
Set in the Roaring '20s, The Sinking City 2 is a survival horror steeped in Lovecraftian dread. Defy an eldritch deity and explore the drowned alleys of Arkham, stalked by the dead, as you weigh one life against an entire city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
The Sinking City 2 is a third-person survival horror set in 1920s Arkham. Deliberate, tense, and resource-lean: pressure builds as you push deeper, relief comes in brief refuge, and fear is something you manage. Mind your inventory, take on unnerving puzzles, and double back via unlocked shortcuts for supplies and upgrades.
A Roaring ’20s port city buckling under a supernatural flood. Tide-stained avenues and battered Art Deco. Speakeasies gone dark. Districts feel lived-in and water-worn, with routes by foot and skiff, shortcuts behind collapsed seawalls, and secrets tucked in boarded parlors. You’ll navigate a hospital where science hides its face, a fish market where the merchandise bites back, and descend deep below the city to where eldritch horrors stir.
A ritual gone wrong trapped her soul in the Dreamlands, and now malevolent forces have stolen her body. To rescue the woman you love, you must walk a dangerous path through catastrophe to the source of the flood — her presence always felt, but rarely seen.
The Slither animate the dead. Deep Ones surge from dark water. Shadows bend space and test nerves. Some fights must be met head-on; others demand a retreat to rearm, retune your build, and return better prepared. Or take on an optional investigation and come back with an upgraded gun.
Exploration is the key to survival. Read ritual residues, sift through grisly clues, decode journals that shouldn’t exist, and pry at masks that won’t come off. Optional cases never gate progress — but they unlock safer routes, hard supplies, and upgrades that change how you endure the next encounter.
The Sinking City 2 draws on Frogwares’ detective roots to deliver survival horror that runs deep and hits hard. Shaped by studio obsession and community feedback, it’s a faithful Lovecraft experience: myths made manifest, and the inconceivable fear that results.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.8Kreviews | 83% | — | $2.4M |
| $49.99 | 321ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1032 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] Até onde você iria por alguém que você ama? [/h2] A Frogwares, responsável por vários jogos do Sherlock Holmes, uma desenvolvedora ucraniana localizada em Kiev, conseguiu, apesar dos bombardeios e quedas de luz constantes, entregar em The Sinking City 2 uma experiência sólida e cativante. Uma que com certeza irá agradar tanto aos fãs de um bom [b]survival horror[/b], quanto aos fãs do [b]Cthulhu Mythos[/b], o universo de ficção científica e horror cósmico criado por [b]H.P. Lovecraft[/b]. Note que as únicas análises negativas são as dos fãs chatos reclamando que o jogo não se parece com o original. O primeiro The Sinking City era basicamente um jogo de investigação, estilo [b]L.A. Noire[/b], onde o mundo aberto era apenas um pano de fundo para os acontecimentos. Nessa sequência, porém, optaram por afunilar o mundo e focar na história, personagens e no gameplay, o quesito mais sofrível do jogo anterior. Na questão do horror de sobrevivência, os desenvolvedores demonstraram entender muito bem o estilo que desejaram replicar, onde você deve estar sempre procurando por munição e recursos de crafting, além de fugir dos inimigos sempre que possível. Você pode abordar os puzzles na ordem que bem entender, resolvê-los no ritmo que conseguir, conforme encontra peças de armas e fragmentos da lore em tudo que é canto. A aba de "Investigação", o que no jogo anterior era o "Palácio da Mente", agora é quase que opcional. Conectar as pistas encontradas pode literalmente te dar de bandeja as soluções dos puzzles, assim como te ambientar na rica lore do cenário. O destaque para mim, na questão de level design, foi o [b]Akeley Memorial Hospital[/b], que visitamos perto da metade do jogo. Você sobe e desce por seus diferentes andares, passa por suas salas interligadas, em algo claramente inspirado na [b]Delegacia de Polícia de Racoon City[/b] (Resident Evil), ou no próprio [b]Hospital Brookhaven[/b] (Silent Hill). Tem direito até a um perseguidor invencível. A história acompanha um casal de namorados, exploradores e ocultistas a là [i]Indiana Jones[/i], Calvin Rafferty e Faye Bennett, que em algum momento, decidiram ir além das fronteiras físicas, explorando a [b]Terra dos Sonhos[/b] (Dreamlands), um local que normalmente só pode ser explorado em mente ou espírito. Faye, porém, jamais retornou, onde seu corpo ficou preso num coma. A partir daí, Calvin dá início aos acontecimentos do jogo, repletos de rituais, monstros e reviravoltas na trama, onde tenta trazer Faye de volta. Gostei bastante do desenrolar da história, assim como dos NPCs excêntricos que conhecemos, apesar de ainda achar