
A technicolor side-scrolling narrative adventure game inspired by classic movies including Flash Gordon, Sinbad, and The Land that Time Forgot. Join our bold yet hapless hero as he explores lost civilizations, undersea kingdoms, prehistoric jungles, and lands beyond imagination.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.14/day in the week after.
About
Little Orpheus is side-scrolling narrative adventure game inspired by classic movies including Flash Gordon, Sinbad and The Land that Time Forgot.
The year is 1962. Soviet cosmonaut Comrade Ivan Ivanovich is dropped into an extinct volcano in his exploration capsule, Little Orpheus, to explore the center of the Earth.
Join our bold yet hapless hero as he explores lost civilizations, undersea kingdoms, prehistoric jungles, and lands beyond imagination. Gasp as he battles the subhuman tribe of the Menkv and escapes the clutches of dreadful monsters! Cheer as he triumphs over impossible odds in subterranean worlds!
A bold and vibrant technicolor world spread across nine outlandish Episodes, all remastered for PC
Gripping satirical story by the award-winning masters at The Chinese Room (Still Wakes the Deep, Dear Esther, and Everybody’s Gone to the Rapture)
World-class music score by BAFTA-winning composer Jessica Curry and Jim Fowler
Bonus feature: Lost Recordings Mode featuring collectibles, commentary, and unlockable costumes
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−60% | 676reviews | 68% | — | $31K |
| $12.99 | 379ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's boring. The story has some good moments, at least. I cleared the game in under 5 hours and it still felt too long. In a poor effort to add replay value, there are costumes that can be unlocked by getting collectibles. Though said collectables only appear after you already cleared that level, and I didn't want to play again. Also, the game has some bugs that required restarting the game to fix.
Don't buy this for the gameplay. Buy it for the humour, the beautiful environments, and the great soundtrack. I had 4 absolutely hilarious hours with it. The ending didn't bother me, I felt it fits the story. Gameplay is light platforming, light stealth, light quick time events and light chase sequences. I found it very approachable and chill.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $12.99 |
| 125ratings |
| 88% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just go right. Little Orpheus is a side scroller walking game. Just keep presing ''D'' for the most part. There is some platforming and chase events but nothing much. It is an easy and simple game. It would take you about 3-4 hours to walk all the way to the end. While simple in gameplay the levels are very pretty and well made. As you traverse wild worlds you are being narated by, well, you, Ivan Ivanovich. As you tell the tale of your journey deep deep below. It is a funny story, not one to make you laugh, but still entertaining. The game has some bugs and glitches, mostly during a respawn if you die. I've seen myself get duplicated or respawned below the map. Its a fun game, but if you get it, get it in a sale. The full price is a bit much for what you get.
Oyun aşşırı basit. Hiç bir şey yapmıyorsunuz sadece yürümeniz yetiyor. Ne adam akıllı bir bulmaca nede başka bir şey var. Oturun youtube dan izleyin daha iyi zaten adam akıllı bir oynanış öğesi yok, zaten hikayede çok bir şeye benzemiyor. Tek olayı arkaplanların güzel olması ama o da tek başına oyunu oynattırtmıyor.
Generally speaking, I enjoy walking simulators, platformers, and creative storytelling... but The Chinese Room always seems to disappoint for me, making some of the worst games the genre has to offer... and this one is no different. The game is slow, the characters are annoying, the story is such utter nonsense that one can't even simply suspend their disbelief as seems to be the point of the story... but the gameplay and mechanics seem to be inspired by what is, in my opinion, the worst era of gaming, the episodic format of XBLA era platformers, the only thing that could've made the experience worse would've been microtransactions.
This is a mostly entertaining adventure. Although ostensibly a platformer in the style of something like Limbo or Black: The Fall, it's more of a light platforming adventure. The big thing you're going to be in for is a mostly entertaining story, game mechanics taking a backseat (and when they do become intrusive, it gets kind of annoying, particularly in the "bonus" episode where it becomes a janky side-scrolling shooter.) The episodic nature, taking influence from old sci-fi serials and pulp adventures (from Arthur Conan Doyle's Lost World to Pinocchio and ever Hollow Earth type story in between) are quite clever. The overall level designs and art assets are for the most part gorgeous. And the voice acting is really well done. The problem is that you're going to see the ending coming a mile away and, even in doing so, it's kind of disappointing. Maybe doubly so when the bonus episode epilogue also ends in less than spectacular fashion. You expect it from the kind of fabulist the narrator is, but it doesn't make it any more satisfying. To extend gameplay, the devs did add a bit of "lost recording" collectibles for behind-the-scenes sketches, commentary, and unlockable costumes to go back in to the various levels, but I'm not sure how much anyone other than completionists will want to. It's fun, but short. With a few bugs at the end that kind of make it frustrating. But if you can get it cheap, and like old school science fantasy, there are worse ways to spend four hours.
