
The Séance of Blake Manor is a supernatural detective mystery, set in 1897 Ireland, where you investigate the disappearance of Evelyn Deane in a remote hotel full of secrets and other-worldly occurrences.
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Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 28 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ireland, October 29, 1897.
I’ll waste no time, since there’s none for wasting. I write from Blake Manor in Connemara.
Yesterday, a guest went missing – a young woman named Evelyn Deane. The owner and staff carry on as if nothing has happened.
She has not left, of that I am sure.

It is October 29th, 1897, and Private Investigator Declan Ward arrives at Blake Manor to find a missing woman.
What he finds is the Grand Séance and a group of mystics who have gathered from all corners of the world – waiting for All Hallow’s Eve, the night when the veil between worlds is thinnest. The night to tear down the barrier and speak to the dead.

Interview and interrogate your suspects, keep a record of all evidence, motivations, and clues in your journal, and confront them about their motivations when you’re certain of your deductions. Uncover the truth about Blake Manor and the mysterious séance that has brought everyone together.
Navigate Blake Manor's haunted corridors and uncover its secrets as you race against time to save Miss Deane.

Investigate the manor, solve environmental clues and reach the forbidden areas of the hotel…and beyond.
But be careful - each action counts the day down. Be in the right place at the right time to catch critical events pertinent to your investigation. Everyone has their own agendas and schedules – it could truly be a loss to miss out on a quick chat by mistiming your actions. And who knows what hidden secrets lie in wait once you’ve turned in for the night...

