
The Award-winning detective saga returns in this standalone sequel to The Case of the Golden Idol. Uncover the truth behind 20 strange cases of crime, death and depravity in the 1970s. The world has changed dramatically - the sins of humanity have not.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

The Idol was lost — but not forgotten. In this followup to the award winning detective game The Case of the Golden Idol, you are an observer that must investigate 20 strange cases of crime, death and depravity - all somehow connected. Use your detective skills to make sense of a grand mystery that unfolds across an age of hallucinogens, disco, fax machines and parapsychology.

Two hundred years after the unspeakable fate of the Cloudsley family, the Idol's legend lives on only in whispers and myth… but some are determined for this to change. Discover the mysterious forces connecting a tenacious treasure hunter, a team of scientists, the members of an enlightenment-seeking cult and corporate profiteers drawn to the all-powerful artifact.

The Rise of the Golden Idol is a new type of detective game where you freely explore each crime scene at your own pace, using logic to build your own theories. Click to collect clues and analyze each discovery to determine what happened, why, and who was responsible.

Convicted prisoners, new age cult leaders, corporate middle management and many more figures have a role to play in the wider mystery that unfolds — each driven by their own agenda. Scour each scene for key details to put names to faces and deduce their motives.

A reworked interface lets you quickly gather key terms from observations and witness testimonies, greatly expanding the depth and variety of each scenario. Upon the conclusion of each chapter, a new type of puzzle lets you revisit past deductions, recap the events of these interconnected cases, and investigate the threads that unify them.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.1Kreviews | 93% | — | $1.4M |
| $17.99−10% | 247ratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
礼貌推荐,但是本地化稀烂,特别是DLC的部分对游戏体验的影响极其严重,英文特有的语法点不同的地方会在中文和日文中翻译为同样的选项,当你把同样的词拖过去后会提示你不是全部正确,需要中途切换到英文。不管怎么说请个好点的翻译吧
十分優秀的推理作品, 故事引人入勝, 我認為比一代更吸引我
神作的续作,依旧是神作。 金偶像的完形填空解谜真的是一个很难有代餐的玩法,山就在那里,每个人都知道该怎么爬,但只有他们自己能再爬上去。 相比于上一代,这一代其实做了挺多的创新。我印象中一代的玩法就是填名字和对应人物,然后填故事发生了什么以及金偶像符号的含义。这种方法其实很多时候挺吃电波的,因为其实没太多的引导,就这些信息,你需要推测出故事的完整全貌。而二代在这一方面是有至少我挺满意的改动的,那就是需要填的类型更多了,比如填叉车的主人、房间的归属等等,通过这种类型的填空不仅会有玩法上的新鲜感,而且其实也是一种官方的引导,因为一代的时候把所有东西都放进一张纸中,有时候错误了都不知道是哪一部分出现问题,现在这种拆分成好几个部分,可以更好的确定每一个部分。通过前面几种填空梳理清楚了信息,从而能够更好的去完成最后的故事全貌补全。另外的话,相比于一代最后进行的一个大总结,这一代在每一章都会进行一个总结,这样子对每一章的内容和逻辑和主要的内容也会理解的更加准确一些。最后的话也是依旧将整个本篇所有故事串联到一起,虽然我依旧没有完全靠自己解出所有答案,但还是玩的很爽。 不过的话,从这一代可以明显看出来,时代发展(?)对金偶像的限制。在一代时,中世纪的背景下,金偶像作为一个神器,被无数人争相争夺,用以建造宗教发展国家,串联起了整个故事。但是在这一代其实感觉金偶像在人们心中的地位已经降低了许多,人们不再去将金偶像作为所有事件的中心和动机,这一代中人们对金偶像的使用其实有点没有想象力了,感觉这一代的金偶像没有上一代那么夺目,这一代刻画的重点不再是金偶像,而是利用金偶像的每个人。而对金偶像也没有像第一代那样太多的研究和调研,在四个dlc中,金偶像的能力更是被限制了,每个dlc中,金偶像的符号搭配是固定的,它不再是人们欲望追求的中心,而沦为了人们追求欲望使用的一个工具,人们不再去仔细的研究它,而是知晓了其中一个功能后就仅仅只利用这个功能,最后一个dlc中,金偶像更是几乎隐身了连研究都没人研究。 因此,如果有下一代,我猜可能会将故事再往前推进,下一代的故事线可能会在第一代再往前。许愿到时候会不会在中国发生些故事,感觉会很有意思的~这一代的故事还是玩的很满意的,期待下一次的作品!(哦对了,希望下一作的汉化能好好搞,不要再像这次一样被民间汉化薄纱了~)
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Spanish - Latin America, Traditional Chinese, Turkish, Portuguese - Brazil*languages with full audio support
| $19.99 |
| 80ratings |
| 88% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 153 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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