
Guide Bunnygirl through a lab of malfunctioning robots in this RPG about self-care! Learn how to weaponize her emotions in combat and meet unhinged robots who seem to know more about her than she does. Can you protect Bunnygirl? And...who is she, anyway??
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Languages: English
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Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Perhaps i was a bunnyman
[i]You Are NOT Bunnygirl[/i] is a surprisingly good title for this game, relevant throughout the story. Notably, the story starts very simple, to let the characters and game mechanics establish themselves. The gameplay reflects the struggles of the characters and conveys the core conflict of the story. The gameplay calls for interesting choices without being difficult or frustrating. Unfortunately, that also means it has untapped potential, both in challenges that could be attempted, and in abilities that practically never get used (or are unlocked and promptly forgotten). The aesthetics are solid and coherent. The UX is fine, except for the inability to close the game or review the controls. Overall, a 7.5/10. Jordan did a good job. I will now write fanfic centered on Eddie. I will likely not publish it, and that's okay, because I am writing it for myself.
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Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Positives: - amazing artstyle. - fnuuy humour. - very good music. - interesting characters. - interesting combat system. - lots of various dialogue variations depending on actions taken in-game or the way not-bunnygirl has levelled her skills. Negatives: - a few of the characters or story elements are never expanded upon. - the game feels rushed towards the end. - game is short for what it pretends to be. - the commentary at the end is shoehorned in and feels pretentious as all hell. The absolute worst: Evidently, this game wears its main inspiration on its sleeve, AKA Undertale. That wouldn't be an issue normally. However, some design choices and the way certain things are phrased, will lead you to believe that there are different ways of dealing with various situations. Spoilers ahead, you have been warned. [spoiler]The website (at time of writing https://web.archive.org/web/20260605173531/https://jpeloquin16bf.wixsite.com/bunnygirlrpg ) has an entire section in which the game advertises a feature where enemies can be taken down in non-lethal ways depending on what kind of damage is used. Every enemy react differently to damage types. The first boss in the game can be defeated by doing [b]nothing[/b] and this is acknowledged. On the nose Toriel reference. The fourth boss in the game has a "Can he be saved?" teaser phrase on the second attempt of the fight onwards.[/spoiler] But no, nothing you do does anything. It is a complete and utter rugpull of the player's expectations, pretty much deceptive. Bosses can't be non-lethaled, keeping all the monsters alive during fights does nothing, it's always the same ending. So don't get tricked into thinking that any actions in this game have any consequences or any manner of different paths exist, there are no such things. It's a completely linear experience that gets your hopes up by making some very obvious hints only to disappoint you under the pretense that you being rugpulled was somehow "smart" or "witty" or "commentary".
It could use a settings menu. Not at the very least allowing you to rebind controls on PC is absolutely criminal, especially when the default control scheme is THIS bad.
Hmm... This one IS charming. And it has the elements of an amazing game (undertale-like). But ultimately ends up a bit short. More linear than I had hoped; with minimal player choice; and a bit on the depressing side. That said, this is some indie wine. Art was tip top in its own style; loved the variety of portrait and character art in particular! Music was memorable enough that I might be picking up the OST on sale... But, it doesn't have the Undertale, stuck in your head fallen down... Battle gameplay was quite unique, and mostly well worthwhile, [spoiler]though ultimately somewhat superficial, since despite the multiple ways to play it seems like the end result is always the same despite visual change.[/spoiler]. Great characters, fun dialogue... Just needed more; more content, more choice impact. It's got the elements of a new Undertale-like world, but as a short-medium story... Do I recommend this... yes... but it has a lot more potential; I'm quite sad it's Good, but not amazing imo. There's enough here for interesting discussions and expansion though. Let this be a prequel to an all out new world and blow us away xD
Absolute peak So now that I've actually finished it, not only is this peak, it's easily one of the best games i've played this year and i'm going to be reccing it to everyone I know and probably gifting them copies. Absolutely wonderful job dev, incredibly creative, unique and charming game in all its aspects, from the art, story, gameplay and music.
♥♥♥♥♥♥♥♥♥, this game was ♥♥♥♥♥♥♥ AMAZING. The battle system was so interesting, and it was a really nice break from all the "Paper Mario" type RPGs I've actually been playing. The story was SO good, and I really want to play the game again. This is a game you should play without knowing anything(Similar to Outer Wilds(which I heavily recommend as well)). I wish I could go back and experience this game for the first time again. PLAY THIS GAME I CAN'T RECOMMEND IT ENOUGH.
Robo lesbians? sign me up hehe Fr tho awesome story, Good reminder too be kind and take some time for yourself in this busy world
You Are NOT Bunnygirl is a quite fun game. I saw some of the other reviews refer to it being like Undertale (and Deltarune), and I would say that although it certainly has quite a bit of inspiration from them, its narrative takes a decidedly different approach to that idea of combat with multiple resolutions. I ended up quite fond of it, and I think it committed to its central idea in a really interesting way. Sadly, most of the examples I'd really like to make are spoilers, but you'll see what I mean if you play it. As for the actual gameplay, I thought it worked very well. It allows for lining up multiple actions in a row. This plays very interestingly alongside the health system, where alongside your physical health, you have emotional health (which needs to not hit EITHER end or you lose), and all of your abilities move it up or down. Together, that means lining up different abilities (especially if you get some of the optional bonus skills) to try to hit your enemies effectively while trying to keep your emotional health in a safe position. One of the few things I'd say was lacking is that it could use some late game fights that allow you to push that a bit more, since a lot of them can be beat really fast by the right combo of attacks. On top of that, the game has quite good music, and I enjoyed its art style quite a bit too. All around, quite a good game. I greatly enjoyed it.
really cute game with one of the most unique combat systems i've seen, i liked it a lot
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