
Knuckle Sandwich is a turn-based RPG by Andy Brophy. Get a job, beat up some monsters, and solve a mystery that's plaguing Bright City.
Modeled estimate, not a reported figure. How we estimate →
About
Guide a young man through his first day in Bright City – a bustling island paradise with a horrible secret. Find a new job, make new friends, and attempt to solve a mystery revolving around a ludicrous gang and a fanatical cult.
In this RPG, you defeat enemies in turn-based battles by completing minigames unique to the foe you're facing. These minigames are made up of a variety of challenges, including rhythm games, shoot-em'-ups, memory puzzles, and quick-time events.
An offbeat and personal story with a focus on humor.
Over 100 fast-paced minigames specific to each enemy and playable character.
Vibrant city locations to explore on a fictional Australian island.
A massive cast of characters, including several partners to join you along the way.
A huge soundtrack with music by Nelward, Lizzy, Gyms, Barchboi, and pngsequence.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pains me to say it, but can't recommend this one. The combat system, though flawed in some aspects, is still really good and the WarioWare minigame hook is executed pretty well, but the game really falls on its arse when it comes to the story and characters, meandering to a boring conclusion with characters that do nothing yet the game tries to hammer in how funny they are at every opportunity. If you want to play an RPG strictly for the combat, pick this up, otherwise pass on it.
it's worth playing. other reviews are right, the story weakens in the latter half, characterization is thin, there's mini-game fatigue and combat could use more depth but the presentation, artwork, music and vibe are all immaculate which are major accomplishments by themselves. at the end of the game I was glad I played it, picked up the soundtracks (why on earth are they not together on a compilation) and I think about playing through it again sometimes. a director's cut somewhere down the line could potentially reshape the problem areas if there's interest but it's still a great experience as it is now. the nod to space funeral's victory theme as reflected in 'winner' is also appreciated.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Is it possible for something to be simultaneously mid and utter peak at the same time?" Andrew Brophy & his team set out to give one of Socrates' most riddling and long unanswered questions a definitive answer: Yes. Yes it is possible, and they did it. Busdriver's unending comical problems and his relateable ways of solving them. The soundtrack that reaches outta your screen and slaps your big ol ears around every single scene. The combat minigames, each probably hell to program. The true inner warmth that building your relationships and experiences with the party members brings - that true feeling of coworker friendship that is nourished from the moment you meet them. All of these are among the many things that make Kerfuffle Burger great. Busdriver (and the plot as a whole)'s plot holes and very, very questionable pacing and curveballs. The songs that don't bump as hard as Go! Go! Power Muscle. The relative ease of half the minigames, and the questionably designed combats that they take place in. The discrepancy in the party member's stats, and if they really even matter at all. These are among the things that make Peanut Butter & Jelly of Pain mid. You'll finish this game and go "Huh. That was kind of a waste of time. That boss fight and many in the game were...okay." And then you'll close Fist Burrito for a good few weeks. Then, something will remind you. A jingle. A similar artstyle. And then the brainworms will return. You'll be reminded of how Tussle Taco made you feel. And you might come back. And you might have just as much of an awesome time doing it as you did the first time. I only really write these silly reviews for games that really infest my brain. Violent Finger Food has been in my brain since I glitched the ending and softlocked my postgame save, and I'm about to boot it up again as soon as I finish my finals. If its on discount and you've got some money to spare, give Knucky Sam a try. Socrates would only make a statement like that if something simultaneously peak & mid was worth our time. EDIT: There are hella secrets, items, & collectibles in this game i'm finding on my second playthrough. Explore and click A on everything, in & out of bounds. Revisiting old areas sometimes changes things too. Bumps up my rank for the game a bit.
Art direction/style and SOME parts of the gameplay (minigames in battles) is what kept me playing. Other than that it's really mid. Story doesn't really connect and characters are, Fine? Battles dragged on for so long and half of the battle mechanic (EP) is literally useless for majority of the game and all the items you get are for EP restoration which does nothing. A lot of little middling & annoying things add up. Probably buy if it's like 40% off.
This game made me more gay than I already was. Bus Driver I love you.
I followed this game all the way back during its kickstarter, and while I never got to back it, I did get the game as soon as it came out (Although only getting around to playing it now. Life is like that.) The demo gets mentioned a lot because it really did set the expectation that this game was going to be quirky but grim. However, the full game doesn't deliver on that promise. From start to finish, the story meanders, never really finding meaning nor purpose. The characters are all flat and uninteresting, and searching for dialogue always ends up running up dry. By the end of it, I struggled to find a single character I actually enjoyed seeing on screen, and I couldn't tell you the plot if I tried. It's just a collection of Things that Happen until THE END shows up. Mysteries aren't solved in a satisfying way, no character progression happens, just Stuff. In the post-credits, the author talks directly to the player about how they love games with worlds that feel like they exist beyond our view, and it was amazing seeing this after everything I played because I do not feel this game has one of those worlds. The only thing that kept me interested was the combat. The combat itself is one of the most imaginative systems I've ever played in a game, being like a mix between a traditional RPG and a WarioWare/Rhythm Heaven style minigame system for attacks. I really love this idea and wish I got to play more of it. Outside of the story and combat however, the game is bogged down severely repetitive puzzles that aren't nearly as imaginative as the combat. They simply exist to waste your time and extend the gametime. I got 9 hours total of gameplay, and without the puzzles it could have been easily halved. None of them inspired creative thinking and were either press switches until the exit showed up, Ice puzzles where the solutions are always off-screen and failure meant restarting, or warp tiles. I cannot recommend this game to most people. Even to those who are interested in an Earthbound-inspired RPG. I can only give a *maybe* to anyone who played the demo and simply want more of the combat. It's a shame because I know there's some real artistic talent here, but it ends up being less than the sum of its parts.
It's woke but good
I absolutely loved Knuckle Sandwich and believe it to be equal to games such as Undertale or Deltarune. Everything from the soundtrack to the battle system kept me hooked. Also, each character has a quirky personality that doesn't make them feel like cardboard cutouts and genuinely had me smiling. All in all, I can't wait to see what Andy Brophy cooks up next.
hello
The most authentic knuckle sandwich i've ever tasted! I love weirdness of everything and how surreal it all feels, and the microgames are sooo fun!! As a fellow Aussie I'm also loving all the references to things (Aus Postbox, Magpies in the music outside the Job Centre, even little things like the parking signs or bike lanes). The music is stunning, gameplay is impeccable. 11/10 Game
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Players by region
Where this game's players are, estimated from review languages.
Related
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