | $49.99 | |
| $5.2M | 5.9K | 92% | $19.99 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $5.2M | 15.5K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 12.3K | 75% | $14.99 | |
| $18.8M | 19.4K | 78% | $39.89 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $43.5M | 106.2K | 57% | $34.99 | |
| $17.7M | 20.9K | 49% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 351.83/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $7.49−75% |
| 2.5Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 173ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра 2019 года, почему в 2026 она продолжает вылетать? За 7 лет не смогли пофиксить? А сама игра неплоха, явно лучше первой части
The surge 2 foi um bom achado nesse gênero soulslike, que já conta com muitas opções no mercado, aqui temos o pano de fundo cyberpunk, com o diferencial da mutilação de membros das partes dos inimigos para montar sua armadura ou conquistar sua arma, implante etc. O escopo geral é bem sólido, sua gameplay é bem fluida, com algumas falhas em algumas execução de movimentos, mas consegue trazer uma gameplay bem natural ao relação, outro ponto que vale a pena citar é sua variedade e boa simplicidade na questão de builds, nada muito complexo e de fácil entendimento para qualquer tipo de situação. O jogo na parte da história, npcs e quest e totalmente esquecível, em nenhuma momento me importou, tanto que joguei com música ligada, acho que seja um dia pontos negativos do jogo, pois o jogo realmente de fato parece que quis se focar na gameplay. O mapa do jogo e sua direção de arte não se ajudam, os talhas por muitas das vezes são confusos de tanta rota que você utiliza para voltar pro checkpoint da área, juntamente com uma direção de arte muito saturada, colorida e um mapa bastante confuso para você se orientar. Para fechar, o sistema de aparo ajuda muito a gameplay a evoluir, diria que se você dominar esses sistema, praticamente não terá dificuldade, os inimigos do jogo por sua vez dão um Bom desafio, mas o gank é insuportável, por muitas vezes você vai se ver rodeado por 4 ou até mesmo 5 inimigos, sem saber de onde vieram, principalmente os da área final, os Boss tem lutas ok, onde muitos na maioria das vezes, são inimigos com nome de boas, de fato, temos 5 boss originais no game, mas acho que não seja um problema tão grave. O desempenho foi muito bom, o jogo rodou na casa dos 120 fps , tranquilamente em toda sua história, não tive qualquer tipo de impasse. The surge 2 é um jogo bem honesto, creio que pelo preço praticado atualmente seja uma boa pedida para os amantes do gênero, principalmente se você gosta do tema futurista, isso tudo se você suportar sua alta dificuldade inicial e mapa bem confusos, imagino que o resto vai pode suprir toda essas frustrações que o game poderá trazer.
Good game. Excellent level design, unique combat system, visual are nice nothing ground breaking and story is super mid. But still overall a fun game for fan of sci-fi and lite 3D metroidvania.
全成就达成,来给好评~ 首先说在最前面,与第一部类似,个人认为迸发2也是被严重低估的类魂佳作。有前作的滤镜加成是实话,不过也是玩到爽了,好玩的绝对好玩比第一部很多地方更优化。 地图探索这一块,最值得夸的一块,箱庭式的设计比第一部更好了,在我心里也是跟魂1同水平了,可惜看出来制作组很穷地图连不到一起必须有加载过场动画,好在符合背景不违和这就非常不错有巧思的。不过光影还是老样子比较有问题,暗的地方太暗了,属于是太过于按照设定来表现(科幻惊悚故事背景下主角只能依靠身体护甲上的灯来探索),初见的时候很多地方探路是真的考验视力,不过探完峰回路转柳暗花明,开了一堆近路又绕回去的感觉地图设计真的牛逼,以及在很多路上是有黄色道具可以捡,利用魂游玩家的趋光性进行指引了hhh(bushi),这弱提示弱指引有就还不错。不过说起来美术场景音乐感觉比起第一部略有进步,不全是瘆人音效了,一般般这方面没啥毛病也不算好。 剧情故事比起第一部既有剧情上的衔接(继前作结尾发送携带沃伦上传病毒的火箭后,本作主角受外星生物入侵影响坠机),且本作背景主线变成城市各处在受到降临的外星生物的影响下的变化进而推进主线。支线比前作更丰富,NPC们塑造也更丰满更有意思,而不是前作多数只存在于录音之中,最后看到NPC们基本上都活着,以及前作主角沃伦基本算是全程陪伴各处有身影,这感觉是相当不错~不过我还是有些地方要吐槽,黑人小女孩,政治正确产物不说啥了不算膈应,但结局我是真想开骂,典型的傻白甜白左思维,面对落败的最终boss,选择【放走】就是心中有“爱与和平”,选择【处决】就是心中“追求力量”,你这会咋不说这个伊莱修士顶这个宗教先知的头衔都干了些什么事,不把任何其他人当人,哪怕他是被他母亲从小洗脑变成这样,我也只觉得【放走】这个结局恶心。总之故事中加入宗教和相关隐喻,再套上最后的典型白左价值观,我觉得非常无语,不过忽略这些战斗和探索很值得称道,NPC支线任务和故事也都挺有意思,好多让人会心一笑的。 接下来说战斗部分,本作除了延续前作肢解部位获得武器和套装设计图的设定外,还创新性地在战斗中加入了【四向格挡】这种非常新颖的打法,可惜战斗手感不是特别好,主要是格挡时机有部分非常反直觉弹不到,尤其是大体型boss有快慢刀,以及有的boss多动症+远距离突进式的攻击,挺可惜的这块要是再能好好打磨打磨就更好了,不过就目前也很不错,我反正是玩爽了。 总结来说,与第一部评价类似,强烈推荐魂游爱好者买来迸发2玩玩,以及一定一定先去玩了第一部再来玩本作,不然好多第一部的内容本作里看到没感觉也挺可惜的。个人认为迸发12这两部算是类魂必玩系列之一,本作剧情衔接前作,且与前作主角有不少同框,故事从头到尾逻辑自洽,当然打完最终boss后的最后一幕我被恶心到了,这个见仁见智。 再者说与前作一起打包打折一般都是1折0.5折这种价了,爽玩完事。
jogo muito com , mas e pra quem paciencia de ficar repetindo as coisas
玩一下就知道了
meh
It has been several years since I played the surge 1, but I recall enjoying it enough to give it a 7/10. It still stands on its own as a valuable addition to a soulslike enjoyers library. I Think this is even more the case with The Surge 2. Directional blocking/parrying feels incredible, and it naturally flows into both the progression and difficulty regulation the game has to offer. The story is novel enough, if you want something a bit more forefront than a classic dark souls (think something closer to Sekiro) it has a few moments that might make you cringe but I think in terms of "millenial" writing, its pretty low on how egregious it is, maybe some people have issue with the writing because of how well done the uncanny corporate HR-appropriate writing was in the first one, and the purpose it served in creating the atmosphere. There is a certain degree of that here, but it isn't as cohesive. If this is a game you are curious about, I would say its worth it on sale just to experience the directional blocking and interconnected world. There is a lot to love here, and in spite of a couple of missteps it is still a very positive experience to me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.