
In this challenging, fast-paced roguelite, every death is a unique chance to rewrite fate, save Persia or die trying. Master fluid, acrobatic combat and parkour as you explore your kingdom to right your wrongs!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 28 → 3.86/day in the week after.
About
Dive into a thrilling and epic adventure, where every action pulses to the heady rhythm of an intense soundtrack. Master fluid, acrobatic, and responsive combat, paired with challenging parkour. Death after death, forge your own playstyle – through exploration and encounters, perhaps you'll find a way to right your wrongs and save the Persian kingdom envisioned by Evil Empire.
Shape the legend of a Prince spared by death, whose fatal mistake doomed his people. Try your best to right your wrongs: each failure is a new chance to explore different paths, discover secrets, meet new characters, and use the knowledge gained from past attempts to change your people's fate and prove yourself as the true Prince of Persia.
As the Prince of Persia, agility is your greatest weapon. Dodge traps, wall-run, chain acrobatic combos, and strike with precision. Every movement is an opportunity, and every battle will reward skill and style.
Discover, unlock, and master over 100 unique weapons and medallions. Adapt, upgrade, and customize your build with each run, crafting deadly combinations that fit your playstyle.
No run is ever the same. Dive back into this ever-evolving adventure, where narration, metaprogression, difficulty modifiers, random events, and procedurally generated levels will always leave you craving just one more unique run.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 241 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
맵에서 랜덤으로 애색기 낚아가서 구하는 패턴이 있는데 이거 없었으면 더 오래했음 ㅅㅂ 겜 자체는 할만함
Несколько дней думал по поводу того, стоит ли рекомендовать эту игру или нет, к сожалению пришёл к выводу, что скорее всего я бы не рекомендовал данный рогалик. Причина почему стоит рекомендовать игру - это музыка, конкретно вот этот трек Ravine's Sovereignty, не благодарите. К сожалению на этому плюсы игры заканчиваются. А вот негативным моментов как раз таки несколько: 1) Сюжет/лор/персонажи - всё это подаётся в таком каррикатурном стиле, всё окружение да и сам персонаж относятся к себе несерьёзно, есть такой контраст с предыдущими играми. С другой стороны, я согласен с тем, что это рогалик и тут сюжет сложно как-то придумать адекватный, но если взглянуть на типичные рогалики там сюжет и лор как раз таки сильная сторона, что заставляет возвращаться в игру за кусочками лора или атмосферой. Это было в Hades, Darkest Dungeon. Здесь такого даже близко нет. 2) Скука. Это одна из худших вещей, что может случиться с игрой. Если тебе банально скучно играть в игру, либо ты ловишь себя на мысли, что мог бы в это время заняться чем-то другим - это явный признак скорого дропа игры. Основная претензия к этой игре, что каждый забег не является уникальным, слишком мало возможных вариантов/билдов, либо прогрессия с каждым забегом не такая сильная, чтобы прям почувствовать себя другим персонажем и мир так не меняется, особенно когда открыл все локации. Тоесть если в каком-то Hades/ Darkest Dungeon тебе интересно комбинировать те ресурсы, которые у тебя есть или ты случайно наткнулся на то, что до этого не видел или какой-то челлендж нарисовался, который ты можешь выполнить прям во время этого рана, а не на следующем. Всё это будоражит и создаёт интерес, здесь этого так мало, либо это происходит очень медленно. 3) Паркур тут очень ущербный, может я криворукий, Hollow knight 1-2, Grime 1-2, Ori 2, Nine sols, Lost crown и бесчисленное количество других метроидваний, тот же Dead Cells, там мне как раз не показалось то, что я чего-то не понимаю. Тут же я постоянно падал на ловушки в виду того, что не мог рассчитать как далеко принц может скользить либо отскакивать не туда куда я рассчитывал. Это очень разочаровывает и ломает чувство ритма во время забега. Со временем я даже перестал идти в двери с красными мечами, чтобы избежать секции платформинга. И не мудрено, что самый сложный босс - это второй босс-шаман, так как он 80% времени куда-то убегает и заставляет тебе всюду скакать и уклоняться, тоесть как раз заниматься паркуром. 4) Стратегия/ тактика/ билды. Знаю это пункт выглядит странно, попытаюсь его объяснить. Дело в том, что тут есть как бы карта, где указаны награды, и есть разветвления. Разветвления работают только в сюжете, но никак не участвуют в построении билда или риск-менеджменте, где ты решаешь сыграть лучше сейфово или получить какие-то конкретные ресурсы/медальоны/оружие. Тоесть если мы не говорим о сюжетном квесты, вообще нет никакой разницы как вы дойдете до босса, каким путем, это всё не влияет на ваш билд или потенциальный риск, разве что большинство скорее всего выберут пойти проторенной дорожкой через Внешние укрепления и потом скипнуть босса шамана, а пойти лучше к Каали, она явно по легче босс. Это очень сужает вариативность игры, нужно добавить мотивации игрокам идти может и не комфортным путем, зато выгодным с точки зрения билда/ награды. То, что поиграл/купил игру не жалею, взял её по скидке вместе с Prince of persia lost crown, всё же какое-то удовольствие я получил, этой игре не хватило хотябы одного пункта из вышеперечисленного, чтобы получить палец вверх.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 19.9K | 96% | $4.99 | |
| $1.7M | 4.4K | 95% | $19.99 | |
| $1.7M | 6.5K | 89% | $9.99 | |
| $1.7M | 1.6K | 94% | $49.99 | |
| $1.7M | 5.2K | 88% | $17.99 | |
| $1.7M | 2.5K | 75% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $778.6K | 996 | 92% | $29.99 | |
| $568.3K | 1.4K | 82% | $19.99 | |
| $90.5K | 271 | 89% | $16.99 | |
| $21.1K | 372 | 70% | $3.59 | |
| $45.1K | 117 | 74% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +4 more
Hours played at review time, across 242 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredible movement (that I am still learning to master), great art and visuals, even weak attacks feel satisfying, the bosses I have faced so far are really interesting to play against. Like the second boss has a total of five and a half attacks, yet changes in the environment makes the fight really interesting. Also adore Dead cells (I've got every achievement and skin in that game) and this feels like it expands upon the movement in that game, so definitely recommend Rouge Prince of Persia.
