
The Séance of Blake Manor is a supernatural detective mystery, set in 1897 Ireland, where you investigate the disappearance of Evelyn Deane in a remote hotel full of secrets and other-worldly occurrences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 28 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ireland, October 29, 1897.
I’ll waste no time, since there’s none for wasting. I write from Blake Manor in Connemara.
Yesterday, a guest went missing – a young woman named Evelyn Deane. The owner and staff carry on as if nothing has happened.
She has not left, of that I am sure.

It is October 29th, 1897, and Private Investigator Declan Ward arrives at Blake Manor to find a missing woman.
What he finds is the Grand Séance and a group of mystics who have gathered from all corners of the world – waiting for All Hallow’s Eve, the night when the veil between worlds is thinnest. The night to tear down the barrier and speak to the dead.

Interview and interrogate your suspects, keep a record of all evidence, motivations, and clues in your journal, and confront them about their motivations when you’re certain of your deductions. Uncover the truth about Blake Manor and the mysterious séance that has brought everyone together.
Navigate Blake Manor's haunted corridors and uncover its secrets as you race against time to save Miss Deane.

Investigate the manor, solve environmental clues and reach the forbidden areas of the hotel…and beyond.
But be careful - each action counts the day down. Be in the right place at the right time to catch critical events pertinent to your investigation. Everyone has their own agendas and schedules – it could truly be a loss to miss out on a quick chat by mistiming your actions. And who knows what hidden secrets lie in wait once you’ve turned in for the night...

