
Raji: An Ancient Epic is an action-adventure game set in ancient India. A young girl named Raji has been chosen by the gods to stand against the demonic invasion of the human realm. Her destiny? To rescue her younger brother and face the demon lord Mahabalasura.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 0.43/day in the week after.
About




Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.8Kreviews | 82% | — | $1.4M |
| $24.99 | 2.4Kratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Когда работал только дизайнер локаций. [/h1] [code] Время прохождения - 3.5 часа. [/code] ✅[i] [b] - ВИЗУАЛ.[/b][/i] Анрил Энжин творил чудеса в умелых руках уже в 2020 году. Эта игра выглядит графонистее, чем 80% других изометрических инди-игр и подобных "Planet Of Lana", вышедших в 25-26 годах. Как можно в 2026 году в эпоху технологий делать игры на ЮНИТИ. ❌[i] [b] -ГЕЙМПЛЕЙ.[/b][/i] Слишком однообразен даже для 3-х часов, он искусственно растянут самоповторением. Боёвку разберу отдельно, кроме боёвки тут есть беготня, платформинг и 2 вида мини-игр. Беготня - просто зажимаешь W или D и бежишь по полю или по мосту спамя ПРОБЕЛ для рывков. Платформинг - попрыгай по платформам. Не знаю в чём интерес такого геймплея. Ползание по колоннам вверх-вниз. Уровень, где надо кидать под себя лилию 1 раз, 3й раз, 10-й раз. Мини-игры - в одной тебе надо составить картинку, поворачивая 5 кругов с видом сверху. Во второй надо составить картинку, поворачивая 3 круга с видом сбоку. Поворот сделан ОЧЕНЬ медленным. Каждое действие навеивает мысль "А нельзя было этот сегмент ускорить/сократить?" ❌[i] [b] -БОЁВКА.[/b][/i] Её очень много и она очень плохая, неотзывчивая. Я хочу ударить, а ГГ крутит пируэты в воздухе, посох свой вокруг своего тела ВЖИУ-ВУУ-ВОУ. И пока она 2 секунды замахивается враг её уже ударит С ДРУГОГО КОНЦА АРЕНЫ, потому что атаки врагов моментальные. Либо сделает прыжок в другую часть арены, если это ренджевик. Вместо обычного рывка у нас тут САЛЬТО ДВОЙНЫЕ В ВОЗДУХЕ, ЧТОБ ЭФФЕКТНО БЫЛО. Это красиво, это круто что вы проработали анимации, но в это играть невозможно. На 2-ой миссии открывается лук. Хороший урон, но почему-то ГГ при атаке делает рывок КО врагу. Какой логике следовали разработчики? Дистанционное оружие, которое сближает меня со врагами при атаке. Арены стоят каждые 10 метров, враги видов 5-6 на игру. ХП у врагов много, 1 арена проходится +- за 20 секунд. Потом ты делаешь 10 шагов и опять такая же арена. Всё это приправляют перцем ужасные хит-боксы, одни из худших среди всех игр. Буквально босс бьёт меня шаром, когда я нахожусь в метре от него, а Я НЕ НАНОШУ ЕМУ УРОНА, КОГДА МОЁ КОПЬЁ ПРОХОДИТ СКВОЗЬ ЕГО МОДЕЛЬКУ. ❌[i] [b] -ИНТЕРАКТИВ.[/b][/i] В обучении показали что можно отпрыгивать от стены, получая усиленную атаку. А ещё можно крутиться вокруг столбов, станлоча цели. Взаимодействовать с окружением для убийства врагов? - мощно. Знаете сколько раз я это использовал после обучения? 3-4 раза. Эти механики после обучения пропадают из игры, у тебя стен нет, от которых можно прыгать и столбов. Так, раз в 10 арен закинут столб по-середине. И его я тоже не использовал, потому что пока ты пытаешься как бот вокруг него бегать и спамить Е чтобы ГГ за него зацепилась ты получаешь урон от врагов. Да и не эффективно это - заманивать врагов к столбам или стенам, зачем? Их быстрее убить на месте спамом ЛКМ. ❌[i] [b] -СЮЖЕТ.[/b][/i] ГГ как и везде нужен мотив "Двигаться дальше". Далеко ходить не стали разрабы - "топ-3 сценарий по популярности" в гугл запросе. Ищем брата. Потом узнаём, что ГГ избранная, созданная Богами, чтобы остановить Зло и спасти мир. ❌[i] [b] -АТМОСФЕРА.