
In this challenging, fast-paced roguelite, every death is a unique chance to rewrite fate, save Persia or die trying. Master fluid, acrobatic combat and parkour as you explore your kingdom to right your wrongs!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 28 → 3.86/day in the week after.
About
Dive into a thrilling and epic adventure, where every action pulses to the heady rhythm of an intense soundtrack. Master fluid, acrobatic, and responsive combat, paired with challenging parkour. Death after death, forge your own playstyle – through exploration and encounters, perhaps you'll find a way to right your wrongs and save the Persian kingdom envisioned by Evil Empire.
Shape the legend of a Prince spared by death, whose fatal mistake doomed his people. Try your best to right your wrongs: each failure is a new chance to explore different paths, discover secrets, meet new characters, and use the knowledge gained from past attempts to change your people's fate and prove yourself as the true Prince of Persia.
As the Prince of Persia, agility is your greatest weapon. Dodge traps, wall-run, chain acrobatic combos, and strike with precision. Every movement is an opportunity, and every battle will reward skill and style.
Discover, unlock, and master over 100 unique weapons and medallions. Adapt, upgrade, and customize your build with each run, crafting deadly combinations that fit your playstyle.
No run is ever the same. Dive back into this ever-evolving adventure, where narration, metaprogression, difficulty modifiers, random events, and procedurally generated levels will always leave you craving just one more unique run.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 241 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm not a fan of roguelites, but this one is interesting. Even though you come back everytime to the same levels, the story keeps on going forward and it makes a sense of everything different everytime you start a new run. It's not very difficult and it's fun to play.
Very fun
一款庸作 肉鸽+平台类银,其中肉鸽部分那真是差到没边了,武器同质化严重,随机内容少,敌人类型少,boss纯呆逼,导致流程重复性极高,40热跟0热基本没区别。 类银部分做得也差,没有技能锁导致跑图就是纯纯的跑图,除了能跑墙,没任何特点,死亡细胞还有隐藏门呢,本作有啥?看看隔壁同门IP的尼哥王子失落王冠,那地图设计的真是一个天上一个地下。 今年说要更新,拖了3个月也没声了,大概率是死了,底子太差也不指望能更新出个什么。考虑到工作室所属的法兰西已经是个尼哥国家了,育碧也是个阿三公司了,这也不奇怪。 可惜了波斯王子的IP,浪费情怀。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +4 more
Hours played at review time, across 242 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну на пару вечерочков побегать сойдет. Пришлось потратить какое-то время на то, чтобы привыкнуть зажимать shift после каждого прыжка, потому что именно эта деталь делала паркур интересным. Приятная бодрая музыка, красивые анимации оружия и красочный дизайн локаций это определенно то, за что эту игру хочется похвалить. Из минусов хочу выделить финального босса - он очень скучный и лично мне показался чересчур легким в сравнении с остальными. К концу забега у меня часто был билд, который позволял просто брутфорсить несчастное создание. Я даже его атаки могу с трудом вспомнить, потому что доджить было необязательно.
Un roguelike très sympa avec un platforming très satisfaisant une fois maitrisé. On pourra regretter la facilité du jeu une fois qu'on l'a bien en main (avec les curseurs de difficulté au max c'est un peu moins vrai parce que les erreurs pardonnent peu), et la fin qui arrive un peu vite, on aurait facilement pu imaginer quelques aller-retours supplémentaires à faire dans les niveaux.
que buen juego y que maldito temazo el del menu 10/10
A really fun and quite polished roguelike, music is awesome and art is very pleasing to look at Imagine Dead Cells, but you move like a ninja and everything is more balanced and fun in general [h3]Pros:[/h3] ✅ One of the most fun fighting mechanics I played in a roguelike ✅ Fluid 3.5D movement [i](for the most part, needs more polish around dashing)[/i] ✅ Music and art amplify the experience by 100x [i](I kept coming back for the music and the art[/i] ✅ Very fun and fairly priced unlocks, with really cool references [i](got to play the penitent one again, closest thing to a good polished sequel I'll get)[/i] ✅ Good and fair achievement system ✅ No speedrun mechanics [i](THANK YOU!!!)[/i] [h3]Cons:[/h3] ❌ Story [spoiler]starts off ok and gives a nice explanation to the roguelike loop. However, the characters are only OK and are inconsistent at parts (like a spiritual deity throwing shallow jokes, or simply acting too human), and the ending is extremely vague and unimpactful, it felt [b]very undercooked[/b]. Feels like a placeholder tbh[/spoiler] ❌The movement is fluid [b]for the most part[/b], that's why when it isn't - it really screams. For example - dashing from poles feels very awkward, I can't tell the amount of times I lost the [spoiler]"chase"[/spoiler] stages due to my character not dashing/jumping after touching a pole ❌ It got the same ol' boring "make your game harder" progressions system. Luckily, currently it only blocks you from [spoiler]unlocking cosmetic items[/spoiler]. I hope they don't double down on this system with updates, it's not fun ❌ The lack of secrets and small details makes me feel like the devs got tired with making this game. The core is awesome, the systems/prices are great, but there's NOTHING extra. It's very vanilla. I hope the updates bring more love to this game
听说死亡细胞制作组团队参与了这个作品才来玩的,前期体验并不差,各种徽章(被动)增益叠加起来就能爽,加上看起来还不错的局外成长玩起来未来可期。 但玩久了就能感受到这个作品的问题了: 武器系统贫乏。相较于死亡细胞,近战武器少得可怜的同时,对应死亡细胞技能/远程的武器道具则是做成了需要蓝条的技能,而没记错的话远程武器比近战武器数量还少。更致命的是,这个游戏就两个槽:近战和远程,所以实际上完全玩不出死亡细胞那种四个槽各种技能远程格挡的爽感,只能觉得同质性过高和为什么不去玩死亡细胞呢? 或许后期更新更多的武器、boss、路线、槽位才能拯救这个游戏吧
Spoko rogalik w promce poniżej 50zł opłaca się
ele é um Dead Cells 2.0, na minha opinião, bem interessante como mecanicas que lhe ajuda a fazer as missões, que em Dead Cells não tem, super recomendo esse game..
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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