
A dark action RPG rooted in Korean mythology, with brutal, fast combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 26 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Since its launch, Project Cloud Games have been working round the clock to improve the game, with the current focus fully on fixing technical issues and performance. We have already released 17 patches, but we are not stopping there. The next patch is being worked on. You have our time, dedication, determination, and word that we will continue to do everything in our power to be worthy of your support.
Created by a small and passionate core team of a dozen people, Project Cloud Games has created a fresh new take on combat, with a heavy emphasis on balancing action and vulnerability, their unique, dark, and gritty spin on classic Korean stories has been in the making for six years.
Transformed into an apocalyptic wasteland by the destruction of the great relic, the once-prosperous realm of Arsilthus lies in ruins. Set in a dark and haunting atmosphere enriched by the tapestry of Korean folklore and ancient mythology,
it falls upon you to mend this shattered land and honour the memories of those who came before you.
The Relic approaches combat differently - delivering freedom in attack, intensity in survival. Unleash an unstoppable onslaught with attacks that cost zero resources, allowing you to strike continuously with relentless creativity and consistency. Your stamina gauge is reserved strictly for high-stakes defence like dodging and blocking, while high-power magic operates on cooldowns and a dedicated meter. Attack without limits, defend with absolute precision.
Traverse a vast, interconnected realm filled with forgotten ruins, hidden dungeons, and atmospheric landscapes. The world of Arsilthus rewards curious Guardians who venture off the beaten path with ancient artifacts, secret encounters, and pieces of lost lore buried deep within its ruined regions.
Step into battle against up to 80 mythic encounters - each a dark, standalone folktale brought to life, bound to a tragic lore that can only be laid to rest through ultimate victory. Adapt or perish: no two legends fight alike, and a strategy that slays one nightmare offers no guarantee of surviving the next.
Command five distinct weapon masteries: Sword & Shield, Battle Staff, Daggers, Two-Handed Weapons, or the Longsword. Without a single duplicate weapon to be found - every single item is a bespoke, one-of-a-kind creation with its own tragic history. Discovering a new blade means uncovering a piece of the world's past, transforming your arsenal into a personal collection of living legends.
Forge a deeper bond with your chosen armoury through specialised skill trees powered by relic energy. Channel forgotten power into game-changing passives alongside awe-striking, visually spectacular ultimate abilities.
Forget traditional levelling - your power is forged entirely through the gear and Relics you discover. Collecting and equipping relics is as much about augmenting your character as it is about uncovering the world's past. With over 70 unique passive effects scattered that alter combat tempo and skill, the relic system encourages you to experiment endlessly. Freely swap game-changing passives, manipulate attack tempos, and tailor your build on the fly - giving you complete freedom to adapt.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 222reviews | 47% | — | $194K |
| $49.99 | 831ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 221 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整个游戏体验了《傲慢与偏见》 1.就不谈其他国家地区的做的魂游,就韩国本土自己的出品 先后有剑星 匹诺曹 不能说非常优秀但已经达到中上水平。本款游戏是一点都不会借鉴别人优秀的经验。等于制作人 设计师 就是做了一推垃圾强迫你必须跟随他的思维去进行游玩。给玩家的态度就是我行我素,我就是这样 看不惯别玩了。 2.优化问题 画质真的是差的离谱 以至于一打开以为自己在玩2010年的游戏 画质无法调节 亮度无法调节 Boss一旦有什么惊天动地的特效大招 画面就等着掉帧 卡死 深度怀疑作者 设计师们就是想告诉玩家 “看我做的BOSS战多么棒” 3.建议不要用手柄去游玩,手柄的震动功能是无法在游戏内进行关闭或者调节。甚至给你手柄震动功能 进行了超频处理 一般游戏默认10 它至少是20 一旦角色死亡 把手柄往桌子一放 知道的我在打游戏 不知道的以为我打开了什么成人用品如此大的震动效果,到底是意义何在 而且战斗所有的震动反馈全部来源于boss的技能与打击还是那句“看我做的BOSS战多么棒” 4.小怪严重套皮 小怪物全地图复制黏贴 令我发现原来做10只小怪就可以做出一款游戏卖钱啦 如果这样直接boss连招游戏算了 而且你打小怪是没有任何收益的 所有的升级经验以及关键道具 只能探索地图以及打boss 所有的小怪单纯用来恶心玩家 总结:玩过意大利魂游吃屎神曲啦啦啦啦啦啦之后我感觉没有比他更奇葩的魂游 没想到2026一款新游戏体验到了
The game is overall enjoyable. Feels like an early playstation2 hack n slash game. But it looks like it too... It's amosphere is catchy, you go in, everything on a village is on fire cause of some bandits. It catches your attention for a moment. If you're into that vibe. some things for the devs: You guys NEED to insert advanced graphics options. On a gtx570ti the game just looks like an emulated ps2 game with resolution stretch only and no fixes. Controls are pretty solid though... no major issues. Fights are enjoyable. But the camera is absolutely terrible on some smaller scenarios. Sounds and music are ok. Kind of generic and music loops a lot, but well chosen and gets you in the mood. Missing some combat music, though. Wouldn't recommend this game in this state, maybe after some more patches. keep it up and it'll be an awesome game
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 221 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整体还行,细节方面再多出点补丁优化下吧
Au début jeu un peu chiant ou on ne fait que courir mais après finalement je m amuse bien et c est l essentiel, du fun dans un jeu enfin ! avec tous ces jeux idiots qui sortent aujourd'hui. Un jeu simple, efficace qui me propose ce a quoi j'aime jouer. Je l ai eut a 30 euros, 50 euros c'est un peut cher pour ce qu'il propose.
Lo he dejado de jugar por que hay cosas incomodas. Como objetos pequeños que no dejan que el personaje avance o que la transición de pasar de atacar a bloquear es lenta. Otra cosas que si bien no es impedimento para jugar pero se ve raro, es la velocidad del movimiento al caminar. Espero solucionen los bugs con futuras actualizaciones.
ne vaut même pas le prix de l électricité pour le dl,moche les combats sont nul, un souls ou la mort n est pas punitive?c est vraiment un souls?ne l achetez pas ou alors vraiment pas chere
아아...익숙한 똥맛이야
Sehr geiles Spiel verstehe die negativen Rezessionen nicht ^^
i liked the gameplay + the price is good
Ich hab es ein paar Stunden angespielt : Frame Drops, wenn man neues Gebiet betritt . Im Kampf kommen dann auch noch Verzögerungen , die Welt ist absolut dunkel , bei Nacht sieht man kaum was . Auto Speicherung funktioniert auch nicht wirklich . Dazu Grafik Bugs , die Namen der Bosse hätte man sich auch mal mühe geben können . Boss KI teilweise Dumm , hab ein paar gemacht , dann machen die auch immer die selbe Attacke finde ich . Dafür das dies Spiel Dark Souls ähneln soll , ist es noch weit entfernt . Und wenn man Farmen will , wann Respawnen die normalen Gegner ??? Zum jetzigen technischen Zustand nicht zu empfehlen , und auf der Playstation ist auch eine Katastrophe , nur mal angemerkt . Es müssen weiter Verbesserungen her , und zwar anständige !! Wer es sich kauft , muss mit den aktuellen Zustand leben wie ich :(
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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