[/b][/i] С одной стороны есть плюс - в виде почти полного отсутствия маркеров, краской помечена только стена для бега. С другой стороны у тебя постоянно всю игру сидят на ушах два Бога и общаются между собой, шутят, спорят. Нету атмосферы одиночества, есть атмосфера "Да помолчите хоть минуту, остановитесь, дайте послушать птичек, ручеек, звуки окружения". Диалоги в кат-сценах, диалоги в изучении картин и диалоги в во время боёв и беготни. ❌[i] [b] -ГГ.[/b][/i] Вообще мёртвая как персонаж. Они никак не реагирует на происходящее. О, дали лук - ок. О, босс - ок. Всё что она произносит это бесконечное "Братик я спасу тебя". ❌[i] [b] -СЛОЖНОСТЬ.[/b][/i] В игре 3 настройки сложности. На что влияют? На количество врагов? На ХП врагов? На механики врагов? Никакой инфы - просто "Лёгкий - нормальный - трудный".
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Korean, Russian, Turkish, Japanese, Bangla +5 more
| $24.99 |
| 51ratings |
| 72% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b] Raji: An Ancient Epic is a short but really enjoyable adventure. The gameplay feels smooth and the combat is simple but good overall. I didn't know much about Indian mythology but I loved learning about it through the game. The artistic direction, atmosphere and storytelling make it stand out. The game was a really nice surprise for me. [/b] [hr][/hr] [h1]🎚️ Difficulty[/h1] 🔲 My grandmother could play it 🔲 Easy ☑️ Normal 🔲 Hard 🔲 A challenge to be reckoned 🔲 In the heat of confrontation, (Only PVP games) [h1]🗺️ Graphics[/h1] 🔲 MS Paint 🔲 Bad 🔲 Meh 🔲 Normal 🔲 Very Good ☑️ An original artistic direction 🔲 Beautiful 🔲 Masterpiece [h1]📚 Story[/h1] 🔲 This game has no story 🔲 Basic element of the contractual requirements 🔲 It's there for people who want it ☑️ Well written 🔲 Leading to more in-depth researches/thoughts 🔲 A model to get inspired by [h1]⌛️ Length[/h1] 🔲 0 (No story) ☑️ Short 🔲 Average 🔲 Long 🔲 To infinity and beyond [h1]🎶 Music[/h1] 🔲 Just filling noises/No music 🔲 Trivial and uneventful ☑️ Good and/or fitting the game's artistic dispositions 🔲 Memorable 🔲 Transcending whispers of a forgotten world [h1]🕹️ Interest[/h1] 🔲 I would rather watch paint dry 🔲 Hard to enjoy 🔲 Repetitive and/or uninspired 🔲 A good moment ☑️ Sticking out of the pack 🔲 You will remember it long after [h1]🔁 Replayability[/h1] ☑️ A one-time experience ☑️ For achievements 🔲 If you wait a few months/years (or with mods) 🔲 Definitely (Lots of different choices and endings.) 🔲 Infinitely replayable (or almost) [h1]🐛 Bugs[/h1] ☑️ Never heard of 🔲 Minor bugs 🔲 Can get annoying 🔲 Impacts the player's experience badly 🔲 The game itself is a big terrarium for bugs [h1]⚙️ Requirements[/h1] 🔲 You can run it on a microwave ☑️ Low (Sometimes used more CPU than expected.) 🔲 Average 🔲 High 🔲 NASA computer [h1]💰 Price[/h1] 🔲 Free 🔲 Underpriced ☑️ Perfect Price 🔲 Could be cheaper 🔲 Overpriced 🔲 Complete waste of money [h1]🤑 Worth Buying[/h1] 🔲 No 🔲 If you have nothing else to play ☑️ Wait for sale ☑️ Yes [h1]🎯 Expectations[/h1] 🔲 It's a completely different game 🔲 This game is a scam 🔲 It's missing many features they announced 🔲 Looks very similar to the steam page ☑️ Better than expected and/or announced 🔲 Masterpiece, no patch or feature has to be added. [h1]✒️ Final Rating[/h1] 🔲 1 🔲 2 🔲 3 🔲 4 🔲 5 🔲 6 🔲 7 ☑️ 8 🔲 9 🔲 10 [b]Thank you for taking the time to read and think about this review.[/b] [hr][/hr]
Great story, stunning graphics, and I’m really excited for Raji Part 2
