
The Outer Worlds 2 is the sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!
As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions—your strengths, your flaws, your crew, and the factions you choose to trust.
The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!
Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own—whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!
Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.
High Fidelity Graphics
Explore Arcadia with stunning visual detail. The Outer Worlds 2 supports true 4K resolution on compatible devices and unlocked framerates on PC, delivering smooth performance across sprawling alien landscapes, neon-lit cities, and fractured space environments.
Ray Tracing
Ray tracing adds depth and realism across Arcadia. From glowing rift anomalies to the reflections of neon signs on rain-soaked streets, advanced lighting, shadows, and reflections create a more dynamic and immersive experience.
DLSS, FSR, and XeSS Support
Play with optimized performance across the board. The Outer Worlds 2 supports NVIDIA DLSS, AMD FSR, and Intel XeSS upscaling, ensuring sharp visuals and higher frame rates no matter your GPU.
HDR
Step into Arcadia with high dynamic range support. HDR enhances contrast and color depth across compatible displays, making every neon light, alien sky, and weapon blast more vivid and lifelike.
Ultra-wide Support
See more of Arcadia with ultra-wide 21:9 display support. From massive corporate facilities to the vastness of space, a wider field of view delivers a more cinematic perspective on the colony’s fractured future.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 8.9Kreviews | 74% | — | $18.2M |
| $69.99 | 6.2Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Constantly being reminded that you can’t do something because you don’t have the right skill was frustrating for me. All the exploration I did felt like a waste of time. Oh, there’s something here, but you don’t have the required skill or your skill level isn’t high enough. I understand that some players will enjoy this system, but there is little warning about how it works until it feels too late. The intro was fun because its exploration felt similar to other games I love, and every skill check was only level one. Later, you can be trained in the right skill and still fail because you are one point short. So what are you supposed to do? Save scum your training points to accomplish things? You can spread your points too widely, but you have no way of knowing that until it is too late. Every skill decides whether you can do something, so it feels like you need all of them, except the game won’t let you have them all. There should at least be a chance of succeeding instead of a hard failure because you are short. I think the writing and the characters I’ve seen are great, but once you get into the game, you encounter red box after red box showing what you could have done but you can't. Red. Red. Red. Red signals anger, and that isn’t fun. I understand what the game is trying to do, but it is clearly not for me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $99.99 |
| 4.4Kratings |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 901 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Play the original. This is an unoptimized mess.
This really is a good game. I was most impressed with how rich the text and audio is. How well written, it really is. The story has a little bit of a New Vegas REVENGE style but with a new twist. I was pleasantly surprised.
Pros: - Great audio designs. The music in the intro, the gun sounds, and Voice Actor deliveries. Fantastic. - Occasionally pretty views, usually in darker areas with lights if Ray-Tracing is on. - So many customization potentials with skill trees and weapons. Cons: - Ugly main ship design. I really thought that was an expandable ship to blow up at the start, but... - Unrelatable armor and environment design. They're unique, I think? Not sure what I'm supposed to feel when I see them, they're odd. Have lots of details, but just looks noisy and not pragmatic. - Environment has a lot of cliffs to separate areas, good idea for gameplays. But map doesn't show those cliffs. It has the elevation lines, but not accurate. You just have to walk along the walls and hope it doesn't end up in a dead-end because you'll have to backtrack a long time where nothing new happens. - Dialogues. Words. So many. It's amazing both the VAs and Writers kept up with the quantity consistently. Would have been a pro. But the story they tell has not much feelings, especially with the factions, just info-dumping extreme obnoxious cultural stigmas of either corporate or religions, which has some sense of humor in it, but too perpetual, no relatability from the start, and has no emotional human dramas to build one. Their introductions often involve mission givers that drops you so many names that don't mean anything yet. And by the time you got to know someone and gotten involved, they're no longer relevant. Missing out context by skipping dialogues or notes has no consequences either. I just spam skips and choose whichever that required notes or items for the best results. Consequences may happen, or at least I thought, if you choose one side over another for the same territory. But now that I think of it... no, the result was the same. Just some minor reputation bar difference and conditions of some buildings that I'll never see again. - Walking. Again, so many. No land-vehicle that I've seen. Not-helpful map. I'm encouraged to fast-travel once I went somewhere because there's nothing much between those anyway. - Combat or looting is rare between those talking and walking. Considering gun diversity, the numerous "break-in" options, and the "feel" potentials, there aren't that many portion of the game to use them. - And the loots aren't that meaningful anyway. And weapons feel weak. - Companion damage outputs are even worse, much worse. - Dumb NPCs. The usual forgetful stealth AIs, running out of cover to get to you, and constantly in each other's way. - Companions, again, are worse because they stick too close around you rather than utilizing the environment tactically. They obstruct your line of fire very often, shoot each other's backs, and sometimes wall you in while you're dodging mid-combat in an open ground. It killed their supposed combat-experienced characters for me. With the skill trees and weapon diversity, I'd have like this a lot more if it was a rogue-like looter shooter with chests to hack at. Those feel like they're being wasted in this particular environment. There are some charms in it which might be for some people. And definitely a lot of work put into this. But didn't work out for me.
