
The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 45.8Kreviews | 92% | — | $12.7M |
| $14.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bucket
Great concept, but the execution is... too indie I would say. The game could have been so much more.
güzel la
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.7M | 36K | 94% | $19.99 | |
| $12.8M | 28.5K | 57% | $29.99 | |
| $12.8M | 25.3K | 71% | $29.99 | |
| $12.6M | 11.4K | 84% | $34.99 | |
| $12.6M | 12.6K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 16 | 50% | $9.99 | |
| — | 0 | — | — | |
| $0 | 1.2K | 83% | Free | |
| — | 0 | — | — | |
| $10.9K | 94 | 83% | $5.99 | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Spanish - Spain, Danish, Dutch, Russian, French, German, Polish, Portuguese - Portugal, Turkish, Ukrainian*languages with full audio support
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Existential Daydream[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=1582812989 [i]There will be a TL;DR at the end.[/i] ~ We’ve all had those semi-lucid dreams where everything seems absolutely sensible to us, but when we look back on things after waking up - the streams of logic are so incomprehensible and unreasonable that we can’t imagine how they ever worked. The effects can range from being at school and having no pants, being forced to drive backwards on a freeway in the sky, carrying grandma’s dentures and trying to keep them from nibbling through its glass jar, looking for your pet hippogriff before your ex can kill it with their space laser - etc. The interesting aspect of these dreams and scenarios that we imagine, especially in waking, is the garish creativity and bespoke strangeness of the elements that are - effectively - so foreign to our waking mindsets that they become forcibly forgotten. It’s that sweet spot upon processing the dream that the elements within can be appreciated. The entire process is unique, fun, creative, and undeniably human. This is the power of [b]The Stanley Parable[/b]. https://steamcommunity.com/sharedfiles/filedetails/?id=1582813639 Amazingly, the experience is both brief and longstanding. I don’t think anyone who has played this game will have difficulty remembering it - and all of the silly details within. The experience offered is teeming with charm, wit, character, and vibrant direction. The studio that made this clearly had a direction in mind and the conviction to see it through in spite of the challenges that comes with making any game - even a walking simulator like this one! I remember many moments played on this account - on my alt account - with friends - and seen online. The title truly stands up to its own ambition of being a trickly little [i]“choose your own adventure book”[/i] that you can walk into and truly experience firsthand. Now it isn’t all sunshine and rainbows - the most notably is the replayability and time-value of the title. You can really chew through the content quickly by merely exploring through options and having a pleasant blast with what’s on offer, but it isn’t going to be sticking around at the top of your [i]Steam[/i] Library for weeks and weeks like other excellent titles, which is the only relative concern to have. The rest is exactly what you’d expect from the occasional daydream and/or quarter-lucid recollection of a dream: a fun and inconsequential foray into human imagination. https://steamcommunity.com/sharedfiles/filedetails/?id=1582813656 It’s strange, it’s bizarre, it’s nuanced, it’s original, and there isn’t anything like it around in the best of ways. It’s right up there with the late 2000’s [i]Valve[/i] original titles for creativity. Sadly, there isn’t a tone of meat on the bones and after you’ve been through most (if not [b]all[/b] of the possible situations, there isn’t a real reason to come back. Unlike some titles where forgetting subtleties will allow you to graciously experience things all over again with discovery - the novelty here is hard to forget, and isn’t the kind of thing that lends itself to high replayability. It’s absolutely worth your time and attention, just don’t come here looking for anything less than a brilliant nugget of artistic novelty. ~ [h3]TL;DR[/h3] [b]8/10[/b] [i]The Stanley Parable[/i] is a [b]Great[/b] game. A [i]”Choose-Your-Own-Adventure”[/i] with a great premise, tons of variety, adventure, and comedy. It’s well worth a spot in your library, and will likely find a spot in your memories - right beside pleasant and interesting dreams from the past.
god i love that british narrator.
Good Soup
Didn't play for over five years (last played in 2019). I can't believe it's been this long. I was about to graduate high school at the time and now I'm about to graduate college. Wild stuff. This game had a pretty big impact on my life. I was pretty broke so I played just about everything in this game. Opening it again though, I think I found something new -- a phone call from the Future Happiness Foundation. Cool stuff :-) Definitely a classic. Also a good gateway drug into walking sims (one of my favourite genres now)
Классика
[h1] Genel Değerlendirme : 8.9/10 [/h1] Hikaye : -/10 Grafikler / Görsellik : 9/10 Sesler & Müzikler : 8/10 Oynanış (Gameplay) : 10/10 Optimizasyon & Performans : 10/10 Kontroller & Mekanikler : 10/10 Tekrar Oynanabilirlik : 5/10 Yenilik / Özgünlük: 10/10 Artılar + oyun gayet güzel insana felsefi mesaj veriyor sadece bir oyun değil Eksiler - yok (Bütün Yorumlarım şahsidir)
не интересно
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.