
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 24 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.9Kreviews | 90% | — | $21.1M |
| $29.99 | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The base building gets too tedious when you realize you have to redo your borders over and over. You're encouraged to build walls, but a line of defense that you spent 10 mins setting up will probably get used for 1 min, after which your border changes and you need to build new walls that are further out again. You need to build buildings whose sole purpose it to increase your tower capacity so if you were efficient about it, spreading towers out around all of your outposts makes no sense, when they'll be more effective concentrated on just that one that is getting attacked. You find yourself in an infinite loop of building, deconstructing, and re-building the same stuff again but in a different location ad nauseum. At some point, you'd rather not build any walls or defenses at all (since you'll be more productive exploring instead) and just let the critters destroy some buildings, which you'll be able to rebuild back after cleaning up the enemies yourself.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $9.89−67% | 255ratings | 84% | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Данную игру можно назвать гибридом твинстик шутера и экономической стратегии. Вы в мехе отправляетесь в одиночку на девственную планету, чтобы подготовить её для колонизации. А единственным вашим собеседником будет встроенный ИИ меха. Вам необходимо будет отстроить базу, наладить добычу ресурсов и оборону. Через некоторые промежутки времени ваша база будет подвергаться атакам местной фауны. По началу вы сможете отбивать такие атаки единолично с помощью меха, но по мере улучшения базы атаки станут все более многочисленными и проходить с разных направлений, так что уже потребуются оборонительные сооружения. Набор оружия для меха весьма внушительный, есть как оружие ближнего боя, так и дальнего. Мех может взять по оружию в каждую руку и ходить как с двумя трезубцами, так и с двумя пулеметами или комбинировать, к тому же можно быстро менять вооружение. Набор защитных сооружений тоже весьма внушителен, тут и пулеметы и плазмометы и огнеметы и артиллерия... и так далее. Чтобы научиться строить новые здания и производить новое оружие вам понадобится изучать технологии, а для этого нужно довольно много ресурсов разного вида. На стартовой карте есть только начальные ресурсы, а чтобы изучать и строить что-то продвинутое вам понадобятся уран, титан и палладий, а их можно добывать только в разных регионах планеты, где вам придется построить аванпосты. При этом экономика в игре довольно простая, здесь нет длинных схем производства и вам нужно следить только за тем чтобы на все хватало энергии и воды иногда. Карты локаций довольно обширны и наполнены разными полезностями вроде гнезд живности и "сундучков" из которых можно получить улучшенное оружие и снаряжение. Кроме атак врагов время от времени происходят разные климатические события вроде ионной бури, метеоритного дождя, тумана и так далее, а так же могут появляться особо сильные и крупные враги. Все это несколько разнообразит геймплей. В финале игры вам нужно будет построить двусторонний телепорт на Землю, обеспечить его работу и отразить очень массивную атаку местной живности. Хочется отметить, что количество нападающих действительно впечатляет, это тысячи разных тварей в одной атаке, в некоторые моменты у меня даже комп начал притормаживать от их количества. НО! после финала игра может и не закончиться, вы можете поставить себе более амбициозную цель и пойти к истинной концовке. Для этого вам придется выстроить огромную инфраструктуру для работы мега сооружений и мегапортала, а потом пережить ещё более масштабное вторжение не дав разрушить или прервать работу всех ваших мегаструктур. Лично мне не хватило интереса, чтобы пойти к истинной концовке. Единственный момент который мне не понравился, это всего 4 слота для пассивных улучшений меха, и некоторые из таких улучшений малополезны на фоне других, так что лучше бы их даже не исследовать. В целом мне больше всего понравилось отбиваться от огромных толп врагов и это был занятный опыт.
I really hoped to enjoy this game, but it's just not entertaining. Granted, I'm not very far along, but the gameplay loop is very basic and repetitive. Build base, research, defend, rebuild, research defend. Its not even a bad game, but between the monotony and the clunky UI during research and base building, I'm just not having fun.
Early on, the player character talks about how humans need to learn to live in harmony on this new world. This made me think there would be a coexistence gameplay path, where instead of just blowing up everything in sight I could research tech to slowly understand and reach equilibrium with these fascinating flora and fauna, create regenerative resource systems, and so on. Several hours later it was clear I'd inferred everything so very, very wrong. The protagonist's early words were just empty writing, no connection to game design or narrative ethos whatsoever. This game is exactly and only about mindlessly shooting and killing everything you see, then covering their corpses with ugly metal buildings to make more guns to make more corpses. There is no alternate path no matter what tech you research. Wish I'd figured this out within the first two hours so I could've returned it. At least the controls are smooth and the music is decent, so if turning a pristine world into a massive industrial strip mine for interstellar capitalism is your thing, you're gonna love this ♥♥♥♥. Bonus points if you enjoy drowning your dystopian metal cities in boundless corpse fields of native flora and fauna that had the temerity to defend their habitats. A more honest title would be "Planetary Strip Mine: Mass Extinction Protocol" but instead it's called "Riftbreaker" for some reason.
