
The Matchless Kungfu is an open world sandbox RPG game based on a WuXia background. You can play any martial arts role you imagine in this wild world. Travel through the great wilderness, or be the leader of the group. The most important thing is, build your own story and live the experience!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kung Fu Kenshi madness
One of the best games I have played so far, its like your own cultivation novel with reincarnation or karma in this game with previous life achievements as your golden finger/ system. you can have customized battling style with large number of skills(active) and inner kung fu(passive skills) Freestyle Building System: Design and build your own homes and other structures, adding a layer of creativity and personalization. Dynamic NPC Interactions: Form friendships, rivalries, and even romantic relationships with NPCs, including the ability to raise children. Meridian System: Run different kinds of Inner Kungfu to gain buffs and deal with injuries and debuffs
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, German, Russian, Korean
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really enjoyed it. Just needs some bug fixes and better translation.
Good open world sandbox game. Might need more polishing and bug fixing though.
很不错哦
O jogo cumpre a própria proposta com excelência, em ser um sandbox de artes marciais com completa liberdade de escolha, apenas carece de uma história que te faça se importar com o seu personagem ou com o mundo.
这游戏牛逼爆了,超多武功绝学,丰富剧情体验,各种奇遇,骚年,还不心动吗
1.大地图设计的挺好,小地图玩多了千篇一律,如果产能可以的话可以考虑多出点大地图。 2.内功系统和武功系统挺有新意的,但操作方面有很多需要优化的地方,比如好不容易连了内功,发现开头有个点位需要重新连,就要把后面的都去掉重新连。还有那个任务UI界面是人能设计出来的吗?非常不方便。 3.游戏整体框架搭得不错,但内容深度不够啊。处于啥功能玩法都有点,但玩起来又不太好玩或者没什么意义的状态(比如经营系统)。社交,门派也沦为了学武功的工具系统,拜入门派,同门根本没啥互动,任务也很少,也没有做门派任务获得门派声望之类的。晋升门派地位的声望纯和门派内npc好感度挂钩,导致根本没啥代入感,加门派纯为了学几个武功。社交也是一样的问题,拉好感只为了学那个npc的武功。建议先把已有的玩法系统内容丰富之后,再考虑横向添加新系统(比如斗兽和嘴炮)。 4.目前最让我不爽的是一些玩法设计的故意硬拖玩家时长。比如被禁卫抓了要坐牢挂机好久还啥都干不了,要练武功熟练度也要挂机刷好久,不明白单机游戏为啥要设计这种硬拖玩家时长的东西,策划怕不是以前做网游的(那个抽要诀真是满满的网游既视感)。 5.还有游戏鼓励游玩方式和一些设计之间的矛盾。如果是主打转世玩法的话,我转世二代的能力为啥不能全继承,武功熟练度还要重新挂机刷?如果是主打单世代多周目多流派玩法的话,目前单周目如果不靠时间硬刷的话,开天门时候血量也就两三千,导致我只能努力堆伤害确保在1-2回合内能把对面秒了,不然死的就是我。这样就需要满世界去收集大量的内功和绝招,基本能通关的时候,所有流派的招式也都收集全了,也就失去了开多周目体验新流派的意义。 6.因为第4点带来的糟糕体验其实挺想打差评的,但游戏玩法上有自己的创新,而且游戏框架搭得挺好的,还是给个好评鼓励下吧。希望制作组能确定正确的方向,在现有的框架下丰富玩法深度,这游戏潜力不错的。 7.差点忘了,优化不太好,玩起来卡卡的。
我还是很期待制作组做下去的 我喜欢开放世界不用自己规划地图 希望制作组积极引导玩家制作mod 为游戏增加活力
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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