
"The Scroll of Taiwu" is an indie game themed around Chinese mythology and wuxia. Players assume the role of the mysterious "heir of the Taiwu clan" in an alternate ancient China, working through generations of heirs to defeat a powerful hereditary enemy and shape the fate of the human world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In the world of "The Scroll of Taiwu", you will not only play the mysterious "heir of the Taiwu clan," but also immerse yourself in the complex martial world with varying life stances — whether good, evil, or neutral.
You can visit martial sects around the world to learn a wide variety of martial arts and secret techniques; you can forge brotherhoods or become embroiled in blood feuds. You can build your own village, manage various industries, and even marry your true love, raising children and fulfilling a destined romance. All this leads up to the final confrontation with the Taiwu clan's greatest enemy, where you will decide the fate of the world!
Every Taiwu World you create will be truly unique —
With completely randomly generated maps, NPCs, and enemies, each playthrough will be a brand-new adventure.
You can learn thousands of martial arts techniques from the fifteen distinct martial sects,
and hundreds of traditional Chinese crafts and skills from nearly any NPC you encounter.

In addition to its RPG gameplay, "The Scroll of Taiwu" also blends in many other game types, such as Roguelike elements filled with random conflicts,

and carefully planned simulation and management mechanics: construction, gathering, expansion, management, crafting, and maintenance.

It also brings back childhood nostalgia with its cricket fighting gameplay — capture the most combative "General" cricket, then engage it in an "insect diplomacy" duel with the Shaolin Abbot.

Thousands of NPCs, each with their own relationships and life experiences, will age, fall ill, and eventually die.

You can form various kinds of relationships with them, even deciding their fate.
You will marry and have children with your partner.
You will cultivate and pass down your lifelong martial arts skills to the next heir.
In the vast sea of people, you may even search for your lover from a past life.
Through gathering, crafting, repairing, and refining,
you can use your own hands to forge any weapon or armor, and brew a variety of medicinal pills.
Pick up a poisoned weapon, wear poisoned garments, and consume antidotes laced with poison.
A unique combat system that restores the design of "countering moves," "using everything as a weapon," and "the longer the blade, the stronger the strike, the shorter the blade, the more dangerous the gap."
Every slash, sword strike, and palm will land on different parts of your enemy's body, creating a true-to-life combat experience.
Combine your martial arts techniques, channel your inner Qi strength, and refine your skills and strategy.