Very difficult to get the game to load; too many patched are probably conflicting with each other
I love this game. I'm not sure why it always seems to be young males who view themselves as the ultimate authorities on gaming. I'm not even sure why gaming studios continue to produce assembly line products that cater to this audience. Maybe the studios just want to cater to the plethora of male YouTubers who attempt to sound like "experts", who really, really loved a particular game back when they were 15, and demand that every game hence be an advanced replica of that game. Just watched the summer showcase, I think that's what it's called. More "exciting previews" of ahem, "groundbreaking" NEW GAMES!! So what do I see? Dragons, lot's of dragons and swords, oh yes, and monsters. lot's of summersaults, and then the battle games, they're all interchangeable. lot's of guns, bang, bang, the sound of running, sliding, and again, bang, bang....the characters all on some pivotal mission to save humanity, or something, and only THEY can save it. More running, more shooting, or whatever. I don't know, but it seems that every year developers churn out games that always follow the same predictable themes and formula, and I think it's boring. So what does any of this have to do with The Outer Worlds 2? Well, nothing, and everything. This game is fun, at least I find it fun. I play games to have fun, not to impress my friends with my incredible gaming prowess, and not to collect achievements. I'm enjoying the main questline, I always appreciate the humor and hints of sarcasm I encounter in Obsidian games. I've heard criticism about the companions, I think they're fine. I'm thoroughly enjoying Outer Worlds 2 for what it is, not something some guy on YouTube thinks it should be. The negative: Not a fan of their choice of neon colors everywhere....I'm sure that some focus group somewhere excitedly exclaimed " oooooh NEON, that's great!" and from then on the word went forth, that NEON was the way to go. Not a fan of their female characters appearances either. Obsidian, do you actually hate us women? I'm not wanting us depicted with those absurd balloon boobs that you see in some games, but some of those faces...who decided that women had to appear unattractive to be taken seriously as characters? and what's up with the hips and thighs?? They looks like they're half HORSE. But that aside, I find this fun, and on story mode, relaxing. Sure sometimes shooting things is fun, but I'll take an interesting story or plot line over endless shooting, any day. I recommend this game for anyone who doesn't need to dissect every aspect of a game in order to enjoy it. Will the self important young males be offended by my positive review? Of course they will. Do I care? Not at all.
i have been enjoying this game as much as the first, its everything i could have hoped for in a sequel to one of my favorite games of all time! Its just as sarcastic, the graphics just as great, the worlds just as interesting! The story line is captivating and ties in without it just being another rehash of the same thing as the first game.
Великолепная RPG с интересным сюжетом, шикарными диалогами и вариативностью. Не очень выглядит природа на первой планете, но это точно не может испортить впечатление от этой великолепной игры
Every single time I open the game it takes 20 minutes to set up the shaders.
Amazing Game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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