
In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.6Kreviews | 75% | — | $5.2M |
| $29.99 | 4.6Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
科技主题魂游,玩起来就是回合制拼刺刀,闪一下捅两刀。
Первая часть на голову выше продолжения во всех аспектах дизайн сюжет локации и.т.д. большая часть брони анимаций и оружия под копирку содраны с первой части такое ощущение что делала совсем другая студия .Про сюжет просто пячаль ищем девочку с самолета зачем почему да так просто чем еще занятся в техногенном постапоке думаете в конце расскажут зачем все это хрен там плавал) о общем и целом просто затянутое ДЛС к первой части которое можно и не выпускать вовсе на полноценную игру вообще нетянет
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 6.9K | 73% | $49.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $5.2M | 14.4K | 74% | $19.99 | |
| $5.2M | 5.9K | 92% | $19.99 | |
| $5.2M | 9.9K | 87% | $19.99 | |
| $5.2M | 9.6K | 63% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 12.3K | 75% | $14.99 | |
| $18.8M | 19.4K | 78% | $39.89 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $43.5M | 106.2K | 57% | $34.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 351.83/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $7.49−75% |
| 2.5Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 173ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
МНОГО БАГОВ ХРЕНЬ
I tried to give it chance multiple times because I love the idea of gathering your armours and weapons with targeting specific parts of enemies. But the combat itself is just ♥♥♥♥ there is no better way to say it. I gave it up at a point where you meet these robot statues that constantly do 360° spear swipe that you effectively cannot dodge. I've tried dodging into the attack didn't work I've tried dodging away it didn't work the only thing that I've didn't mess with was parrying because it didn't fit into my build. Yeah if you wanna see where the attacks are coming from you have to have an Implant installed. Keep in mind attacks can come from four angles up-down-left-right I'll let you figure it out where it's coming when animations are sometimes super missleading. You are constantly getting bombarded with groups of enemies. Be prepared there are parts where TWO HEAVILY ARMOURED enemies and constantly FAST SLIDING after you with HEAVY ATTACKS while another npc is constantly shooting you aswell WHICH BTW breakes your poise. Multiple encounters where you are fightning againts two or more humans while a fast robot is chasing and you are also getting shot at. Story also isn't something super intresting so it keeps me going to find out what happened. World setting is meh at best. The only two things that I've found actually decent is all the shortcuts you open slowly while exploring the city and audio is also pretty decent. Other than that I gave it a fair chance but what you do 90% of the time is ♥♥♥♥ which is combat.
Ну, я надеялся пройти за гг из первой части, но ладно. Геймплей остался такой же , разве что сломали отражение, куча модов на него, но я не понимаю как он работает, в первой части отражение - отражал удар и оглушал врага, в этой части отражение просто снижает получаемый урон и все Оо. Сюжет мутота выставляющий себя "эпичным приключением" но это не так. Поначалу реально сложно было, но в финале я уже убер чел который убил финального босса со второй попытки тупо из-за того, что я вошел в комнату босса с 10% хп. В общем советую. Так же у меня вначале вылетала игра, причина в герцовке игры, фиксируйте на 60 (причина в движке - говорили на форуме)
This game could be awesome, but unfortunately it starts off by pitting you against some douchebag in a suit of power armor while you're wearing a ffkin' hospital gown, and it just tells you to aim for his head... which is damn near impossible since your character doesn't aim for his head, and instead he just flails at the guy any way he can, even if you do as the tutorial states. Mildly frustrating after 10+ attempts, and not worth the effort...
不管是啥电脑 ,啥配置,只要敢玩,就得卡
I wish this series got more love. While I liked the setting and atmosphere of the original Surge more overall, the Surge 2 adds character customization, new weapon classes, and bosses with far better mechanics than the first game. The dlc is also great. I never get tired of the limb severing animations in these games and the Surge 2 has even more.
This game kinda sucks. Where do I go, why did he kill me so fast, all of the above.
迸发2的这个能量机制很容易导致体验过于两极分化,会弹反的玩家无限血瓶一路乱杀,不会弹反的玩家四舍五入约等于没血瓶,所以推荐给能接受本作画面且擅长弹反的魂游爱好者,前期用长枪手长的优势过度中期开始玩重型武器猛猛弹反~
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.