
A dark action RPG rooted in Korean mythology, with brutal, fast combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Since its launch, Project Cloud Games have been working round the clock to improve the game, with the current focus fully on fixing technical issues and performance. We have already released 17 patches, but we are not stopping there. The next patch is being worked on. You have our time, dedication, determination, and word that we will continue to do everything in our power to be worthy of your support.
Created by a small and passionate core team of a dozen people, Project Cloud Games has created a fresh new take on combat, with a heavy emphasis on balancing action and vulnerability, their unique, dark, and gritty spin on classic Korean stories has been in the making for six years.
Transformed into an apocalyptic wasteland by the destruction of the great relic, the once-prosperous realm of Arsilthus lies in ruins. Set in a dark and haunting atmosphere enriched by the tapestry of Korean folklore and ancient mythology,
it falls upon you to mend this shattered land and honour the memories of those who came before you.
The Relic approaches combat differently - delivering freedom in attack, intensity in survival. Unleash an unstoppable onslaught with attacks that cost zero resources, allowing you to strike continuously with relentless creativity and consistency. Your stamina gauge is reserved strictly for high-stakes defence like dodging and blocking, while high-power magic operates on cooldowns and a dedicated meter. Attack without limits, defend with absolute precision.
Traverse a vast, interconnected realm filled with forgotten ruins, hidden dungeons, and atmospheric landscapes. The world of Arsilthus rewards curious Guardians who venture off the beaten path with ancient artifacts, secret encounters, and pieces of lost lore buried deep within its ruined regions.
Step into battle against up to 80 mythic encounters - each a dark, standalone folktale brought to life, bound to a tragic lore that can only be laid to rest through ultimate victory. Adapt or perish: no two legends fight alike, and a strategy that slays one nightmare offers no guarantee of surviving the next.
Command five distinct weapon masteries: Sword & Shield, Battle Staff, Daggers, Two-Handed Weapons, or the Longsword. Without a single duplicate weapon to be found - every single item is a bespoke, one-of-a-kind creation with its own tragic history. Discovering a new blade means uncovering a piece of the world's past, transforming your arsenal into a personal collection of living legends.
Forge a deeper bond with your chosen armoury through specialised skill trees powered by relic energy. Channel forgotten power into game-changing passives alongside awe-striking, visually spectacular ultimate abilities.
Forget traditional levelling - your power is forged entirely through the gear and Relics you discover. Collecting and equipping relics is as much about augmenting your character as it is about uncovering the world's past. With over 70 unique passive effects scattered that alter combat tempo and skill, the relic system encourages you to experiment endlessly. Freely swap game-changing passives, manipulate attack tempos, and tailor your build on the fly - giving you complete freedom to adapt.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 222reviews | 47% | — | $194K |
| $49.99 | 831ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 221 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It has potential
I'm aware of the issues surrounding this game; but, I'm recommending it because I'm having fun, and that's the point of gaming. Graphics come off dated, and there is a little bit of jank to be sure, but again, I'm having fun with the combat and exploring. My gripes: Lack of graphic settings Can't turn off Screen shake. The dialogue is way too generic (AI possibly) Audio is a little off directionally at times This game should have been $40
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 221 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich wusste auf was ich mich vor dem Kauf einlasse, hatte im Vorfeld einige Videos u.a. einen 50 Std. Youtube Marathon gesehen, ;)) wollte mir aber selbst ein Bild machen...... ..und das Bild hat sich (beim aktiven Spielen) tatsächlich ins positive gewandelt. "The Relic" hat etwas, was ich in der heutigen (Gaming) Zeit schmerzlich vermisse - eine eigene Idendität und Atmosphäre, aber diese ist schwer näher zu bringen bzw. zu erklären, denn es gibt sowohl unentschuldbare Baustellen, als auch Bereiche die herausragend gut gelungen sind. Kein Witz....schaut euch z.B mal die Gegner-Animationen in Nioh2 an und vergleicht das mit "Relic" - es gibt einen klaren (nicht eindeutigen) Sieger ;)) Wer sich davon selbst ein Bild machen will, sollte das aber auf KEINEN Fall für 50€ tun - denn hier sind wir im "Vollverar***gsbereich". Für max. 30€ kann der Soulslike-Fan zuschlagen, denn es wird großzügig gepatcht. Bin mit Patch 1.04 eingestiegen und hatte keine nennenswerten Performance-Probleme mehr. Mit dem Folge-Update ist auch das Bild "klarer" geworden bzw. da haben sie anscheinend endlich den "Upscaler" in den Griff bekommen. Da muß aber noch mehr kommen *WESENTLICH MEHR*
2026년에 나온 게임이 DQHD 모니터 5120X1440 해상도를 옵션에서 설정 하지 못하는 미친 게임을 다 보네요 2560 해상도로 게임해도 그래픽 개 박살 나 있던데 그래픽 설정이라고는 DLSS 하나 뿐이고 패치를 14번 하는동안 기다렸다가 게임 실행했건만 아직도 키 설정 못하고 메뉴에서 마우스도 못 쓰고 두번 다시 실행 할 이유가 안보이는 게임.
