
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $681.1K — a different platform, not this one.
What happened to the humans? Set in a post-apocalyptic world strewn with cast-off pieces of machinery, Primordia tells the story of Horatio Nullbuilt, who finds his peaceful existence threatened when a rogue robot steals his power core—the sole source of energy fueling his ship and keeping him alive. To recover it, the robot and his companion, Crispin, must leave behind their idyllic home for Metropol, the city of glass and light. Their quest to reclaim what has been taken away will lead Horatio to unexpected discoveries about his origins—and a new understanding of the humans who walked the earth before him. Puzzles that emphasize logical thinking and exploration rather than trial and error or pointless backtracking. A streamlined interface, player-friendly design combined with the challenge and depth of the classics. Features over fifty hand-drawn rooms to explore, dozens of distinctive characters to meet, and gorgeous painted cutscenes to soak in.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $3.09−69% | 1.4Kratings | 94% | — | not modelled |
| $9.99 | 3.4Kreviews | 96% | — | $681.1K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 327 | 80% | $4.49 | |
| — | 1.1K | 88% | $2.99 | |
| — | 477 | 90% | $4.79 | |
| — | 292 | 76% | $14.99 | |
| — | 111 | 64% | $2.49 | |
| — | 12 | 70% | $1.99 |