
The Moment of Silence is a classic point-and-click 3rd person adventure game set in New York City in 2044. Players step into the role of Peter Wright, an advertising executive currently heading up the Government's 'Freedom of Speech' campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 116reviews | 66% | — | $31K |
| $14.99 | 150ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a nice game with a riveting story, sure, but just remember: Somewhere out there exists a game designer who thought to themselves, "Hey, lets put the guy's apartment on the 23rd floor and allow players the pleasure of waiting for the elevator! Jolly good fun idea, that!"
Whow!!! Ein richtiges old school Point and click adventure das einen wirklich richtig fordert. Obwohl ich das original Spiel noch in meinem Besitz habe aber auf Win10 nicht mehr zum laufen bekommen habe war es toll dies Spiel bei Steam noch mal spielen zu können. Vielfach wird ja bemängelt das es sehr oft nicht sofort ersichtlich ist was man als nächstest tun muss und auch ich, obwohl vor vielen Jahren schon mal gespielt, musste mir ab und an doch mal wieder einige Tipps in einem walkthrough holen. Für das alter des Spiels ist der Ton immer noch voll up to Date, die Grafik ist natürlich etwas angegraut, aber eigentlich noch immer ganz ok. Also, alle die ihre Gehirnzellen mal wieder richtig strapazieren wollen werden hier bestens bedient. Positiv anzumerken wäre das ich keinerlei abstürze, Bugs oder deadlocks hatte, obwohl ich mit Sicherheit nicht alles vollkommen logisch abgearbeitet habe.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain, Czech, Polish, Russian**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow was für ein geniales Spiel!!! Mein letztes Point&Click-Game liegt schon ein paar Jahrzehnte zurück und ich habe es mega genossen, mich mal wieder durch ein Spiel zu klicken und Rätsel zu lösen. Die Story ist von Anfang an spannend erzählt und es kommt nie Frust auf, da die Rätsel doch recht logisch aufgebaut sind. Selbst die nervigen Laufwege die einige bemängeln haben mich nicht gestört. Kleiner Tipp: mit einem Doppelklick rennt der Protagonist. Das Spiel hat auf jedenfall mal wieder Lust auf andere Point&Click-Spiele gemacht und wird in nächster Zeit nicht das letzte sein das ich zocke. Von mir gibt es eine klare Kaufempfehlung.
no vsync
einmalige Atmosphäre
I played this game because I was curious what the developers of the absolutely absurd Mystery of the Druids went on to make later, and if they improved on the many, [i] many [/i] flaws it had. Unfortunately, this game is as bad if not worse in most ways. I have so many thoughts about this game that I'm not sure how to order them, so I'll list things off as I think of them. Please keep in mind that I played this game on Ubuntu using Proton; I'm not sure if some of the technical aspects I'll go on to list were caused/made worse by this. To begin, basic movement in this game is a Herculean task. The character does not like to move exactly where you click, particularly if you are clicking at the edge of the screen. But, at the same time, this game has multiple camera angles which are switched between automatically whenever you reach the edge of one camera angle, meaning you [i] have to click at the edge of the screen [/i] thoughout the game. The end result is that you'll feel like you're fighting against the controls the entire game. The game audio was quite buggy for me; I would turn down the SFX volume only for it return to full volume upon moving to another room (the slider would still be in the lower position, however). Additionally, the mouseover text for objects in this game was all kinds of screwed up. Missing letters, swapped letters, etc. However, after looking up another playthrough of this game I think this issue was likely caused by playing on Linux with Proton, so I can't fault the game too much for it. The story felt like a rather amateurish attempt at a standard "person takes on the surveillance state near-future dystopia" narrative. No real twists (except for the ones that anyone can see coming from a million miles away, which barely qualify as twists). Definitely not as insane as Mystery of the Druids, which is very much a negative. Awful puzzles. Many words can (and have) been spilled about what makes a good adventure game puzzle. I have no new insight to provide on this front. All I can say is that, whatever makes for a good puzzle, most of the puzzles in this game lack it. There is an absolute abundance of punch-ins used for absolutely nothing. Some items go completely unused. Others get given to you early on, but only used far later. And the puzzle logic itself is oftentimes completely off the wall. I'm not sure how else to describe it. It definitely feels like they had a lot more ideas that ended up on the cutting room floor, but remnants of those ideas remain in the game and distract from what you actually need to do. This brings me to one... "feature" that almost seemed like it was going to help this game be a big step up from Mystery of the Druids yet left me feeling nothing but disappointment: the "hint/highlight" system. If you hold the H key during gameplay, the game will ostensibly show you things to do. Except it only shows you exits from your current room, and it's not contextual (i.e. it isn't pointing you towards places where you can make progress, it is purely showing you exits that exist). This was completely worthless during my playthrough, because finding room exits isn't the problem. The problems are frequently either hotspots that can only be found by pixel hunting or hidden camera angles that can only be found by walking in very specific spots. But this "hint" system doesn't highlight hotspots or tell you about camera angles, so I found it to be useless. If I had to say something good about the game, it's that some of the areas look good and the music is decent. And, in a rare case of something that improved from Mystery of the Druids, you can now explore dialog trees without having to exit and restart them every time you want to go back to a higher conversation node. In short, unless you are running terribly short on new adventure games to play, don't play this one.
https://youtu.be/YL0MNQ6vjnw Numerous years of age has taken an otherwise moderate grade adventure game and pushed further into the pass pile for modern players.
dont waste your money. another broken game on steam
👍
Great.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.4M | 38.7K | 97% | $14.99 | |
| $2.5M | 14.7K | 86% | $9.99 | |
| $2.1M | 5.7K | 96% | $19.99 | |
| $1.3M | 5.1K | 85% | $16.99 | |
| $681.1K | 3.4K | 96% | $9.99 | |
| $139.1K | 2.8K | 91% | $3.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31K | 116 | 75% | $14.99 | |
| $31K | 121 | 73% | $9.99 | |
| $31K | 677 | 68% | $1.99 | |
| $31K | 119 | 69% | $8.99 | |
| $31K | 87 | 18% | $9.99 | |
| $31K | 562 | 79% | $1.99 |