
In this challenging, fast-paced roguelite, every death is a unique chance to rewrite fate, save Persia or die trying. Master fluid, acrobatic combat and parkour as you explore your kingdom to right your wrongs!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 28 → 3.86/day in the week after.
About
Dive into a thrilling and epic adventure, where every action pulses to the heady rhythm of an intense soundtrack. Master fluid, acrobatic, and responsive combat, paired with challenging parkour. Death after death, forge your own playstyle – through exploration and encounters, perhaps you'll find a way to right your wrongs and save the Persian kingdom envisioned by Evil Empire.
Shape the legend of a Prince spared by death, whose fatal mistake doomed his people. Try your best to right your wrongs: each failure is a new chance to explore different paths, discover secrets, meet new characters, and use the knowledge gained from past attempts to change your people's fate and prove yourself as the true Prince of Persia.
As the Prince of Persia, agility is your greatest weapon. Dodge traps, wall-run, chain acrobatic combos, and strike with precision. Every movement is an opportunity, and every battle will reward skill and style.
Discover, unlock, and master over 100 unique weapons and medallions. Adapt, upgrade, and customize your build with each run, crafting deadly combinations that fit your playstyle.
No run is ever the same. Dive back into this ever-evolving adventure, where narration, metaprogression, difficulty modifiers, random events, and procedurally generated levels will always leave you craving just one more unique run.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 241 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bem divertido!
If you like Dead Cells, you will enjoy this one!
노잼
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 19.9K | 96% | $4.99 | |
| $1.7M | 4.4K | 95% | $19.99 | |
| $1.7M | 6.5K | 89% | $9.99 | |
| $1.7M | 1.6K | 94% | $49.99 | |
| $1.7M | 5.2K | 88% | $17.99 | |
| $1.7M | 2.5K | 75% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $778.6K | 996 | 92% | $29.99 | |
| $568.3K | 1.4K | 82% | $19.99 | |
| $90.5K | 271 | 89% | $16.99 | |
| $21.1K | 372 | 70% | $3.59 | |
| $52K | 135 | 76% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +4 more
Hours played at review time, across 242 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Приємний action-roguelite у всесвіті Prince of Persia в стилі Dead Cells (власне, від тієї ж студії розробника - Evil Empire) Плюси: - Напевне, найкращий мувмент та відчуття персонажа з усіх подібних ігор в які я грав. Надзвичайно приємно керувати персонажом: біг по стінам, ривки, удари (основні та другорядні), пинок - все надзвичайно інтуїтивно просто та якісно зроблено, навіть немає чому дорікнути. - Різноманіття зброї. Її не так багато як в Dead Cells, але на відміну від Кліток, на мій погляд, тут немає прямо відверто поганої та неграбельної. Кожна зброя по своєму цікава і зі своїми плюсами. - Неперевершений саундтрек. Додав весь в свій плейлист. Композитор Asadi постарався на всі 200% - Відчуття метапрогрессії. В цілому нічого особливого, але відкривати нову зброю та амулети було цікаво - Паркур секції. Вони прикольні, але їх доволі мало. Мінуси: - Нецікавий, прямолінійний та банальний сюжет + максимально дитяча кінцівка. Абсолютно безхарактерні клішовані другорядні персонажі. До Hades в цьому плані ну дуууууже далеко. - Нескладні боси (особливо фінальний). Та і гра в цілому доволі легка. Додаткові ускладнення, які можна додати на спеціальному алтарі проблему не вирішують. Навіть з ними грати доволі легко - Шаблони рівнів часто повторюються з кожним забігом. І вже на першому десятку забігів ви помітите повтори. - Доволі мало інтерактивних подій на рівнях, я б виділив два: перегони з духом та арена, де треба перебити всіх ворогів. Хотілося б більшого різноманіття в цьому плані Якщо охарактеризувати The Rogue Prince of Persia однією фразою то це буде - "Добре, але хотілося б більшого". Як гра на пару вечорів Принц підійде, але відчувається що потенціалу в гри було більше. Можливо анонсовані декілька безкоштовних DLC змінять ситуацію на краще. Оцінка: 7,5 з 10
A fairly decent roguelike that I'd recommend if on sale. (Full price, maybe not with the amount of content currently here) While the game looks lovely and controls well, the difficulty (or lack thereof) means that you end up smashing the final boss without any real struggle. I think I lost 3/4 runs in total. The story is a nice addition to the usual roguelike standard. Thankfully it's not as obtuse to make progression as some others in the genre. Variety seems to be lacking. As, although the weapon variety is fairly decent - all weapons have different move sets/specials/crit scenarios - I found that I basically stuck to a handful of weapons and charm combinations as others were either too narrow in there use cases, or just felt clunky to use. This also goes hand in hand with the different biomes. While they look different, I found myself picking whatever exit I found first as there wasn't any noticeable difference between them. Overall, I enjoyed my time with The Rogue Prince Of Persia. Again, I'd only recommend if you can get it on a sale, as I finished the game just under 11 hours and now that I'm done, I'm not sure I see much point in returning.
Es un rogue sencillo. En lo que mas destaca es en la movilidad, la cual es espectacular, el estulo artistico y la musica. El combate es simple pero efectivo y hay bastantes armas, y como cada una tiene una forma diferente de critico, cambia el estilo de cada una al combinar los medallones. Mis peros vienen con la dificultad y su repeticion, aunque es un rogue, que los mapas no cambien casi nada entre partidas no se siente bien pues te acabas conociendo el mapa y se hace muy repetitivo (aunque tiene "sentido" que el mapa no cambie), eso incuye a las zonas de reto, lo cual las hace arbitrarias una vez las has superado un par de veces. Los jefes nunca se me han hecho dificiles, siento que podrian haber aumentado en dificultad (mas combos, velocidad...) al superar runs. Al final, a mi parecer, la poca dificultad y variacion del juego, me hacen no querer seguir jugando una vez superada la hisoria. Aun asi, recomiendo el juego. Es un buen juego "corto" al que echarles partidas de vez en cuando, sobre todo si lo pillas de oferta.
A surprising roguelite that took me a bit less than 20 hours to complete. Fluid movement is the main characteristic of this one, with wall jumps, wallruns, climbable poles, the ability to vault over enemies, dash in the air and more making the levels your playground. Dashing towards an enemy, vaulting over their slashes and kicking them off a sharp drop to their death never gets boring. Exceptional music, combining persian influence with electronic music, high hats, string instruments, dubstep inspired sounds or orchestral elements, it's all here and it's grand.
ДА ЭТО ЖЕ ЮБИСОФТ
Excelente jogo, para quem jogou DeadCells, esse aqui é uma escolha certa, talvez um pouco curto mas recomendo ainda assim.
Great! Fluid movement and combat. And still getting updates! Wish it was a little longer, but does a good job keeping you wanting that "one. more. run."
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.