
The Riftbreaker is a solo or Co-op base-building, survival game with Action-RPG elements for up to 4 players. Hack & slash countless hordes of enemies. Build up your base, craft powerful weapons and research new inventions to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Aug 24 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your task is to construct a two-way rift back to Earth. It is a very complex invention and requires enormous amounts of energy. Simple solar collectors and a few tons of steel will not be enough. You will need to build up a complex chain of mines, refineries, powerplants and research facilities to complete this mission.
Your presence on this planet will not go unnoticed. As you build up your industry and disrupt the natural order, the world will start seeing you as a threat. Build up your defenses. Construct walls, barriers and defense towers as the attacks get stronger with every passing day. You will face thousands of hostile creatures trying to eliminate your presence.
Galatea 37 is an unknown planet in the Sycorax belt of the Milky Way galaxy. Long distance surveys detected that it is inhabitable and perfect for colonization. The planet is full of rare minerals and substances that can be found in various locations around the globe. Varied biomes can surprise you with unknown fauna and flora as well as harsh weather conditions. Construct local outposts in resource-rich locations that will transport the required resources using rift technology.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.
Take on an epic journey across all the different biomes of Galatea 37. You will establish multiple persistent bases across the globe that will fuel your economy. Research alien substances and lifeforms, as well as fight hordes of alien creatures, clearly not happy with your interference in the natural order of the planet. The campaign spans multiple hours and offers a remarkable degree of freedom in a super detailed, procedurally generated world. You can decide on the order of your priorities and what technologies you want to use. You’re the only human there, after all.
Your mission is to survive a set amount of time, fighting off increasingly difficult waves of enemy creatures. Each mission in the game is randomized, offering nearly endless replayability.
The Riftbreaker can be played solo or together in a group of up to 4 friends in Online Co-Op. Every game mode and each mission was specifically balanced to be enjoyed in single or multiplayer mode. The game includes a built-in server browser and a dedicated server mode. It can be played online or through a local LAN connection, entirely offline.
If intense fight for survival is not your thing either, then try out the Sandbox mode, where we give you control over the entire game – including resources, enemy spawns, and weather conditions.
The Riftbreaker’s gameplay can be customized to fit your playstyle. You can change the frequency of enemy attacks as well as their strength and numbers, resource abundance, weather events, enemy damage, and tons of other settings. There are also multiple difficulty presets to suit the needs of both hardcore strategy players as well as those that want a laid-back base-building experience.
The Riftbreaker’s development is continuously fueled by its welcoming community. The game has received years of support after its original release and is continuously expanded thanks to community suggestions and direct contributions. The game has a very open content structure and comes with a built-in set of modding tools, dedicated Steam Workshop integration, and a Mod Manager.
If you've read everything and arrived all the way down here, then you might be interested in helping us shape the game. Please come and talk to us on the forums, our official Discord server or through any other of our social media. We'll be sharing inside info about our development progress, and we'd love to hear your feedback. Please come and help us make Riftbreaker the game You want to play!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.9Kreviews | 90% | — | $21.1M |
| $29.99 | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
excelente juego para tu base y defenderla
This game has some sort of USB port conflict or something, it keeps disconnect/reconnect the keyboard, or having a stick key which makes the mech walk toward one direction.
Juillet 2026 : je viens de découvrir une Masterclass ! - Vous avez aimé Supreme commander ou Total annihilation pour l'aspect construction de bases ? - Vous avez adoré Space Marine 2, Starship Troopers et Pacific Rim pour l'ambiance barrée et les bestioles Badass ? - Vous recherchez un jeu solo / coop, qui combine Action, Stratégie, Gestion, Tower défense et une pincée RPG futuriste, sans se prendre les pattes dans un melting-pot hasardeux ? --- Alors, arrêtez de lire mes commentaires de merde et achetez ce jeu ! UNE PEPITE comme je n'en avais plus vu depuis longtemps ! Un début un peu laborieux avec une courbe d'apprentissage énorme : mais si vous passer la première heure de jeu, que vous faires sagement le tuto et que vous configurez vos touches correctement, vous ne pourrez plus le lâcher, aussi bien en solo qu'en multi !
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 1.2Kratings |
| 90% |
| — |
| not modelled |
| $9.89−67% | 255ratings | 84% | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
推荐,开发者非常用心,更新也勤快。
SOLID
Excellent game. I had been looking for something like this for awhile. It lets me do direct fighting when I want to and tower defense when I get to wanting to do that. Its perfectly balanced and have had no bugs at all. Very stable. Highly recommend.
[b]Total Annihilation Tower Defense Hybrid[/b] - Playtime: 67 hours (Normal + Easy campaign completed, 35 hours each) + 48 hours (Easy, all but final sequence) - Played: 2022, 2023, 2026 [b]Intro[/b] In Riftbreaker you control a big, powerful robot that is a deadly fighting machine as well as a builder. You build bases with power plants, mines, walls and towers. It's basically a defense-only version of Total Annihilation in which you fight randomly spawning enemies instead of an enemy base. Also you can freely move between different maps and build bases on each of them. [b]The Good[/b] - It looks great and ran surprisingly decent on my ancient RX560. - Lots of different buildings, weapons and upgrades to try out. - Decent variety in enemies and environments. - Building ridiculous defenses was always the best part of Total Anni. - No builder units, buildings construct themselves (huge improvement over TA). - It's fun to determine when and how you're gonna build a base. - You can freely teleport with cheap, unpowered telepads. - Sprint/jump/stealth options. - Enough random events to keep things interesting. - Lots of research options to keep you busy. - Killing huge hordes of enemies is fun. Minigun goes brrrrrt. [b]The Bad[/b] - Annoying Geiger counter sound near uranium on one map. - There are too many resources required for upgrades. - I didn't even bother with the "build a huge pipeline" map. No tnx. - Scanning seems to be pretty useless. - Enemy resistances/weaknesses are kinda irrelevant because you have to look them up. - Sometimes you have to wait quite a while for resources to gather. - Resource management takes a bit too much time for my liking. - I could have done without the whole "biomines" thing. - The game doesn't make it clear you can store plasma in liquid tanks, which is essential at the end. - After playing on the volcano map your defenses on the HQ map get roflstomped by new enemies with physical damage immunity. Really could've used a warning those would magically show up now. [b]The Ugly[/b] Build heavy artillery is a chore. You need pumps for sludge, water refineries for water, plasma plants for plasma then converters for supercharged plasma. It's not even that powerful so i only bothered with it for the final battle. [b]The Truly Awful[/b] At the end of the campaign you can choose to remain on Galatea 37. This used to be an alternative end, now it's extended into an insane grind that takes almost as much time as the normal campaign. I quit at the very end, because the final sequence requires a ridiculous amount of a certain rare resource. [b]Conclusion[/b] Riftbreaker is a game for people who would build extensive defenses in RTS games like C&C and TA. It's sort of a middle ground between RTS and Tower Defense. I quite enjoyed it, but if you don't enjoy obliterating hordes of aliens with automated guns and flamers/miniguns/grenade launchers/mines this game isn't for you.
制作组太良心了 呜呜太感动了 更新了五年
クソゲーではないんだけど、無味無臭な感じのリアルタイム・タワーディフェンス。 この手のゲームは、They Are Billionsだけやっておけばええやろ・・・
玩的挺爽的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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