I could recommend the game somewhat but the fun is on a timer. It just gets very repetitive. The fact that you can build something and transfer resources automatically allows for play where you always risk very little and you don't have to be very involved in fighting which definitely is what the game wants you to do. I think this game is in the same category with They Are Billions - but here having a lot of everything is easy and just works. More than limited by resources for expansion, you are artificially limited by the speed of research. I would assume that it gets harder later but what does it mean in context? It just means there will be more enemies, harder enemies etc. but the fighting is not much fun.
Hilariously broken to the point the devs are just putting in cheat codes and expect you to be cool with that. You can fall through the map, have DLC quest chains just break, have bugs corrupt your entire save, and have enemies stuck outside the map bounds. Those are just the 'big' issues. The small ones are having a bad Z axis positioning in the swamp areas, meaning you gun fires into the ground when on land. Having flickering power, or liquid, states that cause you to have issues with base building or quests. I do love watching my resin flicker between 300 and 0 at the speed of light causing the quest to never complete. The devs fix? Why, they have cheat codes! Hurray! In fact, the cheat codes are well documented in the patch notes and the dev's responses on the steam forums. Some of these bugs are so problematic that you don't just need one cheat code, no no good sir. You need A LOT of cheat codes. In a row. The game itself is fine, boring and grindy but if you like the loop you like the loop. What you're not going to like is how often you're having to stop and research whether or not your save can be fixed or if you're totally screwed.
I got excited seeing this on Humble Choice as I really enjoyed V Rising and thought this would be similar, but unfortunately it's not. It's just really uninteresting and basic. Graphically it's awful - too much contrast, way too dark, enemies blend in to the environment, combat effects cover half the screen. The UI is awful and the cursor is always on-screen, even during combat (when a reticule would make more sense). There isn't a menu for changing your skin so you just spam 1 button to cycle through everything you have unlocked. Building mechanics are very basic and it's hard to see where your wires/pipes are due to all the grass. Combat is also too basic and consists of holding down the mouse buttons, no need to dodge attacks etc. It's described as a "hack & slash action rpg" on the store page but the combat is as basic as it comes. Most your playtime is just standing around waiting on timers e.g. researching new items, waiting for upgrades, waiting for enemy waves to spawn, waiting to generate enough resources. There's nothing to do. Voice acting sounds like it was AI generated and the story isn't interesting enough to offset the crappy gameplay. If you want to wait around and watch timers get this. If you want a game to play, buy V Rising instead.
[b]게임 적합성 평가 보고서[/b] 제 356 호 ▶가격 [5.6/10] (이 게임은 얼마나 값어치는 하는가?) 32,000원 (일단 DLC는 필수로 살 필요 없어서 가격에서 제외) ▶장단점 [15/30] (내가 게임을 통해 얻을 수 있는게 무엇인가?) ▷장점 - 조작이 딱히 불편하다 싶은 건 없음. - 창작마당 지원함. - 디펜스인데 멀티되고 뱀서처럼 하면 되니깐 나름 재미는 있음 (난 디펜스 게임 좋아함). - 핫키 커스터마이징 가능. 근데 마우스 위주로 조작해도 할만함. ▷단점 - 기본 게임 룰 없으면 무조건 하다가 막힘. 싱글로 좀 연습하다가 실전 멀티로 넘어가는걸 추천함. - 은근히 발적화 심함. 개체수 많아지면 적들이 본진이 아닌 프레임를 조지기 때문에 주의해야 함. - 창작마당 모드 설치 시 메인화면에서 렉걸림. 이 부분이 나름 신선한 똥겜. - 고이지 않아서 그럴지도 모르겠는데 서바이벌 모드는 무조건 정신없이 빠르게 플레이 해야해서 그런지 불쾌함. 차라리 캠페인 모드로 천천히 즐기면 재밌음. ▶신선도 [18/20] (돚거질을 한 비도덕적 게임이 아닌가?) - 스타? 뱀서? 팩토리오? 비슷해 보이긴 한데 해보면 다름. ▶개발사의 품위 [20/20] (개발사가 분조장에 유저와 기싸움을 즐기는가? 혹은 음흉한 일을 저질렀는가?) ▷유저와의 소통 - 딱히 문제는 없는 듯. ▷개발사의 잡음 - 없다. ▶평가자의 취향 [15/20] 그냥 친구가 살라고 하길래 같이 사서 했는데 은근 시간이 녹아 내리더라. 종합점수 [h3]73.6[/h3] 취향 맞으면 구매 해도 괜찮음.
