
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
繁中的翻譯根本沒做完,有些string根本連填寫都沒有,直接是string_id 動不動出bug,畫面卡死,搭配換月才能存檔的系統,真的很煩
这游戏神了,没见过这么sm的
不好玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $34.4M | 24.8K | 91% | $39.99 | |
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| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.5M | 90.6K | 92% | $19.99 | |
| $34.5M | 188.7K | 89% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 23.6K | 86% | $24.99 | |
| $108.7K | 332 | 55% | $12.99 | |
| $40.6K | 285 | 48% | $9.99 | |
| $357 | 3 | 67% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
说实话,这游戏我已经很久没有打开了,新版本也没有打开过,看评论有很多的差评,但我相信这些差评只是希望游戏能变得更好,拜托了螺舟,拜托了茄子,努力好好优化这个游戏吧
说真的,很少会有玩的这么憋屈的游戏,游戏世界观很吸引我,但是机制真的一坨,想要变强就要提升精纯和功法,提升精纯要打相枢,ok那我去打,打不过,那我研究一下功法搭配,去伏龙坛拿蛐蛐赢功法,拿银币几十万的买功法,再攒历练突破功法,几十个小时过去了,一切看着都很完美,能突破的都突破了,然后去打金刚相枢,不费吹灰之力,全程1倍速手搓,最后也就一个伤口,那一刻确实有点爽。 正当我高兴之余,下个月我的角色就入魔了,让我转世,我不甘心,我回档然后又回到打相枢之前的档,看看能不能提高点心情,说是开宴会能提升心情,ok那我回村里看看,这一看之前建的建筑因为没材料修缮全都废了,想建新的又没材料,每个月我都在外面砍砍砍练练练,家里早就把我的材料消耗一空,万般无奈下我就试了试转世,转到同道身上,功法还在可是数值是硬伤,伤害根本发挥不出来,又回到了起点,打不过相枢,那就再回去练练资质,然后没过俩月心情又开始下降,不出意外的话这个角色练不了多久又得入魔,最后大梦一场,徒劳无功。 所以我就想说,这么多复杂的机制就这么揉成一团,玩家哪有那么多精力都给按你的想法去做,又要经营村子又要保持心情,又要提高实力保证自己不被打死,如果种了树种还得分心保护它,战斗确实有趣可是刷怪也很无聊,整了个村子结果一直拖累我,想找个强力伙伴前期也做不到,就是玩的很憋屈,我估计很多玩家都在前期都放弃了,那么那么多游戏内容和正反馈都放在后期又给谁玩呢。好多次我都想别玩了可是又不服气,回来努力了半天刚获得一点成功接下来就是满满的挫败感,我说真的,毁灭吧,魂游都不带这么玩的。
唉不支持手柄旧差评一下
Using crossover to play in Mac. Very sophisticated sandbox game system , challenging but yet fun to explore down the road. However the UI really need to revamp, alots of hidden key info and action is very difficult to act around.
正式版铁盘线通关。这游戏自己组build还是很有意思的,就是剧情写得太差了,阅读起来体验感不佳。
很耐心边查攻略边玩了14个小时,但是游戏机制太复杂了,功法搭配完全看不懂,也不知道游戏建筑的功能是干啥的,游戏里的教程感觉啥也没说,真的是差评!
不是, 你刚更新了什么, 杀毒软件直接报毒了, 游戏是刚更新的gamedata.dll是当场隔离的 病毒类型: 恶意软件(Win64/Heur.Generic.H8kBoXkA)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.