
The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 40.3Kreviews | 92% | — | $11.2M |
| $14.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
stanley are you their?
Hey kiddo, Handsome Jack here... and I just played The Stanley Parable, and I have to say, I've never felt so personally attacked by a video game in my life. You play as Stanley, a completely average office employee who spends his entire day pushing buttons, following instructions, and apparently accomplishing absolutely nothing. And I'm sitting there thinking, “Wow. This is what happens when you don't have a proper management structure.” Seriously, Stanley walks into his office and discovers that every other employee has mysteriously disappeared. And what does he do? Does he immediately notify corporate security? Does he contact management? Does he check the emergency procedures? No. He just starts wandering around. THIS MAN IS A LIABILITY. The narrator tells Stanley exactly what to do, and Stanley just ignores him. He goes through the wrong door. He presses buttons he's not supposed to press. He wanders into restricted areas. He actively sabotages the narrative. Do you know what happens at Hyperion when an employee does that? Performance review. Immediate performance review. And here's the thing, kiddo. The narrator keeps getting more and more frustrated because Stanley won't follow instructions. Which is adorable. I've been a CEO. I've dealt with employees like Stanley. You tell them, “Please complete this extremely simple task,” and suddenly they're asking questions like, “Why?” and “Is this really necessary?” YES, STANLEY. IT'S NECESSARY. THAT'S WHY IT'S CALLED A JOB. Then Stanley starts discovering all these different endings, and apparently the game wants me to believe that disobeying management is somehow entertaining. You've got secret rooms, hidden buttons, alternate paths, entire sections of the game dedicated to refusing to do what you're told. Honestly? This is the worst employee I've ever seen. And I've employed people on Pandora. The narrator even tries to manipulate Stanley into following instructions. He changes the story. He creates new rooms. He practically begs Stanley to cooperate. At one point I'm thinking, “Buddy, stop negotiating with him. Just fire him.” That's what a good CEO does. You don't argue with an employee for twenty minutes about whether they're going to press a button. You remove the employee. Replace them with someone who presses the button. Problem solved. And yet, somehow, the game is hilarious. Because eventually you start doing exactly what Stanley does. You stop following the instructions just because you can. You see a button and think, “I wonder what happens if I press this?” You see a door and think, “I wonder what's behind that?” You start intentionally breaking the game just to see how the narrator reacts. And suddenly you're Stanley. You've become the problem. Congratulations, kiddo. You've been promoted to middle management. The funniest part is that the game actually understands something very important about corporate life. People will spend enormous amounts of time doing absolutely meaningless things simply because somebody told them to. Stanley has no idea why he's doing anything. He just does it. Honestly, that's terrifying. At Hyperion, we called that productivity. The Stanley Parable is hilarious, weird, clever, and genuinely one of the strangest games I've played. It's basically an interactive argument between an employee and a narrator who desperately wants him to follow procedure. And I loved every second of it. 10/10, kiddo. I'd give it 11, but unfortunately Stanley isn't a Hyperion employee. Because if he were? I'd fire him. Then I'd put his office in a museum. “Here lies Stanley. He had one job.”
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.2M | 11.9K | 77% | $29.99 | |
| $11.2M | 14.6K | 90% | $24.99 | |
| $11.2M | 20.3K | 76% | $24.99 | |
| $11.2M | 12.7K | 86% | $29.99 | |
| $11.1M | 22.6K | 85% | $19.99 | |
| $11.2M | 12.8K | 89% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 16 | 50% | $9.99 | |
| — | 0 | — | — | |
| $0 | 6 | 100% | Free | |
| — | 0 | — | — | |
| $10.6K | 92 | 83% | $5.99 | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Spanish - Spain, Danish, Dutch, Russian, French, German, Polish, Portuguese - Portugal, Turkish, Ukrainian*languages with full audio support
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Daha önce izlediğim için bütün sonları biliyordum ama oynadığımda bazı sonları göremedim. Yine de güzel bence. 1-2 saat farklı bir deneyim sunuyor. İndirimde yakalarsanız alın.
i found the real secret super duper secret ending
Да
stanle parble
funny game
a unique game
My first experience with a 'walking simulator' and a damn good one at that
The Stanley Parable, over a decade after its release, remains essentially THE definitive exploration of player agency in games. Or rather, while this is true, the unflinching way it engages with questions of agency, broadly, and what it means (that is, explorations of one's ability to act for oneself) ends up being far more meaningful than just a commentary on video games. The Stanley Parable is and will continue to be profoundly meaningful. That this inescapably philosophical rumination on agency nevertheless manages levity - and importantly fun! - throughout makes it a truly remarkable work of art. If you have not yet played it, do so, and not just because it's what this narrator has instructed you to do.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.