Brought to you by the creators of The Darkside Detective and Raw Fury, The Séance of Blake Manor is depicted by a beautiful comic-book art style. Inspired by Irish Mythology and the spiritualist movements of the Victorian era, players are cast into a first-person narrative adventure, blending the supernatural with a classic detective mystery. With its striking cutscenes, compelling narrative and dynamic soundtrack that reacts to the environment around you, Blake Manor and its secrets will leave you on the edge of your seat morning through night.
...I know the West of Ireland might as well be the far side of the world, for its distance from you but there is no one else to turn to.
I hear you are an honourable man, a steadfast investigator. And – perhaps most importantly – godly.
I pray for the girl that this is true...
This game is currently only available in English language.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 461 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Charming narrative/detective game. Uses backtracking to create an immersive and thorough relationship with the manor. The graphics, sound design, music, and layout contribute towards a cohesive aesthetic experience of exploring a victorian manor. I found the time mechanics to be quite astute. If one plays the game blind, being efficient with time requires careful planning and mindful engagement with the evidence. The story, closely merging a victorian occult vibe with irish mythology, has a distinct and engaging flavor. Moving into my gripes, the personal stories of the attendees are a bit of a hit or miss, and I think the game could have benefitted from cutting two or three. Moreover, interacting with the attendees to the seance is discouraged by both the time mechanics, and their lack of engaging contributionts towards topics outside of their personal histories. Likewise, I was not a fan of the lack of variety with regards to investigating the attendees to the seance. The game hits a formulaic tone of breaking into the attendees rooms and looking for a stack of notes where they transparently lay out their intentions. This does not happen in the culprit's room, whose contents are so interesting and riddled in mystery that they end up being too revealing. Nevertheless, the final twist is executed very elegantly, and the game truly caught me off guard. Overall, I found it to be a very engaging experience. The cohesion between its aesthetic elements semented the manor as a place of marvel and wonder. Even if I found some things to complain about, I would happily recommend this and found it to be a beautiful game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 464 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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good story overall
I want to start by saying that we (my fiance and I) both enjoyed the game, and do recommend it. There is certainly quality present in all aspects of the game. The visuals are nice, the music a creepy vibe, and the voice acting was very good (and good on the developers for getting people of these nationalities, it definitely felt more authentic.) The writing was enjoyable as well, and that a good thing considering how much you need to read in the game. I think any issues we had boils down to this: the mysteries of the game felt like they had the breadth of the ocean but the depth of a lake. That is, there are a lot of smaller mysteries to figure out, but individually they aren't *that* shocking. A lot of it is character driven instead of narrative driven. That's not necessarily a bad thing, and again it was still fun, it just lacked a strong "AHA" moment or twist. It felt like the game was building up to something but faltered on the landing. I think it may have helped if we had more of a rapport with the eventual culprit, but we felt no emotional attachment when their twist was revealed. If the game had in some way required more interaction with them by that point, I think it would have been a bigger moment. But as it was, unlike the other guests/staff, we only spoke to them initially, and then only again after the reveal. If we had to come to them for help, or maybe they were super knowledgeable about something and kept seeing them it would have landed better. For gameplay, perhaps we were a bit too efficient, as we were worried about the time constraints we over-thought all of our actions, but we finished with loads more time to spare than we thought, we ended up waiting quite a bit at the end. The time constraints are an interesting idea, and it certainly limited us in how much we looked around, but I think its also a hard balance. For those reading this review that intend to play, you have more time to look around than you might think, just be wary of schedules as you may need a specific person that can be hard to find. I wish we could speak to them when they were in their rooms, as we had to wait many times to find key people to progress story lines. Lastly, I think this is a better exploration and narrative game than a detective game. There are some puzzles, but I think I can count on my fingers how many. Most of the deductions are filling in blanks, much like Golden Idol, but that's more reading comprehension than logic. There are many key things you need to look at, but some were hidden a bit too well for how important they were to solving some mysteries [spoiler](because of course I'd be looking at the floor in a random hallway for a locket in the large manor/hotel.)[/spoiler] Overall though, we did enjoy the story, the characters, and the game. I don't think this is an indie game of all time, but it doesn't have to be and its still fun. I'd give it a solid B, and also walk away happy with a healthier knowledge of Irish folklore.
历经20小时也是通关了,首先感谢大佬们的汉化,这游戏很久以前就买了,但苦于没有汉化只能放库里吃灰,现在多谢大佬们的无偿汉化这才把这游戏通关了。 接下来谈谈游戏, 这游戏推理并不难,甚至可以说没什么要推理的地方,推进流程的方法就是找人,找物品,最后证据找齐后做选词填空,之后再找关于其他人的信息。游戏中有时间系统,但只有调查和对话会耗时间,虽然有许多物品调查之后没卵用,不过玩久了就知道啥重要了,而且可以随时存档,读档。 游戏的美术挺棒,音乐和氛围上大分,谁不喜欢在阴森恐怖的大宅子里探查、解密、办案啊。 接下来就是一些缺点了,这游戏如果想要把22个人全救下的话是比较麻烦的,不仅在于证据的搜索,还在于满地图的跑来跑去 搜东西的时候一定要仔细,有些东西比较小,藏得还挺深,很容易就漏掉,导致后期核对的时候满图跑;这游戏地图大,房间多,进房间还要黑屏加载,就很消磨耐心,中途给我干力竭了,好在最后全救下,看着后日谈后全都和解了。 总而言之,如果你喜欢实地勘察,体验氛围而且还有耐心的话,我还是挺推荐你玩的。
总体上来说游玩体验是非常好的。 剧情我认为还是很优秀的,剧情和历史文化和宗教信仰结合的恰到好处。每个角色都给人印象深刻。 我是那种玩游戏很喜欢翻箱倒柜的类型,导致我最开始经理那里差点没过。 不过其实预留的时间还是很充足的。到所有谜题解决的时候还剩了很多时间,就试着和其他角色聊天。我发现每个角色对于同一事物或者角色的评价的区别还不少的,这想想就觉得工作量好大呀。 总体上还是很喜欢这个时间系统,能看到角色位置的变动其实和他们自己怀抱的问题相关,包括你被发现偷偷开别人门就会游戏失败这一点也很真实。 UI设计很舒服,很方便查看大家的位置。wasd方向 但是要按shift加速这点有些别扭,不过好在游戏内部可以改键位。 完形填空感觉比金偶像要简单。 最开始玩的时候,总觉得主角翻这儿翻哪儿扒人家隐私,就算指出来问题对方也会觉得很失礼很厌烦吧。大家被质问之后接受得有一点点太快了。但好在每个人的问题,主角都会去帮忙解决,不及感叹这主角确实牛啊。两天化解二十多个人的心结,真不愧是爱尔兰帮大哥。 印象最深刻的其实还是迪恩小姐,真是人不可貌相,越查越觉得她很有意思。 其他的点: 跑图太累了。不知道有没有人和我一样,全屏玩游戏的时候跑图跑得有些晕3d。后来缩小屏幕之后改善了很多。 玩到后面已经太熟悉这个宅子,有点习惯了。
Really fun game with a great story, like an interactive visual novel with a really detailed and interesting story.
Yeah pretty good
10/10
It's a good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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