
The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 45.8Kreviews | 92% | — | $12.7M |
| $14.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]A Masterclass in Player Choice (and the Illusion of It)[/h1] [b]The Stanley Parable[/b] is one of those rare games that completely redefines what interactive storytelling can be. On the surface, it’s incredibly simple: you walk through an empty office building, press a few buttons, open doors, and listen to a narrator describing what Stanley is supposedly doing. But within minutes, it becomes clear that the real mechanics of the game are something far more clever. The genius of the design lies in the relationship between the [b]player and the narrator[/b]. The narrator explains the story as if Stanley is following a predetermined path — but you are free to obey or disobey him at any moment. Every deviation leads to entirely new situations, reactions, and endings, turning the act of simply choosing which door to walk through into the central gameplay mechanic. What makes this so brilliant is how the game constantly [b]reacts to your decisions[/b]. Ignore the narrator and he becomes frustrated, sarcastic, or even desperate to regain control of the story. Follow him perfectly and the game still finds ways to twist expectations. It feels less like playing a traditional game and more like participating in an ongoing conversation with the designer. Mechanically, it’s fascinating. There’s no combat, no inventory management, and no traditional puzzles — just exploration and choices. Yet the branching structure creates an enormous variety of outcomes and endings. Each run reveals new paths, hidden jokes, philosophical commentary, or clever subversions of game design itself. The level design also deserves praise. Corridors, offices, and small environmental details subtly guide the player without feeling restrictive. Every space exists to support the narrative experiment — presenting you with choices while quietly reminding you that every path was carefully constructed in advance. And that’s ultimately what makes [b]The Stanley Parable[/b] so memorable: it turns the very idea of player freedom into the game’s central mechanic. It’s funny, clever, unsettling at times, and endlessly replayable as you search for new endings and reactions. It’s not just a game you play — it’s a game that plays with [i]you[/i]. [b]Verdict:[/b] A brilliantly designed narrative experiment that proves you don’t need traditional mechanics to create one of the most engaging experiences in gaming. [h2]10 / 10 — A Truly Unique Experience[/h2]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7M | 13.2K | 67% | $39.99 | |
| $12.7M | 36K | 94% | $19.99 | |
| $12.8M | 28.5K | 57% | $29.99 | |
| $12.6M | 11.4K | 84% | $34.99 | |
| $12.8M | 8.1K | 86% | $49.99 | |
| $12.6M | 12.6K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 16 | 50% | $9.99 | |
| — | 0 | — | — | |
| $0 | 1.2K | 83% | Free | |
| — | 0 | — | — | |
| $10.9K | 94 | 83% | $5.99 | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Spanish - Spain, Danish, Dutch, Russian, French, German, Polish, Portuguese - Portugal, Turkish, Ukrainian*languages with full audio support
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
очень круто.
Peak
зе бест гейм евер, если вы не играли в нее, то я вам завидую
👍🏻
I love u stanley
where am i
...
Went outside, came back 6 years later, accidentally killed Stanley. Peak game
Wait, who was Stanley again???
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.