
Life has ceased. Man is but a myth. And now, even the machines have begun to fail. Lead Horatio Nullbuilt and his sarcastic sidekick Crispin on a journey through the crumbling world of Primordia, facing malfunctioning robots, ancient secrets, and an implacable, power-hungry foe.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 3.4Kreviews | 96% | — | $681.1K |
| $3.09−69% | 1.4Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Feels like a classic point and click adventure, but without the annoying quirks of the old games! Challenging, but the sidekick Crispin is always helpful in getting you unstuck, while not spoiling the answer to the puzzles. It's a very hard balance to achieve and they nailed it! The story and lore are great, super compelling and the atmosphere is very immersive. Couldn't recommend it enough if you are a fan of the point and click genre.
[h1]8.5/10[/h1] *Review is for Linux(system specs below)* I really enjoyed this game for the most part. The only issue I had was scrolling through text in the UI couldn't be done with the mousewheel; I think this might have been a limitation of the AGS Engine used to create it. It had nice stylistic art, non-intrusive background music(it wasn't too [i]busy[/i]), the voice-acting was really good, and the puzzles were great. There wasn't a lot of hand-holding. I didn't realize there was an Auto-Hint system(which I didn't realize was On by default), but the [i]hints[/i] were mostly obscure, so they didn't spoil any puzzles for me; many modern games don't seem to know [i]how[/i] to use [i]subtle[/i] hints, and all but scream the answer to you, or use flashing lights to point to where you need to go next, rather than let you explore your environment. Some of the puzzles are very challenging, and take patience to solve, but I believe that's what makes a good [i]Point & Click[/i] game, and this is one of them. The story is developed well, and the voice-acting, along with the background music, provide an atmospheric environment which is pleasantly immersive. This may not look as good, or flashy, as other modern [i]Interactive Adventures(Point & Click)[/i], but the gameplay(one of the more important aspects), provides a worthwhile experience. If you're a fan of old-school [i]Point & Click[/i] games, and aren't prone to shying away from a challenge, this is a game you might find very enjoyable! Plus, there are multiple endings! [i][b]CachyOS(Kernel 7.0) Ryzen 7 5700x 32gigs DDR4-3600MHz Radeon 9070XT-16gigs DDR-6 Asrock 550 Phantom Gaming Velocita SK Hynix NVME M.2 2TB Kingston Fury Renegade NVME M.2 1TB AOC 180Hz 27" QD-Mini-Led AOC 144Hz 32" Curved Monitor [/b][/i]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Italian, Hungarian, Turkish*languages with full audio support
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gutes Spiel aber die Story packt nicht
An absolutely fantastic point-and-click game with gorgeous art, nuanced storytelling, and a lot of narrative outcomes. I highly recommend this for anyone who enjoys sci-fi themes and explorations of morality.
Incredible atmosphere and story. I did need a guide for when I got stuck, but I loved the logic puzzles.
A good game, albeit a bit confusing at points, but that comes with the Point-And-Click territory. Interesting characters and worldbuilding(The Book of Man has some obvious but nevertheless fascinating parallels of Christianity), fun puzzles, and something to say.
Primordia is a remarkable example of how a classic point-and-click adventure can deliver an unforgettable science fiction experience through exceptional storytelling rather than flashy presentation. Developed by Wormwood Studios and published by Wadjet Eye Games, the game unfolds in a distant future where humanity has vanished, leaving intelligent machines to inherit a world slowly succumbing to decay. Instead of relying on constant action, Primordia immerses players in a reflective narrative that explores themes of existence, belief, identity, and the value of memory. Its desolate landscapes and forgotten relics immediately establish a haunting atmosphere, inviting players to uncover the secrets of a civilization long gone while questioning what it truly means to be alive. The story follows Horatio Nullbuilt, a solitary robot who lives peacefully aboard an aging airship alongside his loyal companion, Crispin. Their quiet routine is disrupted when a mysterious machine steals the power source that sustains their home, forcing them into a dangerous journey across the wastelands and toward the technologically advanced city of Metropol. While recovering the stolen energy core serves as the initial objective, the narrative gradually unfolds into a much larger mystery involving Horatio's own origins and the hidden history of robotic society. Every new discovery expands the world's lore in meaningful ways, and the dialogue consistently demonstrates impressive depth without becoming inaccessible. Horatio's serious and introspective personality is balanced by Crispin's clever humor, creating an engaging partnership that carries the emotional heart of the adventure from beginning to end. The visual design embraces retro-inspired pixel art while delivering environments filled with intricate detail and personality. Every ruined structure, abandoned machine, and weathered landscape contributes to the impression of a civilization that has survived for centuries after its creators disappeared. The contrast between the harsh wastelands and the towering city of Metropol gives each location a distinct identity, encouraging players to examine every corner for clues and hidden details. Complementing the artwork is a beautifully atmospheric soundtrack that reinforces the game's lonely yet captivating mood. The voice acting is another standout feature, with memorable performances that breathe life