
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
更新了,进入游戏一直加载中,然后就跳红字了,能不能快点处理
隐秘小村求取船只,那老道吃我一道菜以后,就不见了。怎么也找不到,也没船。傻逼死了。流程引导做的跟狗屎一样,我知道我可以搜攻略,但这不是流程引导垃圾的理由。
18年刚出就买了,支持国产游戏,现在正式版出来玩了一堆bug,没有自动存档,只能强推,经常导致一堆行动没保存
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
其實不太懂為什麼會罵成這樣,我是覺得沒甚麼不好玩,反正mod都能用。 不然這樣好了,製作組,你們再開另一個branch, 讓想玩EA版的就玩EA。這樣就沒衝突了。
红字坏档,没有云存档功能,游戏还进不去了
战斗还行,剧情一般甚至无聊,经营和人物互动也一般。总的来说,只有战斗方面比较耐玩,也正是这一方面支撑我玩了两百小时。
先不说游戏本身的问题。憋了多少年才憋了这一陀大的。 新版本到现在,几乎天天在更新打补丁,早干什么去了。 1,有一定上手门槛(游戏上手难度极大,100小时无法入门) 2,游戏内容极其丰富(内容疯狂做加法,各种系统复杂无比,有精华有糟粕,东北乱炖都没你游这么乱) 3,目前最大的问题之一,游戏UI做的稀烂。是不是新来的要展现一下自己的能力,非要和老版本不一样展现自己的才能。 4,游戏操作方面各种反人类,反直觉设计。我脑子里想的是打开某个界面,但是脑子下意识按出来的是关闭。他的操作简直比天天用PS手柄的人突然换任天堂手柄一样。 5,新手引导也做的是一陀,新人来玩根本看不懂。 不要说为什么给了这么多差评我还玩这么长时间。老子玩了这么久还在每天查攻略,时间,学习的沉没成本太高了,没法去放弃。活脱脱的电子杀猪盘。 最后问一下,制作组里哪个人是乐天居士的粉丝啊,这么推长恨歌,我根本没找到这个破游戏与之有什么关联。
如果不是策略类或者养成类玩家,避坑吧,只能说吃一堑长一智,再也不买了,这种游戏过于强调代入,旁观者玩不动
新手指引做得太垃圾了,玩半天应该做什么,怎么做都不知道,搞半天战斗页面的投降/逃跑/道具的指引都没有,纯靠玩家摸索,还摸索不出来
这是国产游戏吗,感觉做的很好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 23.6K | 86% | $24.99 | |
| $108.7K | 332 | 55% | $12.99 | |
| $40.6K | 285 | 48% | $9.99 | |
| $357 | 3 | 67% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.4M | 24.8K | 91% | $39.99 | |
| $34.4M | 19.6K | 92% | $48.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.5M | 90.6K | 92% | $19.99 | |
| $34.5M | 188.7K | 89% | $11.99 |