
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 24 → 10.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.9Kreviews | 90% | — | $21.1M |
| $29.99 | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So nice to see that even so far into the future, humanity's colonialist nature still thrives. XD [h3]Story - 7/10[/h3] For a survival game where most of the time you're just building, mining and clearing hordes of enemies, the story is surprisingly decent. It mostly gets points for huge amounts of well voiced dialogue. But still, you do get to feel like you're a trained specialist and a scientist. You have the wits and the technology to study the planet, it's flora and fauna Use both the standard, tried and tested technologies, as well as experimental, inspired by what you find on the surface. The challenges and tasks that you face aren't overly complex or too deep in terms of the narrative, but they makes sense. You're here to prepare this planet for colonization, build up the outpost and then leave it in the hands of those who come after. But that doesn't mean you can't make a few adjustments to the plan based on your findings, and ensure that the colonization runs into less caveats, thanks to your selfless efforts. [h3]Gameplay - 8.5/10[/h3] Almost full destructibility, almost everything on the map - a resource for you to somehow use. The game's lore makes everything what you do make some form of sci-fi sense, and it helps the immersion. You have access to schematics of nearly anything, from walls and automated turrets to nuclear power plants. And all of them are built in second or minutes, at most. Suffice to say, base building is super fun. Planning it ahead, polishing logistics, expanding, scrapping obsolete tech when you get access to new one - all of those processes are made smooth, comprehensive and enjoyable. The sheer amount of different resource pipelines you can build is an autist's dream XD. Example: there are geysers on the map. You can build a geothermal power plants on them. They provide power, obviously, but also provide mud. Mud can you can either purify and get yourself pure water, which it often necessary for cooling reactors. OR you put mud through a biomass condenser, which will turn mud to corrosive sludge, AND THEN turn the sludge to flammable gas, which can also be used at either gas power plant, or for your base's defenses! As for the other half of the gameplay - it's just a good, top-down horde shooter. Your exo-suit can equip all kinds of ranged and melee weapons, which you will use for both clearing out hordes of local wildlife and for gathering resources while you're at it. Additional abilities, upgrade modules and whatnot allow to create some kind of builds, even. It's enjoyable, simple, straightforward. Made even better in coop. The only real drawback that comes to mind is that at some point, when your base grows too big and amount of enemies in scripted hordes becomes absurdly huge... the game goes into slowmo. It simply can't handle it, otherwise. [h3]Graphics - 8/10[/h3] When it was just went into early access, the game looked mind-blowingly good. The destructibility, the vibrant colors, excellent animation - all of it was perfect. Several years later... it still holds really, really well. The only drawback I already mentioned - after certain point, the engine is just unable to process what's going on the screen at a reasonable pace, forcing itself to drop framerates drastically. [h3]Sound - 7.5/10[/h3] Voice acting is great. SFX is great. Soundtrack is... fine. 95% of the voicelines belong to our two main characters - the pilot herself and her suit's on-board AI, but those two really carry the game's narrative very well. [h1]Conclusion[/h1] 8/10. It's just a good game about base building, survival, yet seamlessly mixed with a top-down horde shooter and tower defense. The story isn't anything mind-blowing, but it's there and it's not bad. Visuals are excellent, and the sound is up to par, too. Great in single player, even better if you have friends. The only issue is that your CPU will hate you for running this, especially in late game))
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $21.1M | 14.5K | 80% | $39.99 | |
| $21.1M | 22.5K | 77% | $29.99 | |
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| $21M | 31K | 76% | $24.99 | |
| $21.2M | 19.5K | 76% | $49.99 | |
| $21.3M | 23.1K | 83% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 4.1K | 95% | Free | |
| $593.5K | 762 | 78% | $19.99 | |
| — | 0 | — | — | |
| $397K | 567 | 71% | $19.99 | |
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| $434.2M | 401.1K | 87% | $44.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $9.89−67% | 256ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was pretty fun. I played mostly co-op with a friend,, and It took almost 70 hours to get all 54 achievements. I don't know if it was co-op causing it but we encountered probably 100 different bugs while playing which made it difficult to play at times. At least it counted as a perfect game. Definitely not worth 60 bucks with all the bugs though.
不错
This is a really fun game. Want to game it with a friend. Imagine a cross between Factorio and satisfactory. The progression is fairly nice with a huge array of tech trees. Main slowdown is how slow researching is as this is capped by HQ level which is also progression locked.
it was amazing addictive. played from start to finish. great job
It is a good game but it has the one flaw that really busts my balls, which is random events destroying your base that you can't do anything about, just for the sake of it.
好哇
超级玩具兵人
[h3]好玩,上头,好玩!探索+建造+塔防(看虫子冲塔肥肠解压)[/h3] 抛开DLC,本体别看是21年的游戏,但画面还是非常不错的,个人游玩40H 没碰到什么BUG,[b]升级渠道和任务提示 [/b]都做的不错。 [strike]DLC看评价都不是很好,在犹豫要不要买.... [/strike]
роботы джи бородатый ĢĢ управление говно
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.