into every major character. Conversations often become as rewarding as puzzle-solving, making even lengthy exchanges feel worthwhile because they continuously develop the story and its philosophical themes. Gameplay remains faithful to traditional point-and-click adventure design, rewarding careful exploration, logical thinking, and close attention to dialogue. Players collect items, interact with a wide variety of objects, solve environmental puzzles, and speak with numerous characters whose perspectives shape the larger narrative. The puzzles generally feel fair because they emphasize observation and reasoning rather than random experimentation, although a handful may challenge players unfamiliar with older adventure game conventions. The inclusion of optional puzzles is a particularly thoughtful design choice, allowing players to earn additional background information and world-building without forcing completion for story progression. Multiple endings further enhance replayability by ensuring that choices made throughout the adventure influence the final outcome, giving greater significance to the moral and philosophical decisions presented along the way. Primordia succeeds because it treats its audience with intelligence and respect. Rather than providing simple answers, it encourages players to reflect on artificial intelligence, faith, free will, and the legacy of humanity through a carefully crafted narrative filled with memorable characters and meaningful dialogue. Although its deliberate pacing and occasional challenging puzzles may not appeal to those seeking immediate action, they perfectly complement the thoughtful experience the game aims to deliver. The result is a timeless adventure that remains one of the strongest examples of narrative-driven science fiction in the genre. Its compelling story, atmospheric presentation, excellent performances, and rewarding exploration combine to create an experience that lingers long after the credits roll. Rating: 9/10
看得出游戏在词句上下了功夫,但这12年的游戏,至今没有官方汉化,作为一个译者好想给他们写翻译
Wonderful point and click adventure. Great art, atmosphere, voice acting, writing, and puzzle design. Gets tough in some spots, but a great experience overall.
В списке желаемого эта игра висела несколько лет, 5 или 6 - не помню уже. А когда в 2026-ом пришло её время, наконец, то выяснилось, что былые схемы с русификатором не работают... К счастью, выход пока ещё есть и один метод всё же позволяет пройти игру с рус. субтитрами. Пожалуй, отсутствие перевода "из коробки" - единственный минус (или нюанс, но в моём случае именно минус) игры. Если же у вас есть знание английского, то вам кратно повезло! Ну а теперь о плюсах: - Старый добрый ламповый Point-n-Click квест. Старой школы. Неспешный, медитативный, атмосферный... и местами довольно сложный (во всяком случае, по отношению к своим современным собратьям по жанру). - Хорошо передана атмосфера последствий техногенной катастрофы, постапокалипсиса и всеобщего упадка. - Текста в игре хватает. В основном, в виде диалогов. Но они интересные, познавательные и... в достаточной степени философские. - Сам сюжет вообще простирается философией над всем происходящим. Игра поднимает интересные аспекты взаимоотношений людей с роботами, роботов друг с другом и о цели их в этом мире. - Игра не успевает надоесть или наскучить, история вполне цельная и можно всё пройти за один присест (от 5-ти часов, в зависимости, сколько вы времени потратите на некоторые головоломки). Пара нюансов, которые могут быть для некоторых и минусами: - Как уже говорилось, это квест "старой формации", а соответственно, он обладает такими особенностями, как не всегда очевидное решение для продвижения по сюжету или решения очередной головоломки, некоторые из которых, к слову, довольно... душные.) Тут нужно понимать, что под головоломками здесь подразумевается не какой-либо паззл или задачка на отдельном экране - хотя и такие тут тоже есть, - а в целом правильность последовательных действий с предметами и персонажами. Проще говоря, это не MYST-образный квест и не аналог House of Da Vinci. Сюда же относятся повторные посещения локаций, в которых после определённого момента появляется или открывается что-то новое. - Графика. Лично для меня, как для человека, которого целиком и полностью устраивает графика Fallout 2, она... приемлема. Если быть до конца честным - уж очень пиксельная. Я люблю ретро, конечно, но тут прям вообще квадратики. Разрешение ни на что особо не влияет и на 2к мониторе даже с 1366х768 квадраты остаются квадратами. Сама стилистика и дизайн - очень приятные. Палитра тоже отличная. Но вот сильно "кубисто-пиксельно"...)) Это, к слову, немного мешает, так как часть предметов сливается с фоном. ДОСТИЖЕНИЯ: игру вполне можно пройти на 100% за один раз, но при этом вы гарантированно будете пользоваться гайдами. Если же будете играть, не подглядывая (сейчас речь именно о достижениях, а не прохождении в целом), то с большой долей вероятности будете играть второй раз, причём с самого начала. Если развилки, исключающие другие варианты, и есть разные пути прохождения некоторых моментов - из-за этого ряд достижений можно элементарно пропустить. Сами они, к слову, несложные, но потребуют времени для повторного прохождения. Хотя парочка душноватых тоже есть.) В сухом остатке, "нюансы", перечисленные мной - это всё же нюансы. А плюсы перевешивают всё остальное со значительным отрывом. Так что фанатам жанра - рекомендую к ознакомлению!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 1.4K | 94% | $3.09 | |
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| $373.2K | 1.9K | 88% | $9.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $681K | 1.4K | 74% | $19.99 | |
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| $680.4K | 3.2K | 93% | $10.99 | |
| $681.8K | 4K | 24% | $9.99 | |
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