[h1]🔰 Einstieg[/h1] „Little Orpheus“ ist ein 2,5D-Adventure-Plattformer vom Studio The Chinese Room (u. a. bekannt für „Dear Esther“) und wurde von Secret Mode veröffentlicht. Ursprünglich als Apple-Arcade-Titel gestartet, kam es später auf PC und Konsolen. Man spielt einen sowjetischen Kosmonauten in den 1960ern, der in den Erdkern geschickt wird - und mit einer komplett absurden Story zurückkehrt. Das Ganze fühlt sich an wie ein interaktiver Sci-Fi-Roman mit sehr viel Augenzwinkern. Setting und Erzählton sind von Anfang an wild, retro und leicht drüber - genau mein Ding 😄. [h1]📖 Handlung / Story[/h1] Die Story dreht sich um Ivan Ivanovich, der nach einem fehlgeschlagenen Experiment unter die Erde stürzt und dort auf Dinosaurier, vergessene Zivilisationen und völlig absurde Kreaturen trifft. Erzählt wird das Ganze als Rückblick während eines Verhörs - was dem Spiel diesen herrlich ironischen Unterton gibt. Es ist keine tiefgründige Charakterstudie, sondern eher ein pulpiges Abenteuer à la Jules Verne auf LSD. Trotzdem hatte ich immer das Gefühl, wissen zu wollen, was als Nächstes für ein weirder Twist kommt. Emotional reißt es einen nicht komplett mit, aber die Präsentation trägt enorm. [h1]🎮 Gameplay[/h1] Gameplay-technisch ist es klassisches Jump’n’Run mit leichten Rätseln und ein paar Stealth-Elementen. Keine komplexen Skilltrees, kein RPG-Grind, kein Inventar-Overload - einfach lineares Story-Gameplay. Das Pacing ist angenehm, aber spielerisch wird man nicht krass gefordert. Es lebt stark von Inszenierung statt Mechanik. An einer Stelle bin ich einmal unnötig oft in einen Abgrund gefallen, weil die Sprungabstände minimal unklar waren - das war kurz pain, aber nichts Dramatisches. [h1]🎛️ Steuerung[/h1] Die Steuerung ist solide, aber nicht super tight. Sprünge fühlen sich okay an, aber manchmal leicht schwammig, gerade bei präzisen Plattform-Passagen. Man gewöhnt sich dran, aber es ist kein Celeste-Level an Präzision. Für das, was das Spiel will, reicht es völlig aus. [h1]💀 Schwierigkeit[/h1] Der Schwierigkeitsgrad ist eher low. Es gibt keine harten Bosskämpfe oder Frust-Passagen. Man stirbt zwar ab und zu, wird aber fair zurückgesetzt. Wer hardcore Challenge sucht, wird hier nicht glücklich - wer entspannt durch eine Story gleiten will, ist genau richtig. [h1]🎨 Grafik[/h1] Optisch ist das Spiel wirklich stark. Die 2,5D-Kulissen sind liebevoll gestaltet, mit satten Farben und viel Detailtiefe. Jede Episode hat ein eigenes visuelles Thema - von Dschungel über Unterwasserwelten bis zu Lava-Höhlen. Die Kameraarbeit und die cineastische Inszenierung erinnern stellenweise an animierte Filme. Hier merkt man die Handschrift von The Chinese Room: Atmosphäre over everything. [h1]🎧 Sound / Bildschirmtexte[/h1] Die englische Vertonung ist ein Highlight. Der Erzähler trägt das Spiel mit trockenem, britischem Humor. Musik und Sounddesign unterstreichen die Retro-Sci-Fi-Vibes perfekt. Untertitel sind gut lesbar, keine Textwände, alles angenehm konsumierbar. [h1]🛠️ Technik / Bugs[/h1] Technisch lief es stabil. Keine Crashes, keine Gamebreaking Bugs. Kleinere Clipping-Fehler oder seltsame Animationen kommen mal vor, aber nichts, was das Erlebnis killt. Ladezeiten sind kurz, Performance solide. [h1]🔄 Grind[/h1] Kein Grind. Null. Es ist komplett story-driven und linear. Wer Sammelobjekte liebt, bekommt ein paar kleine Extras, aber nichts, was in Arbeit ausartet. [h1]⏳ Spielzeit / Umfang[/h1] Die Spielzeit liegt bei etwa vier bis sechs Stunden. Also eher ein kompaktes Abenteuer statt episches Mammutprojekt. Für mich war das genau richtig - kein unnötiges Strecken. [h1]🏆 Errungenschaften / Achievements[/h1] Die Achievements sind größtenteils storybasiert. Ein paar optionale Aufgaben wie das Sammeln von Kugeln und das Abschließen von Episoden in bestimmten Outfits sorgen für minimalen Wiederspielwert, aber 100 % sind absolut machbar ohne Wahnsinns-Skill. Wer Schwierigkeiten hat alle Kugeln in den Episoden zu finden, dem empfehle ich einen Guide. Jede abgeschlossene Episode kann jederzeit aus dem Hauptmenü heraus erneut gespielt werden. [h1]💲 Preis[/h1] Ich habe „Little Orpheus“ am 04.01.2024 für 3,24 € gekauft. [h1]💚 Fazit[/h1] „Little Orpheus“ ist weniger Spiel im klassischen Sinne und mehr ein spielbarer