Damn good!
WOW!! One of my fav iterations of Prince of Persia. Very visually stimulating, great fast playability, top of my fav.
Quizás en mi opinión algo más sencillo de jugar que el Dead Cells, cosa que realmente se agradece. La dificultad que presenta es algo aleatoria, ya que dependes del arma que te toque al inicio y tal. La generación del nivel está graciosa, no vas a encontrar siempre el mismo nivel (ojo que no el "diseño gráfico" del nivel). Cuando le vas cogiendo el gusto se vuelve realmente adictivo y engancha bastante, no nos vamos a engañar. No es un prince of persia como tal, pero oye el manejo del parkour y demás termina siendo adictivo ya que a medida de que rellenas la barra de energia esquivando enemigos y haciendo el parkour éste hará que vayamos más rápido en todos los aspectos. Lo recomiendo 100%, eso sí, no lo puedes comparar con Dead Cells.
Excellent!
Runs great, Looks great, Story was straight forward but doesnt mean it wasnt good, THE PARKOUR tho ooohoho thats where this game shines, Best parkour i've seen in a 2D game i swear, the combat was fairly simple but doesnt mean it was bad either and the MUSIC AHHH YESSS. I liked mostly all of the music this game had really got me hooked to the menu screen, i just paused the game and sat there to listen to it sometimes LOL. the bosses are fun (Some more than the others UHM), final boss fight was done right, it felt epic as it should have. I am a prince of persia fanboy so you could say im biased heh, 8/10.
Ainda não zerei mas já posso dar a nota 9/10. Se você curte jogos Rogue, com certeza você vai gostar desse... Só não acho que merece um 10 por que uma franquia com um nome tão grande merecia uma arte mais bonita, refinada e polida... pra quem tem cerca de 25 anos vai concordar que parece os jogos do click jogos kkk
It's real good! Despite being a fully different genre and a sidescroller, the movement feels like playing a classic Prince of Persia game. Getting the hang of it and smoothly zooming through the levels is great. I had such a stupidly overpowered build on my first successful run, I managed to get one of the rarest achievements on accident: Beating the final boss without taking any damage. Not because I played so well, just because he died too fast to get any attacks out. I love it when a roguelike let's me absolutely break it if I get lucky enough to create the right build. It's one of the greatest joys of the genre. That being said, all the bosses are actually really cool and a joy to fight with less busted builds too. There's a lot of similarly well designed variety in normal enemies as well, so you won't get bored along your warpath. And speaking of variety: The selection of different weapons at your disposal is nothing to scoff at either. All of them handle noticeably different from one another and synergize well with different trinkets, so you've plenty of opportunity to discover your perfect build. Or be surprised by how awesome that weapon you found disappointing at first can actually be with the right trinkets. The game also has a feature similar to Hades' Pact of Punishment, where after completing a run, you unlock toggleable extra penalties to make future runs more challenging, so you can tweak the difficulty to your liking. And if you're struggling, you level up over time and can invest in skill trees to make parts of your journey a little less randomized and easier too. So whether you're an invincible god gamer or more on the casual side, you should be able to find a challenge level that feels good to you and have a good time here either way. The Rogue Prince of Persia looks great, is real dang fun to play (with a no doubt quite high skill ceiling to master) and I enjoyed its story and characters. Also the soundtrack is an absolute banger - I've had the album playing on repeat the past couple of days. All around a super enjoyable experience that I can wholeheartedly recommend. Go buy it and kick some hun butts, everyone!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.