
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 24 → 10.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.9Kreviews | 90% | — | $21.1M |
| $29.99 | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
VERY GOOD
Топ
Super Grafik, aber leider viel zu nah dran am Geschehen. Man kann zwar durch einen Befehl weiter rauszoomen, aber dann steckt man zwischendrin in einer Wolkendecke... Am Anfang macht das Spiel recht Spass. Leider wird es aber sehr schnell sehr repetitiv. Es gibt 3 riesige Forschungsbäume. Finde ich viel zuviel. Ich habe keinerlei Überblick mehr und man erforscht einfach ein bisschen alles und wird überschüttet mit neuen Gebäuden die einem nicht wirklich erklärt werden. Die Kampagne zieht sich wie Kaugummi. Das rumspringen zu den Aussenposten nervt und ist mit einem 10s Ladebildschirm verbunden -> nicht geil! Aber vermutlich konnten sie es nur so lösen wegen der Performance. Ich hatte Spass, aber jetzt lege ich das Spiel glaubs zur Seite. Kampagne nicht fertig gespielt. Empfehlen kann ich es trotzdem.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $9.89−67% | 256ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nya!
Do you want to slaughter an entire ecosystem? Look no further. Despite the "save the environment" messaging, this game has you killing so many things I'd be shocked if you weren't a 1 person extinction event.
首先总体结论是推荐的,游戏时长和可玩性是非常丰富的。 虽然游戏中的动态任务基本上是重复的,但这游戏有种神奇的魔力会让人想不断的挑战,而扫描动植物、解锁科技树以及打造武器装备build等也满足了玩家的收集癖。 对于刚开始的新手来说,最大的难度不是操作,而是各种类型建筑与资源之间的分配问题,由于科技树非常庞大且建筑数量暴多,因此在什么时间选择什么建筑来组成适合当前科技的闭环资源生产线是最大的难题,当玩到中后期对资源来源以及建筑功能足够了解后,就变成了天天种地的游戏,恨不得把整个地图都铺一遍。 我第一次玩,在剧情模式下花了不少时间,再开二周目或者其他模式的话相信会更高效,一周目还是很爽的。
Base builder-lite, tower defense-lite, Diablo-lite, and graphics that have Starcraft vibes.
Прекрасная игра
The Riftbreaker is a good game. With that said The Riftbreaker is kind of a bitter sweat experience. For context I only played in campaign and im not fluent in english. The game is really great at first, the gameplay is cool and addictive and the research tree give a very exciting view of what the next hours will be. But when the mid game arrive, your patience is... running low. At that time I simply began to play wihout my headset. The sound of the game was simply trying to drive me crazy I think. The gameplay loop will begin to be repetetive, you need to go on another side of the planet gather some sh*t, wait for the annoying robot and the cool lady to talk while you are fighting for your life against all of Pandora, hell and Tr*mp administration. AND then you have to go on another map to install a base with a ton of sh*t that want to scalp you so you just send a ton of random bullsh*t on them. And when you have set your base at the perfect location that you spend 30 minutes to find and protect your base for surviving 39 waves of anti democratic ennemies. You will just have do that 2 or 3 times again on another biomes. Oh and I forget to mention that you have to manage all your researches and a ton of things because that game is a melange in a kettle of game genre (Sorry for that). Well well well, the end of the game is not really the end because if you choose the wrong thing after the biggest fight of the game. (That is not good actually beacause wtf are you spawning everything at the same place and not just spawn the same amount but at different places. I BUILD AN ENTIRE BASE WITH A LOT OF PROTECTION AT EVERY SIDE OF IT AND NOT JUST AT ONE SIDE OF IT). Well if you press the wrong button you just end the campaign here. Well actually I just finish this and I don't know if im gonna play more. At one side i wan to finish the research trees, because yeah I didn't finish them BUT at the other side I HATE the ♥♥♥♥♥♥♥ pression that is impose with all the attacks of bugs sh*ts. Because the game is really loud and not just by the sound if you see what I want to say. Sooo what I thought of it? It's a really good game and I think that I will play again but that end "me laisse vraiment sur ma faim" like we said in french. And I think that the game is really great if it's on sales and if you like games where you always have something to do and having no breaks.
Highly recommend if you enjoy some light base building with top-down action. So many things to progress in. Fun customization your character and seeing it in action. Can feel like a lot of base things to manage sometimes. I played solo, prob more fun with friends.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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