que o jogo poderia ter oferecido alguns finais diferentes. O primeiro jogo mesmo tinha três finais possíveis. Aqui só tem um. Passei um tempo pensando, e cheguei a conclusão de que esse é provavelmente o melhor jogo que já fizeram no quesito lovecraftiano. Não confundir com o horror cósmico em geral, afinal, ainda acho que [b]Bloodborne [/b] e [b]Darkwood[/b] disputam esse pódio, mas sim na questão de Arkham, Miskatonic, Yog Sothoth... Afinal eu já joguei todos eles. [i]Dark Corners of the Earth, Call of Cthulhu (2018), Arkham Horror: Mother's Embrace[/i]... Os mais derivativos como o [i]Alone in the Dark (2023), Darkest Dungeon, Amnesia, Eternal Darkness[/i]... Jogos com histórias incríveis, gráficos um tanto datados e jogabilidades questionáveis. The Sinking City 2 contorna isso, apesar de ainda ter um combate um tanto travadão, onde qualquer bala que não seja num ponto fraco é um desperdício de recurso. A história é claramente salpicada de referências de [i]"A Sombra de Innsmouth (1931)", "Um Sussurro nas Trevas (1930)"[/i] e [i]"Nas Montanhas da Loucura (1936)"[/i]. Enquanto o Guillhermo del Toro não conseguir trazer essas histórias para o cinema, The Sinking City 2 tá aí para quem quiser ou precisar.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #38, worst UK #100 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese +3 more
| $49.99 |
| 57ratings |
| 78% |
| — |
| not modelled |
| $49.99 | — | — | #32 | not modelled |
| $49.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Atmosphere is arguably the game's biggest strength. The flooded 1920s version of [i]Arkham[/i] is grimy, oppressive and beautifully grotesque. [i]Frogwares[/i] makes excellent use of the [i]Lovecraftian[/i] setting: abandoned buildings, drowned streets, occult rituals and creatures that look like they escaped from a particularly unpleasant nightmare. The atmosphere isn't just visual. Sound design, darkness and limited resources constantly create tension. Combat is considerably more important than in the first game. Weapons have weight, ammunition is limited and enemies can be dangerous enough that simply shooting everything isn't always the best solution. The game introduces tougher creatures such as the [i]Slither[/i], which can manipulate corpses and force you to think about encounters rather than simply emptying your magazine. The sequel adopts a much tighter, semi-linear structure. Instead of wandering through a huge open world, you explore interconnected horror environments with shortcuts, locked areas, secrets and optional investigations. This is a very good decision. The original [i]The Sinking City[/i] sometimes suffered from an open world that felt too empty for its investigative mechanics. [b]The Sinking City 2[/b] concentrates its design instead of spreading it thin. Powered by [i]Unreal Engine 5[/i], [b]The Sinking City 2[/b] looks substantially more modern than its predecessor. [i]Arkham[/i] has a convincing combination of period architecture, decay and supernatural corruption. The creature design is particularly strong. [i]Frogwares[/i] has made a smart choice by abandoning the sprawling open-world structure and focusing on compact, atmospheric survival horror. It's essentially [i]Lovecraft[/i] meets [i]Resident Evil[/i], but importantly, it doesn't completely abandon the investigative identity of [i]The Sinking City[/i]. The result is considerably more focused and polished than its predecessor. [h1]8.5/10[/h1] DISASTER | BAD | MEDIOCRE | OKAY | GOOD | [b][u]GREAT[/u][/b] |AMAZING| MASTERPIECE [quote] Reviewed on: Win11 Home 64-bit, Intel i5-11600K, NVIDIA GeForce RTX 5060 Ti 16GB PRIME, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit[/quote] [quote] If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [u][url=https://store.steampowered.com/curator/27418263/] Top of the Chart.[/url][/u]
Ну що я можу сказати Гра просто топчик. Це класний сурвайв-горор. Який може реально втерти носа іграм з більш гучних франшиз. Цікавий сюжет, гарна стрільба. ДУЖЕ якісний дизайн локацій(напевно НАЙКРАЩИЙ в своєму жанрі) Гра не лагає до речі. якісно оптимізовано все. Дуже розчулився зі звернення розробників при запуску гри. Дуже дякую вам за гру. Ви просто топчик
Кратко — отличный клон Резиков и Alone in the Dark. Не бойтесь цифры 2 в названии — это абсолютно другая игра, намного отличающаяся от первой части, персы здесь другие, геймплей тоже. Что общее с первой частью - это собственно затопленый город. Мне было играть некомфортно, в хорошем смысле :D Это, кстати, напомнило пршлогодний Cronos, где также приходиться возвращаться в хаб, чтобы всякие плюшки положить в ящик до лучших времён)) Головоломки действительно заставляют ломать голову, они тут довольно сложноватые) Игра поддерживает Dualsense по проводу, так что курки и вибрация отдаются по полной, ну и обозначение здоровья цветом - в общем по классике :) И каждому советую так играть, если он у вас есть. А так - да хорошая игра, не больше, не меньше.