Brought to you by the creators of The Darkside Detective and Raw Fury, The Séance of Blake Manor is depicted by a beautiful comic-book art style. Inspired by Irish Mythology and the spiritualist movements of the Victorian era, players are cast into a first-person narrative adventure, blending the supernatural with a classic detective mystery. With its striking cutscenes, compelling narrative and dynamic soundtrack that reacts to the environment around you, Blake Manor and its secrets will leave you on the edge of your seat morning through night.
...I know the West of Ireland might as well be the far side of the world, for its distance from you but there is no one else to turn to.
I hear you are an honourable man, a steadfast investigator. And – perhaps most importantly – godly.
I pray for the girl that this is true...
This game is currently only available in English language.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Engagement
Reviews
Themes across 463 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I highly recommend this game to anyone who loves a mystery to solve, which has characters that are written with so much depth to them and a story that will just keep you gripped and wanting to know what’s happened! I love the Irish history and folklore, myths and legends that are throughout the game play. This game really just made me want to keep playing and I battled putting down my mouse and walking away :) 10/10 from me.
[h2]Séance of Blake Manor[/h2] Ermittlungs-Rätselspiel in Irland des späten 19. Jahrhunderts. Die Hauptfigur erhält den Auftrag, das plötzliche Verschwinden einer Dame während des titelgebenden Geistergesprächs zu untersuchen, und reist an Halloween in ein abgelegenes Hotel voll unaussprechlicher Geheimnisse im ebenso unaussprechlichen Connaught. Besonderheit im Spiel ist das Zeitlimit von etwa 2 Tagen, die ihr bis zum Anfang der Séance habt. Und GOTT SEI DANK ist das keine beständig in Echtzeit tickende Uhr. Die Zeit schreitet im Minutentakt voran, wann immer ihr mit einem Gast über ein spezifisches Thema redet, oder ihr einen Gegenstand im Haus untersucht. Habt ihr mit Fragen oder Rumwühlen die richtigen Beweise gefunden, setzt ihr ein "Geheimnis" zusammen. Die "Geheimnisse" teilen sich in 2 Bereiche: Hinweise über die Entführung zu finden, sowie die einzelnen Geschichten der etwa 25 Mitarbeiter und Séance-Gäste zu klären. Und hier ein paar Hinweise zur Untersuchung: Tipp 1: Ihr bekommt einen Zeitplan, und dieser Zeitplan ist eine Lüge. 9 Uhr Abends am ersten vollen Tag beginnt eine nicht-optionale Halloween-Party, und eure Spielfigur dröhnt sich dabei im Einklang mit Irischen Traditionen so zu, dass der Kater ihn bis 11 Uhr morgen des nächsten Tages bewegungsunfähig macht. Plant also darum. Tipp 2: Viele der Beweise liegen in den Zimmern der Gäste, und wenn ihr beim Betreten erwischt werdet, gibt es ein Game Over. Die NSCs bewegen sich allerdings nur am Stundenende. Wenn ihr also durch die Zimmer geht, um den Mädels an den Schuhen zu schnüffeln, stellt sicher, dass ihr zum Stundenabschluss im Flur seid. Tipp 3: Einige der Gäste lassen sich nicht einzeln lösen, sondern sind in das Geheimnis eines anderen integriert. Welche ist nicht immer offensichtlich. Scheint die Lösung nicht offenbar, macht erstmal mit dem Rest weiter. Tipp 4: Falls das Haus vom Nikolaus euch Probleme macht, denkt an die verallgemeinerte Form des Satzes zum Eulerkreisproblem. Das Zeitlimit war machbar. Im Wesentlichen geht es darum zu raten, welche Gesprächsoption sinnvolle Hinweise einbringen, und welche nur nutzloser Klatsch sind. Ich habe bei meinem einzigen Durchgang sowohl die Haupthandlung als auch die Geschichten aller Gäste lösen können. Allerdings muss ich zugeben, dass mich der unerwartete Zeitsprung der planungszerstörenden Halloweenfete so schwer angepisst hat, dass ich mit Save-Scumming angefangen habe. Handlung des Spiels ist ok-isch bis ganz nett. Die Hauptgeschichte hat bis zum Ende geschafft zu mich überraschen. Die Nebenhandlungen waren teils erfrischend bizarr, sind aber für meinen Geschmack zu oft auf "Und dann haben sich alle die Hände gereicht und versprochen, lieb zueinander zu sein" hinausgelaufen. Das historische Setting hat sich nie ganz wie ein echter Roman aus der Zeit angefühlt, hat mich aber auch nie wegen offensichtlicher Geschichtsrevision angeekelt. Größte Schwachstelle war, dass dieses Horrorspiel nie furchterregend genug wurde, um einen wirklich das Blut gefrieren zu lassen, aber was erwarte ich auch wenn ich mit Save-Scumming das beste Ende raushole. Empfohlen für Spieler, die Ermittlungsrätsel in spukischer Atmosphäre mögen.
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Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 466 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely stunning voice acting, all the characters felt like real people.
Does not respect your time. Overall underbaked. Not trash ,but not good. OCD kept me from dropping it and I slogged through to the best (?) ending. First time ,so it's not hard either. Unless you miss an item ,because you need to pick up every individual tiny item from a locker :)
Fun detective game with too much handholding, some very frustrating mecanics that prevent you from solving something you've already figures out ages ago, a bunch of backtracking through halls and, in my opinion, a quite lacklustre ending. Had fun though, would purchase again.
Great mystery. Wasn't expecting to learn so much Irish mythology from it! Really enjoyed that aspect. Zero bugs or inconsistencies. Everything is solvable and logical. There is a clever time mechanic that adds just the right amount of pressure. There is more narrative than I usually want from my games but that's just me, and in this case it was interesting because it went beyond the world of the game.
A great first person point and click mystery game that does a good job of making you feel like a Sherlock Holmes style detective through a variety of puzzle mechanics. The investigation mechanics are a big part of why unravelling the mysteries seems satisfying. The larger mystery that has brought you to the manor is broken down into sub-mysteries in a UI screen which tracks your evidence and the links between them, and upon collecting enough evidence in one of the sub investigations you can hypothesize the answer, which entails using the evidence to fill in blanks in an answer sentence. This is a nice level of guidance and handholding, ensuring, fairly effectively, a reasonable difficulty where it feels tense but solvable. Coupled with a plot design that means the player is mostly free to investigate threads in their preferred order at first (which a much tighter second day where it narrows greatly back down as proper investigation depends on events at certain times you have to wait for), and there is a nice degree of player agency. When interacting with objects or questioning characters, time advances by a minute, and every hour the cast moves around the house, with events such as "dinner" or "academic talk" happening at certain times. Many items give only a basic "It's just some pens" type of description on interaction, and quickly you learn to avoid the gamer mentality of wanting to click on everything. At the start of the game this ticking clock added a pressure that made me act incredibly economical with my questioning (in a way that actually hindered me getting to know the cast, since asking them about themselves or each other was largely flavour so not worth spending time on), but by the end of the game this meant I had more than two spare hours to fill. This slightly ruined the pacing, since I was making small talk with everyone at what should be the point right before crescendo, but at least I got to see more of their personalities. In terms of the characters, there's a quite large cast of mostly distinct character who felt like they had their own voices. The depth of them varies quite a lot, and two of them are essentially used as tutorial in a way that actively incentivises the player to not interact with afterwards, which is a shame. I am a big fan of how the cast are drawn from the breadth of an increasingly globalised Victorian world, which also benefits the various intrigues greatly. Voice acting is sparse but largely well done. The art style is largely very nice, and the comic-book style cutscenes make sense for the art. There's a few things that I think looked TOO comic book-y in a way that dampened immersion, but only a few things. I won't name them to avoid spoilers. The ending scene stuck the landing good enough. There was some nice twists but some things that felt too suddenly revealed or arbitrary. The game has four "endings" but there's a clear one to aim for while another is basically a fail state. After the ending, you get an epilogue for everyone that survives, which a nice note to end on. Things that frustrated me: a few times, I got stuck on mysteries that I already knew the answer to because I was missing one piece of info that the game insisted I needed despite me having all the info from other sources. On three occasions, I just googled to see what I was missing because it felt so tedious retracing my footsteps across a giant manor with no fast travel that I'm already spending hours running between people in. I also replayed it to collect all achievements, and on a replay it becomes frustrating how many cutscenes aren't skippable. Thank god for the ability to skip ahead an hour, though this also felt slightly clunky. Overall, really enjoyed and would recommend.
This game was such a pleasure to play. Interesting story, plenty of puzzling, and the time limit is both forgiving and enough of a deadline that you feel some pressure.
Everyone complaining about the stepping mechanics need to think outside the box a bit. You get used to it within and hour; it encourages careful thinking, as well as replayability. The story telling is fantastic, as well as the arts style and audio direction. They also included a thoughtful disclaimer on using historical events for a fictional piece. Game was so good that I could not wait to play and figure this one out. Excited for whatever the studio releases next.
в игре очень классная система поиска доказательств и составления решения, атмосферные персонажи и локация, захватывающий сюжет
Active players
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