
In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.5Kreviews | 76% | — | $4.1M |
| $29.99 | 4.6Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The worst souls-like. Dash with 2 years delay, thank you.
An upgrade in every single way from Surge 1. Weapons and combat flow better, enemies aren't annoying for the sake of being annoying, dense locations with lots to explore and discover. Overall very good.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 351.83/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $7.49−75% |
| 2.5Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 173ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After completing multiple souls like games, i will say the following: - The lighting needs immediate fixing. - Placing in 1 small room with toxic waste or electricity spots on the floor more than 4 enemies and turrets is a slop try to make the game look more difficult. - Main bosses that needs specific weapons or turrets to defeat them, are also unacceptable. - As many other comments, parrying with keyboard and a mouse is a joke (if not one of the worst i've encounter on PC). In the current state i would only recommend it in a 5E offer just to try it for yourselves. 3/10
Juego bastante desafiante e interesante por sus mecánicas. Es bastante laberíntico y te puedes sentir bastante perdido, pero merece la pena.
Loved the first game, this one feels like it made all the good parts of the first bad while adding a bunch of other rotten cherries on top. Tried it twice now and I simply can``t get into it.
I like many others am on a Windows 11 PC. And the game crashes constantly. And nothing I have tried works. Sometimes it won't even load. I have searched reddit and found people all with the same issue. Thankfully I got it from loaded for only $5, but I may as well have grinded up the $5 and put it in a shake. I would have gotten more value from that.
I love Soulslike games. And this definitely feels like a Soulslike. And though I'm finally learning how the directional parries work in the game and how sensitive they are, it just does not feel good that directional parries are a core mechanic of the game. If you screw up 1 parry in a fight, you could be spending all the battery you get to heal, or worse, lose your life. How do you get more battery? Fight people. If you don't have enough HP to do that? Guess you go back to the nearest MedBay and start that section over. Don't mess up next time. Combat just feels bad.
Genuinely fantastic. Out of the souls-like games I’ve played, this is easily up there with the best. Lies of P is the stand out from a company that’s not FromSoftware. But, for a Sci-Fi itch, you won’t find better. The combat is fantastic, and limb cutting system is a great way to differentiate themselves. It makes you think about each encounter, and makes farming slightly less tedious, in my opinion at least. The story is also quite interesting, I’ve never played the first, but I’ve just bought the augmented version of it, due to how much I liked the game. Pinching Gloves and Staff are the standout for fun. If you play this, I 100% recommend doing the Iron Maus armour quest. Best in the game, no doubt. The DLC is also worth it!
超了预期非常非常多的一个游戏 真的很好玩 就是亮的地方亮的地上有物品都会看不见,暗的地方自己人在哪都不知道 唯一吐糟点
どんな強敵よりも恐ろしいクソマップに君は耐えられるか!? SF風のソウルライクという珍しい組み合わせの作品で、 中々独特なシステムが多い 敵を殴ったりパリィしたりするとエネルギーが溜まり、それを利用して HPを回復するのが基本なので、HPなしエネルギーなしだと手づまりになって もう帰るしかないというシビアさ 敵の体を切断して倒すと、武器や防具の設計図を落とすので 積極的に敵を輪切りにしていく必要がある この主人公、一般人のはずなんだけどね…… このゲーム、戦闘に関しては、主人公がかなり固くなってあんま死なないので 結構面白い ただね、もうマップがヤバすぎる ただでさえ分かりにくい立体構造のくせに、最初っからどこへでも行けてしまうせいで、 どこに行けばいいかさっぱり分からんし、マップは世界地図レベルの尺度なので、何の意味もなし そしてとどめと言わんばかりに、ゲーム後半からは ワイヤーを利用した長距離移動も追加されるので、もうわけが分からん 一つの部屋に上下ワイヤーが十個ぐらいあったり、さすがにヤバすぎるよ…… 正直なところ、このゲーム楽しみたいなら、攻略サイトとか見て ルートは把握した方がいいと思われます そのうえでやる分には、名作といっても過言ではない面白さがあるよ 総合評価は93点
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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