J'ai tout autant aimé celui-ci que le premier même s'ils sont totalement différents niveau gameplay . Le premier était plus orienté jeu d'aventure en monde ouvert, alors que le second est linéaire et plus difficile niveau action . Je comprends parfaitement du coup que certains soit déçus devant ce tournant manifeste dans la série mais si vous aimez HP Lovecraft et le gameplay des "Resident Evil", le jeu est fait pour vous . D'autre part, on peut quand même régler le niveau de difficulté des combats et des enquêtes . Un tout petit bémol : ils auraient pu perfectionner les yeux du personnage jouable car on ne peut pas dire qu'ils transpirent l'intelligence ...
Мне всякий раз приятно, когда инди или AA делают сиквел и сразу заметно выросшее качество продукта с момента прошлой игры. Что до The Sinking City 2, то тут не все так однозначно... https://steamcommunity.com/sharedfiles/filedetails/?id=3790099975 Стоит сразу отдать должное графике и визуалу. Цветокор, дизайн локаций и архитектуры, хтоническое нечто и изуродованные паразитами тела - все это сделано на очень высоком уровне. Но между тем режет глаз топорные анимации, когда персонажи слишком резко, неестественно прямолинейно двигаются в пространстве, словно обладают квадратными формами. Вот и получается Феррари с движком Лады. Главное отличие сиквела от оригинала - полностью иной жанр. Если первая часть все же пыталась в детектив в полуоткрытом мире, то вторая - это чистый survival horror. Даже есть главный символ - болторез! И предстает перед нами столь знакомая формула Resident Evil: вот локация, двери к основной цели заперты, ищи ключ, открывай другой этаж, находи ключ/предмет, двигайся дальше. Повторить в последующих локациях. И это не плохо, что разработчики отступили от своих идей (до этого они делали игры по Шерлоку), решив пойти по пути более популярного жанра. Дело в том, что они по дороге потеряли собственную самобытность. Survival Horror выходит нынче много. Даже слишком. Я обожаю этот жанр, но не могу не обращать внимания, что большинство игр в нем - начинают напоминать копии копий. https://steamcommunity.com/sharedfiles/filedetails/?id=3791106854 И из этого вытекает другая проблема - баланс. В какой-то момент игры понимаешь, что куда выгоднее с точки зрения экономии ресурсов (и собственного времени) не пытаться зачищать каждую локацию c кучей врагов, а тупо бежать и уклоняться. Еще раз: экономить не потому что ресурсов действительно мало и ты переживаешь, что увидишь комнату сохранения, а потому что так эффективнее. Точно ли так работает жанр? https://steamcommunity.com/sharedfiles/filedetails/?id=3791219241 Так или иначе The Sinking City 2 - это достаточно средняя игра. В меру красивая, гротескная и даже трогательная. Она далека от идеала, но своей атмосферой заставит провести пару вечеров не без удовольствия
Разработчики зря отказались от русского языка и актера озвучки Всеволода Кузнецова, который озвучивал ещё в первой части с его фирменной тональностью - "Мистер Трогмортон". До сих пор обижены, ну что поделать... Этот обзор мог бы быть отрицательным, но из-за визуала дадим второй шанс. В целом неплохо, ожидал правда большего в плане исследования тонущего города. По сути игра ведет нас по сюжету, посещая небольшие локации. В третий раз надеемся, что здравый смысл всё же победит.