这游戏前中期杀怪、采集资源、建家玩起来非常的上头和爽,恨不得一天能玩多久就玩多久,但是中后期因为重复繁琐很快就腻了不想玩了 给差评是因为游戏某些设定太过反直觉反人类非常出戏 1.都殖民外星球了居然连大石头都没法铲除?只能看着这些破石头却没法拆了建建筑 2.最怀念x变体飞机的一集,前作的飞机可以在天上随便飞只有高楼大厦能挡路,而本作的机甲各种被石头挡、被建筑挡、被植物挡、被怪物挡,真的能烦死 3.招笑的地球人科技,都能殖民外星球了,对于地震、陨石、龙卷风之类的天灾居然没有任何反制手段?天灾一来你就只能像无能的丈夫一样干看着它狠狠中出你的基地却没有任何办法解决 4.设计师临时变卦,我用轨道扫描仪扫了一个威胁度只有两格的超低威胁图,结果一进去威胁度被强行拉到一半变中威胁图还会刷进攻并且随着时间逐渐上强度了?不是,设计师你什么意思啊?就这么看不惯玩家在低威胁图爽收资源一定要玩家重复主基地就玩过的探图>建家>布防这三件套是吧?主基地这么玩已经够麻烦的了,分基地让玩家轻松点不行? 5.更招笑的地球人科技,游戏里主角开得地球尖端科技造就的机甲,结果还没有随处可见的未开化的外星土著生物的血肉之躯抗揍?还有个难绷的是,蜗牛一个软体动物居然能把壳扔得比地球人的炮塔射程还远真给我气笑了,更让我气笑的是,随处可见的土著都能无cd瞬移、遁地了,地球人的机甲还要研究才能瞬移,而且还有5秒cd,地球人就这水平我看也别殖民了 6.优秀的自然敌我识别机制,游戏里的绿沼池,你进去就受强酸伤害,而没有任何酸抗的黑泥怪就能无视,酸平原的酵母菌会挡你的路还有强酸伤害,但是200%弱酸的三腿岩怪就不会被酵母菌挡路和伤害,酸平原的地雷也是只有玩家会触发。我算是看明白了,这哪是什么殖民开拓其他星球啊,这完全就是个楚门的世界,其实主角一直在摄影棚里拍电影呢,只不过演员实力不行各种穿帮罢了 7.离谱的外星土著,这星球的生物特别邪门,明明物种都不同居然都够联合起来冲击防御阵地,而且不管死多少都会接着死亡冲锋,别逗我发笑了bro,真当食物链不存在了是吧,这些物种整天聚在一起的还各种特异能力的不会互相抢地盘or捕食?不捕食的话它们吃什么?(外星土著:是啊,吃什么)。然后还没完,游戏中后期其他生态的物种也会跑到热带雨林的主基地来进攻,bro又双叒叕给我气笑了,什么叫自己的风水宝地都不要了也要千里奔袭帮其他物种干我?这是未开化的物种能干出来的事?设计师小的时候做梦梦见北极熊离开北极老家跑去非洲跟黑鬼血战,梦醒了后一直以为是真的所以长大后做进游戏里给人看笑话。穿帮镜头+1 8.傻逼科技树,不仅又臭又长,下载地球的科技居然需要大量消耗碳、铁、钴、钯、铀、钛,那玩家下载你游戏你怎么不让玩家也去搞一堆碳、铁、钴、钯、铀、钛消耗掉呢?不过考虑到本来就是个楚门的世界了,就当做是又一个穿帮镜头吧 9.逆天欧米茄生物,各种招雷、招陨石、招龙卷风、招岩石墙堵路,欧米茄蜗牛甚至能和重炮比射程?!重炮甚至要配合雷达才能和它对轰,太魔幻了,你说这些生物是西游记里的妖怪我都信。这制作组也真是神了,同时缝合楚门的世界、玄幻、科幻、魔幻,究极缝合怪了属于是 最后总结:想玩的话可以买,但别买dlc,因为游戏在最初一二十个小时的爽玩和上头之后,很快就会变成枯燥繁琐的重复工作,我连dlc都没进,仅仅是主线就已经给我整乏力了
I've seen the comparisons, Helldivers, TD and Factorio and they're apt - it's an amalgam of the concepts of those loops mashed into one. Sound's like a win right? However, it's also kind of dull, repetitive and boring. Long research waits, muddy combat dulled by lackluster performance. Audio, both sfx and voice performances that fail to impress - verging on feeling like it's AI (if it's not outright). Feedback is sometimes difficult to ascertain, making it easy to make missteps because you're not completely aware of what's happening. Control is clunky and unsatisfying, ammo counts on some weapons are pitifully low tor force a reload and rearm mechanic. There's lots of of shiny graphics, loot drops etc. though! The game itself is reasonably priced, but to paywall endgame content and fleshing out an already limited loop of a game behind so much DLC is kind of disappointing. On top of the fact that if you thought you were going to coop this and your friend started a session with the DLC enabled, if you don't have it you're forking it over to play or stuck out of the "fun." I was already on the fence seeing this was an ARPG as this genre is plagued with hack'n'slash repetition and clones, so the addition of new loops to a different genre than usual seemed interesting. It's a shame it didn't pan out. On the surface non-promotional price tag seems like it might be worthwhile, but my game budget is tight these days and requiring DLC on top of a painfully average game with a unique concept unfortunately doesn't quite hit the mark.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $21.1M | 16.1K | 80% | $39.99 | |
| $21.1M | 12.8K | 51% | $69.99 | |
| $21M | 31K | 76% | $24.99 | |
| $21.2M | 22.4K | 77% | $29.99 | |
| $20.9M | 13.6K | 91% | $59.99 | |
| $21.3M | 28.7K | 88% | $29.99 |