
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
忍了又忍,还是没给正式版打差评,但反人类的缺点实在太多了。 先说最常见的剑冢对话,每个剑冢交互对话的结束按钮不一样你敢信?有的是1,有的是ESC,就说开头那个介绍碑吧,有的是1234,有的是123esc,这个统一一下很麻烦吗?有时解密后撞小怪,有的剑冢点下右键OK,有的点了半天没反应一看要用2键,有毒吧。 大地图上的奇遇光告诉你有几个,不告诉你具体内容,没下MOD就得一个个跑地图去看或者翻日历看刷了什么。 还有批量采集那些,没MOD活不下去真的。 讲真,有很多小细节只要玩一下就能发现有多不方便,你们的测试到底测得什么哦。 UI是更别提了,我至今没想通,为什么商店图标要显示两行半,你缩小下整个三行整很难吗?还有各种莫名其妙的二级菜单,我鼠标移功法上你告诉我再按下SHIFT才能查看具体描述,在这之上再按ALT才能看正逆练,有病。 对了,还有蛐蛐DLC的立绘男的丑得千奇百怪,只有梅花翅跟朱额砂还算好看,再接下来玉尾三段锦,然后就没能看的……说什么丰富世界观,男蛐蛐又是老头又是刀疤壮汉,脸写着天人实则非人,怎么不见蛐蛐娘来个老太太,来个五官扭曲得丰富世界观可恶。 说到世界观……这游戏的NPC还是跟个功法提取器一样,那么久了都不见多点交互内容的。还有那该死的玄灰绝命,频率是不是设置得有点夸张?玩到后面真小孩绘卷,懂门派任务掌门说着大道理一看立绘是个小朋友有多难崩吗? 我唯一感到高兴的就是正式版难度削弱了很多,哪怕是寸步难行+玄狱,种种菜就是爽文,很好很省心,以及江湖有灵是神一品MOD。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't believe any of these negative reviews. This is a fantastic RPG with a host of systems that all play off each other. This is not a one life, one win, game. You build a legacy and lose nothing, if you die, but get stronger as your legacy builds. The map is rich and huge with MANY stories to find and play. The martial arts are extremely varied and covers pretty much everything you could hope for. The art style is clean and the UI, while it takes time to get used to things, is also quite nice. You probably will need answers... head to the discord. Otherwise, just play the game, and don't worry too much about losing. You are essentially an immortal spirit, jumping from one body to another. Power comes from building your village and learning and reading books. Yes, it is kind of a book reading life simulator, but for those that like to absorb and build a large diversity of playstyles, this game is for you. It is a marathon with a hundred hour + of gameplay, not a sprint to the finish.
不解释,不劝,你买了你觉得好玩那你牛逼,反正我是被任务恶心到了(空桑剧情,不服气自己搜为什么恶心),不可能给好评的
之前每次别人都说国外xx游戏自己做了xxx年,我就会用茄子来举例子。 但是感觉现在这游戏最大得问题就是策略东西太多了,需要大量得mod来做减法。 但是剧情整体还是不够爽。 这个好评单纯给茄子和EA开始时候玩游戏得快乐
认真玩的第一次还是8年前,正式版又重新下下来,不推荐新入坑的玩家,垃圾游戏,8年磨一剑纯粹就是自我感动
拉了坨大的
能给新手玩成傻子了,新手教程教的东西几乎没有…… 不去找额外的教学视频看,玩不了一点。
非常好玩。圆了许多中国人的武侠梦
N年前在另一个号上玩了很久,最近想下来再玩玩,结果根本不是一个游戏了,难懂,没啥乐趣了,卸载差评吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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