
Coming back to the family hotel after years, a young woman finds herself trapped with the ghosts from her past and an old cellular telephone as the only way to unveil a terrible truth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 29 → 1.14/day in the week after.
About

Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 6.9Kreviews | 68% | — | $1.5M |
| $19.99 | 1.3Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
thanks i cried
дважды или трижды начинал проходить, но всякий раз терпению приходил конец
Игра в жанре симулятора ходьбы с поиском пары предметов. Игра атмосферная с хорошим, хоть и грустным сюжетом.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 264.17/day in the week to Jul 17 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, Polish*languages with full audio support
| $19.99 |
| 485ratings |
| 80% |
| — |
| not modelled |
| $1.79−90% | 153ratings | 60% | — | not modelled |
| $17.99 | — | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed playing this game it talk's about real life issues I just wished they would at least made one good ending.
this shi boring
10/10 для любителей жанра В конце пару раз инфарктнуло сердечко 🤣
+
Достойно прохождения
Interesting story told with nice graphics and great voice acting - definitely worth a playthrough if you're into these kinda games, like myself.
Começo dando meus parabéns à equipe de arte e design. O mapa da mansão é lindo e muito legal de se explorar. Porém temos o primeiro problema que é: ele não é explorado pela narrativa. Temos salas inteiras que não são exploradas pelo jogo, simplesmente não são usadas e não tem relevância nenhuma. O tempo todo parece que você vai precisar ir em algum lugar eventualmente pra depois descobrir que, não, não vai. Fizeram aquela parte inteira do mapa pra nada. Meu segundo problema com o jogo: como ele conta a história. A história em si é de boa, muitos jogos tem uma história que não é moralmente boa. O problema é o modo como romantizam certos aspectos disso e te manipulam pra pensar que é uma história de "amor'. Se quiseram contar uma história onde os personagens lentamente caem nessa loucura de certo ou errado, sinto dizer que falharam espetacularmente. Senti nojo nas cenas finais do jogo, o discurso do pai da personagem principal, o fato de que nenhum personagem entra no assunto da deficiência da Rachel ou na manipulação emocional. Tudo de ruim que é descoberto na história é normalizado e tratado como se fosse algo que foi distorcido pelas pessoas, e que na verdade os "vilões" só são incompreendidos. O jogo em si não tem nada demais. Queria poder mexer nas configurações pra tirar o movimento da câmera ao andar pois as vezes me dava tontura e enxaqueca, mas não temos essa opção. O terror é bem sutil, mas também não é grande coisa se você já tem costume de jogo esse tipo de jogo. Novamente poderiam ter explorado muito mais o design do mapa pra amplificar esse efeito de terror que eles queriam. Que é a premissa do jogo. No fim a única coisa que eu gostei foi o design do mapa e dos personagens principais (Nicolle e Irving), foran isso é só um walking simulator com uma história nojenta. Não recomendo.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 2.8K | 73% | $24.99 | |
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| $1.5M | 653 | 68% | $69.99 | |
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