Отличная игра!
My progress so far in the game is that I've defeated 30 bosses and I'm currently in the second area Hillsbrad! People aren't giving this game a fair go, it gets better and better as you progress and bosses become more interesting and challenging! What I really like: - The boss fights are all unique, with every boss being different in their own way, some are quite easy and can be defeated first or second try, while others are very challenging (for example the Vermion boss) and can take quite a few goes to defeat. - The fighting can be in quite a small area sometimes and these fights are often the most challenging (for example, Erman the ghost) as they involve alot of parrying and dodging. Also, you have to reset and change wepons and skills sometimes to be able beat certain bosses. For example, some are easier to defeat with the shield and sword and some are easier with battle staff as it does powerful ranged attacks. But this is good because you learn to try different skills and weapons abilities. Also, resetting skills is very easy, all you need is the relic from the shop. - I like that some bosses surprise attack you, like the Butcher or the ghost Witch in Hillsbrad, these ones made me jump! - There are secret areas where you find some really cool weapons and armour or you can also get wepons/armour from defeating bosses. Some of the armour sets look awesome, current favourite is Hillsbrad's unyielding oath and the one who could not judge armour is also dope! What i don't like: - The open areas get a bit same same after a while, running around opening chests, picking up gold or relics and fighting the same kind of enemies in the open areas gets a bit boring. But once you find a new boss it becomes fun again and there are so many bosses! - I've encountered a few glitches where i fell through the ground - Sometimes you get stuck or pinned against a brick or object on the ground when fighting a boss which can be frustrating and hard to see with the camera angles. But this rarely happens. - Enemies sometimes respawn randomly when you go up and down a lift or enter a cave but other times they don't respawn, it's a bit random sometimes. This isn't a big deal though! - I wish there were more unique-looking areas with their own weather patterns, like the caves and dungeons, these places can look really cool. Need more variety of these places! - Need better graphics settings to adjsut graphics. But it runs mostly fine on my old Area 51 laptop with RTX 2060 and 16G of RAM so no complaints. Sometimes drop frames but not often! But overall this games has a lot of potential and I'm looking forward to defeating more bosses!
une honte absolue
Bon jeu, il y a quelques soucis asser déségraéble avec la caméra mais rien de bien grave
고칠거산더미(특히 너무안좋은 그래픽) 액션알피지인데 쉬운소울같은느낌이라 탐험하고있긴한데 꼭 먹어야될 중요한 아이템은 맵에 표시나 마커할수있게 해줬으면... 며칠안하면 진짜 다까먹을거같은 불편함이있네요
[h1]I really wanted to like this damn game...[/h1] I'd waited a few years for it because it looked like it was going to be super good. [b]Unfortunately[/b], an RPG can't live on promising combat and visuals alone. ([i]Especially when they aren't exactly stellar in the first place..[/i]) The game is just boring. Flat out mind numbingly lackluster dialogue, of which there is an absurd amount more than there should be in the first place, and somehow it all still says nothing and tells what amounts to no real narrative at all! On top of that, it's just too easy. I stuck around 'til I killed the first boss, and literally I flew straight through so breathlessly that I'm just entirely nonengaged now. It sucks... Maybe one day they'll make it good, but they absolutely should have kept this one cooking longer... And hired a good team of writers. [b]Oh yeah[/b], and [u]real[/u] English voice actors. It literally sounds like they just used Ai voice models to read out the English translations of the original Korean(?) it was written so very poorly in...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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