
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 24 → 10.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.9Kreviews | 90% | — | $21.1M |
| $29.99 | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
俯视角游戏+生存塔防的模式,适合我,很喜欢这种类型的游戏。比较推荐,不过水晶洞穴篇章有BUG,丢5个手雷那个任务,丢了第五个,开始读秒,然后直接传送,会导致建造那个什么来着,忘了,那个设备不会出现在建造菜单里,直接导致这个DLC无法继续进行下去,只能放弃这个。伤脑筋
Not good, not bad. Solid 'meh' game. Shoot things while expanding your base and researching upgrades. Action-RPG meets base-building? On paper, it sounds great. The main issue is a game loop that never quite delivers, growing repetitive and stale over time. Your starting area provides basic resources, and to progress you set up new colonies to gather materials for scaling up your HQ. This is genuinely fun through your third or fourth colony. After that, you realize you're just running on an endless treadmill with a slightly different backdrop. The DLC scenarios try to mix things up, but eventually you're doing the same routine on each "new" map. The game offers 26 weapons, but you'll end up using maybe four, since a handful are simply overpowered. Towers suffer from the same issue — why bother testing 15 different types when mass-spamming the cheapest options (miniguns and artillery) gets the job done? The pinnacle of this grind comes at the very end, where you can choose to stay on the planet. This unlocks a new type of megastructure you're tasked with building — five of them, each requiring roughly 300% more resources than you've gathered throughout the entire playthrough. And then you need to upgrade each one five times. This finale completely killed any excitement I still had for the game. Final thoughts: - base building - good but repetitive, - combat and action-rpg - good but repetitive ¯\_(ツ)_/¯ if you're a casual gamer who doesn't care about achievements, this is a solid 7/10. If you'r not then it's 5/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $9.89−67% | 256ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's garbage. Takes a while, but it's eventually really bad.
Fun game, lots to do and a nice challenge.
Meh, it is alright at first, not great for solo play IMO. I would give it a thumbs sideways if possible.
Да просто офигенская как по мне..
まだ序盤だと思うけど結構面白い。 タワーディフェンス要素が強いが、設備が破壊されても簡単に復旧できるのでストレスが無いのが本当に良い。 主人公の動きや攻撃は爽快感あり、効果音も気持ち良い。 どういう風に基地を拡張していくか感がるのも楽しい。 セールで1000円くらいで買ったけど定価でも全然いけると思う。
Я порекомендую эту игру, Но есть одна деталь , которая мне совсем не понравилась. Суть в том что карты очень маленькие, 30 мин и ты карту зачистил и обустроил базу, потом валишь на другую планету и делаешь то же самое.
cool tower defense
Great game, even more fun with freinds!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $21.3M | 23.1K | 83% | $39.99 |
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| $434.2M | 401.1K | 87% | $44.99 |