And there's much more, waiting for your discovery.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1303 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
八年坚持不容易,给个好评。
This is a mixed opinion, really. The game is complex, with a very interesting topic and idea (nurturing your martial artist characters through generations, making them powerful enough to challenge an ancient evil, and in the meanwhile interacting with a living wuxia world complete with cricket fights, poetry tournaments, ancient martial arts manuals, rivalries and romance and fights to the death). It is quite idiosyncratic and peculiar in how it does various things, the interface is very much cluttered, the gameplay can feel like it lacks a direction or like you are living a real martial artist's life, and - most importantly for me - the English translation is the worst official English translation I have ever seen in any game. Heck, fan-translated wuxia novels are leagues better. It is just enough to get by, but a lot of nuance and detail gets lost. I give it a thumbs up as an encouragement, if the translation doesn't improve I'll have to switch the review to negative.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.4M | 24.8K | 91% | $39.99 | |
| $34.4M | 19.6K | 92% | $48.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.5M | 90.6K | 92% | $19.99 | |
| $34.5M | 188.7K | 89% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 23.6K | 86% | $24.99 | |
| $108.7K | 332 | 55% | $12.99 | |
| $40.6K | 285 | 48% | $9.99 | |
| $357 | 3 | 67% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Aug 10 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Korean
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩个游戏过月要小心翼翼,开发8年都没有一个手动存档,一个不留神档就废了,看看存档导致了多少问题吧
动不动就弹红窗出一堆bug,这还玩个屁的了?
不推荐,上手门槛不是一般的高,各种名词功法晦涩难懂,功能繁多但感觉像一锅粥一样乱,boss更是难的离谱,前期给人一种逼你吃屎的感觉,唯一感觉好玩点的斗蛐蛐,正式版改成一坨,欸就不让人爽。打完第一个boss就已经力竭了,后续剧情和玩法暂未体验不予置评,玩不下去了,没有丝毫爽点
全隐藏式ui,生怕玩家找到是吧,好不容易适应了直接一个更新又改了
買了八年,雖然茄子這份答案很多人不喜歡,但我很好奇,這些罵來罵去挑來挑去的諸位,你們有任何一件持續八年不計成本的付出並值得驕傲的事情嗎?
高考结束的暑假,通关了黑猴等一众3A,奈何3个月太长,还有一个多月的时间无所事事。作为一个资深武侠迷,光是上课看射雕和天龙就被数学老师撕了两次书,我想真正适合我的可能还是武侠题材,那种不偏重战斗而重剧情,偏回合制类,在大地图探索各种奇遇,然后习得绝世神功独步天下。但是大多出名的武侠单机又太老,粗糙的画质跟先前的3A形成了巨大的落差,阴差阳错,我注意到了太吾绘卷这个2D非写实画风的游戏。实际上,游玩下来也确实没有辜负我的期待,不得不说太吾里的战斗系统非常复杂,但也说明他不像其他的小数值游戏,有很大的开发空间。我记得那段时间每天就是泡WIKI,看B站UP的视频讲解,仿佛我就是太吾自己,熟记各个门派的武学,融会贯通搭BD,调内外功、五行比例......更吸引我的是太吾里杀害、绑架等很少在国产游戏里出现的选项,以及先偷偷下毒、损害然后绑架比自己精纯高的人来扒书,还要实时留意密文系统,当然我一般是把知道的都嘎了就没人知道了哈哈。相较之下,太吾村的养成我就相对不感兴趣,毕竟只要我够nb,没人干的过我,那缺啥资源直接抢就完事。总而言之,太吾给我的体验感真的非常之强,他不是一个在功法栏装满神一品就能无脑乱杀的爽游,是真的要玩家沉下心来研究各个门派武学并合理搭配,同时高阶功法的获取难度又偏低(有很多歪门邪道),这个钻研的过程正是他让我着迷的地方。随后进入了大学生活,刚开始总是忙碌的,要学怎么水课的同时拿高绩点,要学怎么和舍友打好关系,要学怎么独立生活,那段日子很少又时间打开太吾了,毕竟一玩就会沉迷很久,我大概也不想让别人知道我在玩这个小众游戏,总有一种淡淡的自卑感,说不上来为什么。但一得空,总是发动鬼脑想着自己在太吾里傲视群雄的爽感,尤其是在得知了太吾的完全版要在9月16号(大概)上线我心里的悸动------太期待了,我告诉自己,先忍忍,把重心放在生活,等出了完全版再全身心投入到那个梦幻的武侠世界里去。直到完全版正式上线,现在回想,已记不清当时的体验感是什么样的,只记得在完全版出的不久,螺舟发的新公告:新的什么入魔玩法将在之后上线,然后,就是彻彻底底的失望。或许是我的期望太高了?又或许是因为现在不像那个暑假,有大把的时间沉迷太吾?又或许是我对过于复杂的系统也感到了厌烦?我说不准。但我知道的是,螺舟这些年的更新给我的感觉,不过是在现有的基础上修修补补,但从没有过大刀阔斧的取舍过,化繁为简,以至于大批的新玩家对及其复杂的系统望而生畏。归根结底,我也只是个游戏时长200多小时的普通玩家,评论区动就上千小时,我想他们大概也和我一样深深爱着钻研BD的过程、对太吾世界的玩法探索、和自己的武侠梦在游戏的世界里得以圆满------螺舟辜负了我的期望,也大概辜负了他们。所谓的10年更新,实际质量又如何呢?但无愧于优秀的玩法深度和我的情怀共鸣,依旧好评奉上。
也是被你唬住了,越更新越烂
玩一辈子
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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