
The Séance of Blake Manor is a supernatural detective mystery, set in 1897 Ireland, where you investigate the disappearance of Evelyn Deane in a remote hotel full of secrets and other-worldly occurrences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 28 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ireland, October 29, 1897.
I’ll waste no time, since there’s none for wasting. I write from Blake Manor in Connemara.
Yesterday, a guest went missing – a young woman named Evelyn Deane. The owner and staff carry on as if nothing has happened.
She has not left, of that I am sure.

It is October 29th, 1897, and Private Investigator Declan Ward arrives at Blake Manor to find a missing woman.
What he finds is the Grand Séance and a group of mystics who have gathered from all corners of the world – waiting for All Hallow’s Eve, the night when the veil between worlds is thinnest. The night to tear down the barrier and speak to the dead.

Interview and interrogate your suspects, keep a record of all evidence, motivations, and clues in your journal, and confront them about their motivations when you’re certain of your deductions. Uncover the truth about Blake Manor and the mysterious séance that has brought everyone together.
Navigate Blake Manor's haunted corridors and uncover its secrets as you race against time to save Miss Deane.

Investigate the manor, solve environmental clues and reach the forbidden areas of the hotel…and beyond.
But be careful - each action counts the day down. Be in the right place at the right time to catch critical events pertinent to your investigation. Everyone has their own agendas and schedules – it could truly be a loss to miss out on a quick chat by mistiming your actions. And who knows what hidden secrets lie in wait once you’ve turned in for the night...

Brought to you by the creators of The Darkside Detective and Raw Fury, The Séance of Blake Manor is depicted by a beautiful comic-book art style. Inspired by Irish Mythology and the spiritualist movements of the Victorian era, players are cast into a first-person narrative adventure, blending the supernatural with a classic detective mystery. With its striking cutscenes, compelling narrative and dynamic soundtrack that reacts to the environment around you, Blake Manor and its secrets will leave you on the edge of your seat morning through night.
...I know the West of Ireland might as well be the far side of the world, for its distance from you but there is no one else to turn to.
I hear you are an honourable man, a steadfast investigator. And – perhaps most importantly – godly.
I pray for the girl that this is true...
This game is currently only available in English language.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 463 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good game, good characters, interesting story with twists i didn't expect. Recommended
Really good game. Very engrossing, the mysteries around each person are pretty good, and easy to figure out yourself if you look at enough items. The final mystery might seem out of left field if you don't ask the right questions or think it through, but I thought it was good. The only complaint I have is it can be 'too easy'. I finished most of the mysteries on day 1, and then spent a lot of time just waiting until I could confront people at certain times when they were available. I had done everything I could by about 4 on the final day so spent the last 4 hours just spamming random questions to pass the time, this was after spending a few hours spamming questions until people were available. If the game was a little tighter, or mysteries more difficult it would be better, or at least have the option for it too be. It would also be good if you could knock on the doors of people in their bedrooms to speak to them instead of wasting an hour until they leave.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 466 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall, I liked it. There were some really good things and there were some things that just didn't work for me. The voice acting that is present is amazing. It's a bit jarring to have main scripted moments with characters and to not hear them speak when presenting them with specific evidence, though. I like the comic art style. The manor design is nice. In general, my high points are the atmosphere, the lore, and most of the main and side stories. Also, as Declan Ward, you have a good sense of who your character is. The way he interacts with others and himself provided more than adequate characterization. I appreciate this! On the other hand, I found the back-and-forth over the manor grounds got annoying towards the end. I'm glad that I was able to load saves to get the final few achievements instead of having to do another playthrough, because if I'd had to play again I wouldn't have. The time system is something that was nice in theory but in practice I found that I really wanted to discuss everything with everybody and wasn't able to due to time constraints. So, if you're the kind of player who struggles to not look at everything, talk to everyone, and look at every nook and cranny in a game, you might feel the same way I do about not exploring every inch of what's possible to explore. It does make sense in this environment and with the story, but it feels like there was too much lore for the constraints given. The one thing that got me that kept me from getting really into the game for a while is the gameplay itself. Your introduction mystery is good, but I initially didn't want to actually ask the suspect anything because, well, it seemed common sense to not go up to someone and say "tell me about this thing i found in your room," even if it's done in a roundabout way. If I'm asking you about a very specific ritual I found in your room, I could do it under whatever pretense I wanted, it just doesn't feel like good detective work. It's also insane to go up to someone an "confront" them by saying something like, "[spoiler]You want to steal this person's magical power by killing them and eating their heart!"[/spoiler] and for that person to be like "you got me" in response feels silly. Suspension of disbelief and all that, but then you do that for every person in the manor and 80% of the guests have some weird screwed-up thing they're trying to do. It's unintentionally funny to me, which made the game less scary. One final thing, I really wish there had been a way to interact with people if they were in their rooms. I time skipped occasionally because I'd get locked out of progressing literally anything I had going on until people decided to come out and go to a place I could also get to. I did have to systemically hunt for certain characters too because their schedules aren't set in stone. None of the above complaints are dealbreakers for me, and I did enjoy the game to the point I got all of the achievements. I thought the story was good overall and it was easy enough to narrow down suspects. If this game dev puts out another mystery game like this I would buy and play.
Super fun mystery!
Ein wirklich sehr interessantes Detektiv Spiel mit frischen Ideen. Sehr empfehlenswert.
Genuinely one of the best puzzle games I've ever had the joy of playing :) 10/10 - would wait for the guests to leave their rooms for three hours in a row again
This is one of the best mystery games I've played in ages. I found the lore behind the mystery to be very compelling.
This is some of the most fun I've had in a puzzle game! I really wish I could replay it again.
The mystery didn’t hook me as much as I thought it would. In fact, I found myself getting pushed away the more I played. Specifically, the mere presence of a time limit hurt my eagerness to explore, learn, and discuss. It’s uncomfortable that almost all of the interactions with anything cost time, a resource that the game makes a big deal about. Basic observations such as “look in desk” largely lead to a useless “nothing of note in here”. So why build a resource system around these bread and butter interactions? There’s also just a lot of information to sift through and having the game consider the time spent with unimportant conversation or red herrings to be wasted time considerably disincentivizes inquisitiveness. The manor is needlessly sprawling and there are too many submenus (a feature which comes across as a crutch for the overcomplicated, unintuitive puzzles). The characters all seem like oddly generic archetypes, the visuals are generally quite bland, and the mouse sensitivity is messed up. I don’t think I’ll be finishing this one.
прекрасная игра, понравились истории персонажей, тайны и внезапные их раскрытия. прекрасная озвучка, очень круто обыгран ирландский фольклор, главный злодей вообще не очевиден. жаль Валтера - впрочем, вероятно, правильнее сказать, что жаль Джонатана. было бы круто приехать погостить в таком особняке :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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