
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 24 → 10.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.9Kreviews | 90% | — | $21.1M |
| $29.99 | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice game
好玩的一逼啊兄弟,探索塔防建家挖矿,打了mod更是爽飞了
Amazing gameplay, but the millennial writing of the dialogues between protag and AI helper is unbearable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $9.89−67% | 256ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1
It’s a mix of a base builder, RTS and exploration game. “Jack of all trades, master of none” comes to mind because it does all three, but doesn’t go deep into any of them. But I think that actually works for it. Sometimes I want to start a new game of Factorio or Satisfactory, but get put off as they can take easily over 100 hours to properly finish. Here, you can comfortably finish the campaign in around 25 hours. I also generally avoid RTS games because I find them stressful rather than fun, but this almost feels like an introduction to the genre. You don’t have to constantly micromanage resources or worry about expansion, and the base building is very forgiving. The main gameplay loop is building small factories in different areas to mine specific resources. You’ll occasionally need to warp back to expand your bases or collect new resources. Your bases only get attacked while you’re actually in that world. It’s not realistic, but it's well thought out. I ended up having multiple bases spread across like 10 different maps and having to constantly defend all of them would have become a nightmare. The combat is pretty fun, especially once you start unlocking upgrades and better abilities. The downside of not fully fleshing out any one genre is that you can sometimes find yourself wishing there was more depth to the base building, RTS mechanics or exploration. But that's not really a criticism of the game. The biggest issues I had were the long loading time when initially getting into the game, although once you’re actually playing it was generally fine. The tech tree is also an absolute nightmare to navigate, and the UI for upgrades and crafting is unnecessarily awkward and annoying to use. I enjoyed it and would recommend picking this up on sale. You get the satisfaction of building bases and expanding your bases without needing to sink a lot of time into a single campaign.
Love the game!
very good
好玩爱玩,剧情模式足够长,还能种田搞出无限资源,太对了 剧情里面的热带地图出现湖泊剧情的时候记得留哨站保住这个地图,湖泊水资源很充足,可以用来种地,后面也能放植物的巨构建筑。过了这个地图,后面大概率不会有这种地形了。 地图会的生物异常点和地下矿藏可能会出有随机加成的武器和装备,这些是根据你目前解锁的装备类型及其品质来产出的,所以要控制武器和装备的池子,不喜欢的不要研究。 我喜欢的武器: 1、烈焰刀。带两把,随机强化属性为射程、攻速/眩晕(一把攻速,一把眩晕)、直伤(不是持续伤害,持续伤害没法让其他类型伤害的模组从中受益),两把刀配上其他不同属性的直伤,这样啥都能打,还不消耗弹药,还是AOE。(近战武器可能会有攻速BUG,攻击的过程中冲刺,会使得武器攻速变成当前手持的近战武器的真正攻速,切换武器后还是之前冲刺时的武器的攻速,比如先用能量拳套攻击冲刺,然后切换其他近战武器,能明显感觉到攻速大幅提升) 2、蜂群导弹。随机强化属性尽量不要提高弹药消耗的,比如加攻速,加弹丸数量的,这玩意弹药消耗有点快,其他就没有缺点了,爽射 3、迷你机枪。跟导弹一样,弹药消耗快,其他就是爽射了 我喜欢的装备: 1、维修工具/聚变核心。基建的时候用,随机属性要是减少建造成本的,拉满接近减少80%,也就是只有20%多的建造成本(不能靠这个电表倒转,建造时候就固定了这个建筑的回收价格) 2、声波传感器。探索的时候用,随机属性要是增加装备(包括武器)掉率的,每个最高60%左右,最高额外加240%左右的掉率 3、能量传感器。探索的时候用,随机属性要是增加模组掉率的,数值跟声波传感器一样
Complicado, divertido. Recomendado
I enjoyed most of the base game, however there isn't much in the way of endgame content. Once the various outposts are set up, there isn't much left to do but grind out research.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 4.1K | 95% | Free | |
| $598.8K | 775 | 78% | $19.99 | |
| — | 0 | — | — | |
| $397.6K | 598 | 73% | $19.99 | |
| — | 0 | — | — | |
| $434.2M | 401.1K | 87% | $44.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.1M | 14.5K | 80% | $39.99 | |
| $21.1M | 22.5K | 77% | $29.99 | |
| $21.1M | 12.8K | 51% | $69.99 | |
| $21M | 31K | 76% | $24.99 | |
| $21.2M | 19.5K | 76% | $49.99 | |
| $21.3M | 23.1K | 83% | $39.99 |