Abenteuerfilm. Wer mechanische Tiefe oder harte Challenge erwartet, wird es vielleicht als zu simpel empfinden. Wer aber Lust auf eine charmant erzählte, visuell starke Sci-Fi-Geschichte mit Humor hat, bekommt hier ein rundes Erlebnis. Ich mochte besonders diesen leicht ironischen Ton und die kreative Welt - auch wenn ich mir spielerisch manchmal etwas mehr Mut gewünscht hätte. Es ist so ein Spiel, das man an einem verregneten Sonntag durchzieht und danach mit einem kleinen Grinsen dasitzt. [h1]📝 In Aller Kürze[/h1] • 🎬 cineastische Inszenierung • 🚀 Retro-Sci-Fi-Story • 🌋 starke Atmosphäre • 🧩 simples Gameplay • 🦖 kreative Welten • 🕒 4 - 6 Stunden Spielzeit [hr]Die Rezension spiegelt [u]meine ganz persönliche Meinung[/u] zu „Little Orpheus“ wider. Habt ihr inhaltliche, grammatikalische oder Rechtschreibfehler bemerkt oder habe ich etwas übersehen, bin ich euch für einen Hinweis dankbar.[/hr]
[h2]Review after 100% :[/h2] This is one of those games thats okay-ish, not bad but also not great either. These are the things that stand out about this game: + Simple & short cozy game, also very easy to 100% + Funny banter between the only 2 characters in the game + Graphically pleasant scene in some of the area - Looks like platformer puzzle game, but actually more of walking simulator - Stages are very linear, literally just need to the other far edge of the map everytime - Puzzle are non existent in the game - 2 of the stages has eternal deathloop bug as you will be respawned in mid air and die again instantly. (can be fixed by going back to stage selection menu and picking continue on the stage) - Narrative feels lackluster [spoiler]as the story lack proper gripping conclusion of what happen at all and set up as open ending for a possible sequel (that mostlikely wont happen)[/spoiler] [u] Conclusion [/u] Its okay out of 10. If we can give something between upvote or downvote, this game would get that one.
Little Orpheus can be summed up in three words: boring, boring, boring. I genuinely have no idea who the target audience is. Kids will probably find the story too weird, while adults will spend most of the game waiting for something, anything, to happen. The platforming is so easy that I’m not convinced it can legally be classified as gameplay. You jump, you run, you occasionally avoid an obstacle, and before you know it you've completed another section while your brain was busy thinking about what to have for dinner. The game feels less like a platformer and more like an audiobook that occasionally asks you to press the right arrow key. The story is a silly adventure clearly inspired by Gulliver's Travels, taking you through a series of increasingly bizarre locations. Unfortunately, the narrative never became interesting enough to make me forget I was essentially escorting a narrator from one monologue to the next. Visually, the game desperately wants you to believe it's a cinematic 3D adventure. The camera twists, turns, zooms, and changes perspective at every opportunity. It's a bit like putting racing stripes on a bicycle and calling it a Formula 1 car. Underneath all the visual gymnastics, you're still moving along a single 2D path. The soundtrack is probably the best thing here. It matches the ridiculous tone of the story perfectly and gave me something enjoyable to listen to while waiting for the game to start. Unfortunately, after several hours, I came to the conclusion that waiting for the game to start was the game. To top it all off, the game expects you to play through it twice if you want all the achievements, with new achievements unlocking after completing each story path. Normally I'd be up for a second run. But when a game offers zero challenge the first time around, replaying it immediately feels less like achievement hunting and more like a scientifically controlled experiment in masochism. Really can't recomend, as I dont find this to be a good game.
it was fun, pretty easy and simple game to follow. if you are looking for any kind of challenge then this is not the game for you. fun story though just make sure you turn on subtitles if you don't understand Russian accents.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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