
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.4M |
| $49.99 | 321ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1032 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感谢朋友的安利,我很喜欢,画质和优化都挺好,就是贴图比较差,虚幻5中上水平吧。(PS,人家推荐配置高说明人家不骗人而且画质还算对得起配置) 官方说后续会追加更新HDR,到时候再玩
The first game had soul, this is just another Resident Evil copy, while not that bad, it ain't it chief. Also, "Cal, the devices!", "Cal, look, a lever!", god, the modern games are so insulting.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #67, worst UK #100 · 7 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #32 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played the demo and enjoyed it, but one aspect I didn't like was how repetitive the shooting felt (the demo is like 2 hours long, or even less). The full game is basically the same, but stretched into many more hours. I would call myself an RE fan, played most of the games multiple times and will replay them many more times in the future. This game - it's just an RE clone, there are so many identical mechanics and not enough unique ones to call it otherwise. Even though I hated the first game, at least it was kind of unique (yes, it had many similarities to the newer Sherlock Holmes games, but still). But it's no longer a detective game, it's basically a third person shooter. The main problem is that an RE game knows it's gameplay, properly manages encounters, knows where to slow down and where to ramp up the action, etc. This game instead just constantly throws enemies at you like there's no tomorrow - it's like if the devs wanted to shove RE4's action inside RE2 and expected the same "survival horror" experience. I genuinely wanted to enjoy it, that's why I bought it immediately after it launched. But I'm just not sure who would I recommend it to and why - it's completely different from the first game, it's a questionable RE clone (you might as well just replay an older game or wait for a new one). I guess if you never played the first game or an RE game, this game can be enjoyable. EDIT: I decided to watch a review of this game to see what I missed out on and I'm glad I dropped it. It's just more of the same, but cranked up to 11. The story somehow becomes even worse, leans into some more weird messaging and ends extremely unsatisfyingly. I wish I could get my money back.
很好的生化代餐,氛围很好,克味十足。就是格子太少了,经常不得不放弃道具或者往返跑
More likely resident evil than sinking city. Unlike the previous one. In general the gameplay Isn’t bad. If you’re exciting to play keep in mind its “Completely different from the sinking city 1”
Disclaimer: I have not played the Sinking City 1 The game plays well, good story telling, convincing characters, puzzles that are not too hard but not obvious (on the easier side though). The problem starts with the enemy encounters, that are forced in the later parts of the game. Might Contain minor spoilers like location names. I had no problem with zombies and other enemies throughout the first few locations, some you can kill, some you can run from, all as intended in horror survival game. Problem starts at the end of Hospital section of the game, magical worm barrier blocking your path, the MC stuck running around a small arena shooting 3-6 enemies at a time, trying to survive until the refilling ammo box respawns so he can shoot 10 more times before resuming the running around for the next 30-60 seconds waiting for more ammo. This kind of encounter design is horrible, not suited for the kind of game Sinking City is advertised to be. Is it slow scarry horror puzzle game with some combat elements or zombie mowing simulator? Enemies are important, but turning this game into a wave shooter from time to time baffles me. It gives nothing to the experience, and takes a whole bunch away. Fish market section is even worse, running around a table to kill several harder enemies and 10 zombies at a time, taking over 10 minutes of mindless dodge spamming and shooting respawning zombies to pull a lever or two. I feel like combat and encounter design in this game sinks it (pun intended) to a unfun slog held up by quite nice world building and story. Cant recommend this game, very disappointed.
Difficile de ne pas le comparer au premier. Il a tout d'un AA. Ils ont fait le choix de faire un jeux tunnel dans la lignée des RE/Silent Hill/Evil Within. C'est fini le lore à foison et la multitude de personnages, on se retrouve seul avec une seule quête. Plus de longue périodes d'enquêtes... juste le minimum. Temps de jeu 9h au niveau moyen combat / enquête facile. La DA reste toujours bien, les lieux qu'on peux visiter reste sommaires mais il y a un vrai soin. Je me souviens pas d'un seul endroit où je me dit " tiens ça a repris le même meuble/même affiche". Fini de poser sa barque et de trouver une quête secondaire. Le bestiaire est ok, ils introduisent une nouveau monstre comme RE mais bon............ La musique est bonne. La re jouabilité est limitée. Je n'ai vraiment pas aimé le manque de PNJ même si c'est expliqué, fin les hommes poissons ou les hommes lézards me manquent. La boutique en fin de game est une boutique RE avec des défis comme finir le jeu en moins de 3h mais aucun succès est en lien ( au pire ce n'est pas grave en soit). Le jeu reste objectivement bon, mais manque de charme. Petit sentiment amère surtout avec le temps qu'on a attendu et les différents delay. Comme ils le précisent au début, c'est le jeu qu'ils ont voulu. PS: ils ont implantés des vrais cas de personnes blessées de la guerre ukrainienne avec une parti de leur histoire, ça fait quand même quelque chose. PS 2: on a un pnj français !!! avec un accent a coupé du verre :D du coup je met un pouce en l'air
Vaya Juegazo. La verdad que es increíble la evolución sobre la primera parte. Un juego más enfocado en la acción pero sin olvidar sus orígenes los cuales estaban enfocados en la investigación. Buen gameplay, una ambientación increíble y una trama que respeta mucho lo que son las historias de lovecraft, en general bebe mucho de otras grandes franquicias del género, pero dándole su toque de personalidad. Entre 10-12 horitas de duración que las vas a disfrutar muchísimo si te gustan los Survival Horror.
Игра интересная очень. Что первая взашла мне очень, что и вторая. Смахивает на Резидента. Хотелось бы игру еще в русской версии как в первой было. То цены и не было ей. Графон хороший.
[h1] Do not buy this game. [/h1] I rarely make reviews, but I really feel like I need to do something to stop others from making my mistake with buying this slog, waste of time. And understand that this is coming from someone who played the game on Hard to completion. This "game" can be summed up as basically just "Collect three keys to move forward". That's it! Everything else is just straight up padding! Forced shooting galleries in small areas with infinite respawning ammo, boring three levels that do everything in their power to make you backtrack through constant padded impeedments and absolutely zero interesting reasons to do any of it. The characters all do that stupid thing in so many games where they open their mouths wide with every sentence and speak in this unatural, gasping tone. And have absolutely no reaction to nearly any of the crazy ♥♥♥♥ they see, fight or experience. The protaganist, Calvin, is not a character. He is a prop. A poorly acted, weak willed simp of a man that is not allowed any backbone or semblance of identity. The game goes out of its way to humiliate and ♥♥♥♥ on the guy to prop of up his. I kid you not, it just feels so emasculating for the guy in multiple scenes and he just takes it. He straight up out of the blue starts degrading himself at the end of the game and afford any good qualites he might have to being due to his wife. It was like one last humiliation ritual or something. And his wife? Jesus christ, she is the most uninteresting and obnoxious character I have experienced in a long time. Not once did I feel any sense of love or appeal to her. But from the way the game constantly kisses her ass and constantly reminds you have great, important and smart she is. She doesn't even do anything throughout the entire game. The gameplay itself isn't much to speak on either. There is a total of FOUR actual enemies you fight. Two of which are basically mini bosses; so in reality, its just two enemy types you are dealing with all game. And any kind of progression of upgrades can basically be ignored as they don't really affect anything much beyond things like "Take a little less damage after dodging". Please do not make my mistake in buying this game. It is a waste of time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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