Raji: An Ancient Epic is a game set in ancient India. The story is very simple: we set out to rescue our brother. And, frankly, there’s not much more to it than that. Perhaps it’s my lack of knowledge about Indian culture, but I don’t find this game satisfying. The levels feel more like a monotonous trek along a linear path, with a few breaks for combat. The combat style itself has potential, but the most effective strategy is to spam the same attack over and over. Boss fights offer a nice break from the monotony, but their difficulty is disproportionately high compared to the rest of the game. If you’re wondering whether to play this game, I definitely recommend spending those few hours on something else.
Absolutely mind blowing game from Nodding Heads. The way they depicted the Indian and Balinese mythology with Pahadi-inspired art style is so damn good. The visuals are stunning with the references to the Indian Gods and their story. The combat is good, the abilities we can assign, everything is worth it. The story evolves through the narration by both Indian Mytholigical God Vishnu and Goddess Durga. Highly Recommended!
Raji is a short but beautiful game with unique storytelling, smooth combat, fun boss fights, and a colourful world inspired by Indian culture and mythology. The fact that it was created by an Indian indie studio, Nodding Heads, makes it even more special. The art design and music are fantastic, and the Hindi voice acting makes the experience feel incredibly personal. It’s a relaxing 6 hour journey that proves you don’t need a massive budget to create something memorable. Huge respect to the developers for bringing Indian culture to gaming in such a beautiful way. Overall Score: 10/10
This game is a blast for anybody of Indian Origin who wants to play a game set in the rich, vibrant culture and mythology of our homeland. For others... unless you're into mythology or have an open mind, you might find the controls too clunky and frustrating to enjoy the storytelling and game design. Honestly, coming from a country where parents would rather burn down their homes than buy their kids a videogame because god forbid they become too addicted and neglect their studies and competitive exam prep, this is a really fresh breeze of air. As someone who never really liked mobile games or FPS shooters like PUBG and Free Fire, I really enjoyed this game, although I will admit, it does get buggy at times. Overall it was worth every Rupee I paid for it, and I wish more game devs from India had the guts to walk their own path and create such engaging indie games like Raji. We really do have multitudes of untapped storytelling and game worldbuilding potential than we are aware of. Looking forward to playing Raji Kaliyuga. Let's hope it does a better job in depicting the Kaliyuga era than Kalki 2898 AD ;-;
In their own category Among the best [b]Very good[/b] <- Good Fun Average Didn't like
Loved the gameplay and the story. It's a small game, perfect for a weekend. The boss battles are just challenging enough to keep you hooked. Being an Indian, I'd say they've even got the lore right, the story oif Shakti, the conversation between the Gods, it all seemed very endearing when I was playing the game. Definitely recommend. <3.
This feels like torture to keep playing this. The combat and dodging/movement feel horrific. The Trishul has basically zero range for it's first attack, which is odd cause it's a ♥♥♥♥♥♥♥ trident. The bow's strong attack makes you plant in place for an uncomfortable amount of time before it fires. Also the cutscenes are so ugly compared to how beautiful the rest of the game is. I'm sure there's a cultural reason for it, but it's still an unsettling contrast to the gorgeousness of the in-game art and graphics.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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