
The disappearance of an ambitious engineer and his high-society wife provokes a hunt for a precious artefact. The trail leads you to the attic of their home, and the discovery of an old, peculiar dollhouse. What secrets lie within these walls?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 26 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 18.4Kreviews | 98% | — | $2.7M |
| $11.69−10% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 300 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the room 4一如既往的优秀,游玩过程中的提示都很及时也很有帮助,对玩家很友善,推荐入手体验。也感谢提供了汉化的网友kung fu,有了这个中文补丁,才使得我能顺利通关游戏,真的是非常感谢了。 汉化补丁链接如下: https://steamcommunity.com/sharedfiles/filedetails/?id=3107427641
The Room 4: Old Sins delivers satisfying mechanical feedback, maintaining the series tradition of incredibly tactile puzzles where the way compartments click, slide, and unlock provides a high sense of accomplishment. This intricate gameplay thrives on a creative dollhouse concept, establishing an imaginative central mechanic where you explore a multi-layered dollhouse that unfolds into distinct environments like a kitchen, study, and maritime room. The overarching mystery is driven by a legible and engaging narrative, featuring clear handwriting in journals that makes the dark story of Edward and Abigail Lockwood easy to follow and emotionally resonant. The journey benefits from atmospheric world-building, effectively building a sense of dread as you transition from a normal attic into increasingly corrupted, void-stained rooms within the dollhouse structures. Progressing through these areas relies on clever perspective puzzles, showcasing innovative challenges that require you to manipulate three-dimensional objects to match two-dimensional silhouettes or use your eyepiece to reveal hidden physical layers. This is supported by a logical progression flow, where the interconnected nature of finding a propeller for a miniature sub or a valve handle for a boiler creates a rewarding exploration loop backed by high-quality visual polish on the intricate metalwork. However, this unsettling room-escape puzzle game still faces a few notable hurdles stemming from its meticulous environmental design and rigid animation pacing. The gameplay suffers from occasional pixel-hunting, as certain critical progression items or interactive spots like a tiny hidden latch on a desk can be exceptionally difficult to see against the highly detailed backgrounds. Long-time series fans may also encounter repetitive puzzle archetypes, making several of the basic slider mechanics and complete-the-circuit challenges feel a bit too familiar and predictable. The user experience introduces additional friction through counter-intuitive item logic, where an object's actual use is occasionally obscured by misleading system feedback. You will also encounter slow interaction animations during your investigation. While these elaborate mechanical transformations are visually pleasing to look at, the unskippable nature of the longer sequences can feel incredibly tedious when you are forced to backtrack through multiple rooms. The challenge can occasionally devolve into trial-and-error frustration due to vague multi-input feedback, particularly during rapid input sequences like the bell-ringing puzzle that lack clear timing indicators. This issue is compounded by punishingly subtle clues, meaning that critical structural hints or environmental markings hidden on chairs and maps are easily overlooked without meticulous searching. Finally, the story experiences a bit of fragmented ending clarity, leaving you with several lingering questions regarding the true nature of the Circle and the ultimate fate of the characters. Overall The Room 4: Old Sins is a remarkably atmospheric, visually stunning, and mechanically brilliant puzzle adventure that excels through its clever dollhouse architecture, satisfying tactile interactions, and cohesive narrative drive. While the intricate investigation is occasionally slowed down by tedious pixel-hunting, unskippable room animations, familiar puzzle tropes, and subtle environmental clues, the stellar craftsmanship and rewarding logical progression ensure it stands as a fantastic and highly immersive experience for fans of room-escape mysteries.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Turkish
Hours played at review time, across 303 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"It was as I feared. The Null took hold and twisted it beyond its recognised mortal form, forever changed and distorted." To be fair on the one hand this is an excellent puzzle game, with huge depths and thought and variance, kind of a masterpiece. It looks great, plays really nicely and is clever as sin haha. Kudos also to following on an ongoing story to completion(?) and staying within the lore it created. It is a very satisfying thing to play through. And also, its not too easy unless you use guides, but its never unfair and you WILL work it out. Outstanding production values overall. I mean I fully recommend this game but that doesn't change my sadness that each version of The Room took it a little further away from the original's ethos of simplicity combined with eye-opening complexity and into something more labrynthian. I guess the Null is to blame - it always was
The Room 4 foi uma experiência extremamente positiva para mim. O jogo se destaca pela qualidade gráfica, pelos efeitos sonoros e pelo cuidado na construção dos ambientes, que são ricos em detalhes e ajudam a criar uma atmosfera envolvente. Os cenários são muito bem elaborados e contribuem para a sensação de imersão durante toda a jornada. Os mecanismos interativos e os puzzles em 3D são criativos e bem desenvolvidos, incentivando a observação e o raciocínio lógico. Cada desafio transmite a sensação de descoberta, tornando a progressão interessante e recompensadora. O único ponto que me causou algum incômodo foi o sistema de zoom. O jogo utiliza os botões principais do mouse para aproximar e afastar a visão. Em diversos momentos, isso fez com que eu saísse de uma interação ou mudasse a perspectiva sem querer. Acredito que seria mais confortável utilizar a roda do mouse para controlar o zoom ou permitir que o jogador personalize o mapeamento dos controles. Fora esse detalhe, considero The Room 4 um excelente jogo de puzzle, com uma experiência 3D altamente imersiva e muito bem executada. Recomendo para quem gosta de enigmas, exploração e clima misterioso.
4th instalment in the best cosmic horror puzzle series ever made. Wish they'd make more, but Fireproof seem to have pivoted entirely to VR now. Guess I'll have to save up for that headset to play the 5th game.
A delightful game with many surprises, the team stepped up their polish from the third instalment
I enjoyed all of this series (haven't played the VR ones). Love the sound design, the atmosphere is so relaxing and just a little creepy. Hoping for more of these to come in the near future!
This is kinda review for whole series. Fantastic interconnected puzzles, great Lovecraftian atmosphere, puzzles are not too hard but there was enough challenges for numbskull like me. Very oldscool vibes with pre rendered cutscenes, felt like I was playing game from early 2000's (in a good way). Ranking: 4=3>2>1
I wish I could forget this game... just so I could solve it all over again. The Room 4: Old Sins is easily my favorite game in the series. The idea alone is brilliant. Instead of exploring huge locations, you spend the game uncovering the secrets of a mysterious dollhouse, with every room hiding another clever puzzle. The atmosphere is fantastic, the graphics are beautiful, and every new discovery made me want to keep going. Unlike some of the previous games, the puzzles felt fair and satisfying. I rarely found myself frustrated because the solutions made sense once all the pieces came together. The different rooms and flashbacks slowly reveal the story, making exploration just as rewarding as solving the puzzles themselves. Honestly, I loved every minute of it. If you're a fan of puzzle games, The Room 4: Old Sins is an absolute must-play. ^^
very good game I still prefer room 3 the best wasn't that biggest fan on the new concept of entering the rooms like that
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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