I know, you know, we all know -- this is basically a Resident Evil game with a Lovecraftian paint job. But here's the thing: that's why I enjoyed it so much. I never played the first game; I'm not going to hold the sequel up to it and find it lacking. I can understand why those who loved the first game might not enjoy the second, since it apparently differs quite a lot. But for me, the survival horror and Resident Evil vibes are exactly what drew me in. The game has everything I love from survival horror games: exploration, item gathering, light puzzle solving, finding lore and notes, inventory management, creepy vibes. There's so much satisfaction in watching the room colors turn from red to blue when you've cleared all the loot and lore. It's dark and moody and full of well designed, atmospheric locations. The visuals were seriously fantastic. The locations were also quite big and involved, so if you’re like me and you’re super nosy and want to look in every nook and cranny, it could take awhile. Taking out cut scenes and idling, my playthrough clocked in at 14 hours. It can absolutely be done faster, but I enjoyed taking my time and wandering around and snooping. Given the nature of the game, there’s a lot of backtracking as you discover new items, but I felt like the flow of the levels still made sense and were laid out well. The enemies are interesting (even though, for all intents and purposes, they’re mostly just zombies). They can take a lot of damage, and ammo is limited, so it’s often in your best interests to dodge and evade. Something I didn’t like: the melee often felt clunky and ineffective. The stomping was fine (even if Calvin takes 3-5 business days to stomp, at least it felt like it was doing a good bit of damage). But hitting or swinging a weapon at enemies didn’t feel like it did much, and sometimes it didn’t seem to register a strike I felt it should have. I also found the Talents system lacking. I like that it exists and I like the concept, but I felt like most of the unlockable bonuses didn’t offer anything that excited me. You also don’t earn that many points per playthrough. There’s an achievement for unlocking all Talents, which will take at least two playthroughs; probably more if you’re spending points unlocking additional slots for Talents as well. Overall I felt like I was only doing the Talents for the sake of the achievement, and not because I was actually invested in them. Also, the preorder bonus weapons become obsolete very quickly since you cannot equip upgradeable parts to them. This is a small complaint, but I’m kind of disappointed I didn’t get more mileage out of them. I think I was picturing weapons skins instead of entirely separate weapons.
クトゥルフ神話+バイオな一作。 前作の探偵シークエンスと船移動はあるものの、ただの謎解きパズルと場所移動に落ち着き、遊びやすいREクローンになっている。 戦闘の出来はまぁまぁで、弱点が露出するのでそれを狙い撃つので、ヘッショ安定ではなく、デッドスペース感。 アイザックさん風の踏みつけもあるよ! ただ、ゴアが無いので爽快感は本家REに軍配。 AAクオリティとAAAを比べるのは酷だが、日本価格だとほぼ同じ値段なので、そこはシビアに見たい。 探索も、REと同じく探索済みだとマップの色が変わる親切設計。 序盤の印象だと、バグもなく、パフォーマンスも良好。 総じて、若干安いREという感じだが、ミスカトニックやアーカムといった単語にビビッと来たら、手に取ってみては? GamesPlanet USで買うと10パー安いのでそっちで買うヨロシ。
感谢朋友的安利,我很喜欢,画质和优化都挺好,就是贴图比较差,虚幻5中上水平吧。(PS,人家推荐配置高说明人家不骗人而且画质还算对得起配置) 官方说后续会追加更新HDR,到时候再玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 5.2K | 75% | $13.99 | |
| $2.4M | 6.6K | 75% | $14.99 | |
| $2.4M | 4.2K | 85% | $19.99 | |
| $2.4M | 5.9K | 77% | $12.99 | |
| $2.4M | 6.8K | 95% | $14.99 | |
| $2.4M | 8.2K | 89% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $816 | 3 | 100% | $9.99 | |
| $5.1K | 20 | 100% | $9.99 | |
| $125 | 1 | 0% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |