
The Matchless Kungfu is an open world sandbox RPG game based on a WuXia background. You can play any martial arts role you imagine in this wild world. Travel through the great wilderness, or be the leader of the group. The most important thing is, build your own story and live the experience!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小体量武侠大作,意外的惊喜。
很有可玩性
i edit my review, keep away from this game, still early feel and get abandoned by the dev, have a great potential by the way
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, German, Russian, Korean
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《絕世好武功》採用拼圖的方式讓玩家逐步參與沙盒世界的探索,玩家需要解鎖一些特定條件,才能夠開啟進階的地圖,擴展大地圖,推進遊戲劇情。 這種設計方式讓一些對於開放世界無所適從的玩家,得以有一些方向和目標。但問題是--可能僅是我的問題--主線劇情的推進速度過慢,導致金魚腦如我經常忘記前面發生了什麼?那個角色是誰的窘境。妨礙敘事的流暢性。 也因為敘事的斷裂,反而淡化了傳統武俠的善惡對立。在《絕世好武功》裡,玩家為了擴展新地圖,必須開採資源、研發技術、學習武功和賺錢。側重於經營養成的玩法,玩家想要獲得資源和利益,可以有所為、有所不為。 《絕世好武功》受玩家的討論熱度也不高,steamcharts數據上,最高玩家在線遊玩數發生於剛推出時,但也不到1萬人,另一個高峰在2024年10月,也不過2千多玩家而已,冷門程度讓我很納悶。 作為一款經營、類肉鴿的非線性敘事武俠,這款遊戲在各方面都有一些較新穎的設計,本文著重介紹戰鬥/對決。 《絕世好武功》將武打和舌鬥(嘴炮)分為兩個對決系統,其中武打系統採取類似於我在〈電玩武功簡史〉中篇所歸納的「對招武打」簡化版本。遊戲設定了明確的招式相剋關係,如暗器和腳剋兵器、兵器剋拳掌、掌剋暗器、拳剋腳。出招時雙方進行猜拳式的對決,沒有相剋關係就平手,有就勝,敗者扣生命值/血量。 這樣的設計與「對招武打」的基本精神一致:戰鬥的關鍵不在連打或操作精準,而是在於招式選擇、應對時機,以及對敵方傾向的判斷與預測。出招不只是輸入指令,更像是一種心理較勁,遊戲將這種對招設計與消除玩法結合,在出招前,玩家必須在盤面中湊齊對應的兵器、拳掌、暗器圖形組合,才能觸發招式,形成一種策略與操作並重的雙層門檻。這不僅加強了對招過程的節奏感,也讓出招的「成本」與「準備」更具遊戲化趣味。 例如招式「丟石頭」要求三個暗器圖形,所以在一次回合裡,玩家需要完成三個暗器圖形的相連,才可以觸發「丟石頭」的出招。 用文字敘述起來很囉唆複雜,剛上手也不太容易,但熟練之後,如何使用變招、連招、破招、守招和掛招等變化,達到最大效益的消消樂式連連看,非常有趣味。 (以上引用自《大俠該是什麼樣子(第四步):在武俠世界裡想當壞人的我是不是搞對了什麼?》、《大俠該是什麼樣子(第二步):從RTT到連連看的武打遊戲》兩篇文章)
买了很多年了,但是说实话越来越搞不懂到底要玩什么 感觉之前就完全是觉得是国产就支持了
只能说这游戏别出心裁
10月更新:开发者回复的很及时,果断改好评,祝游戏越做越好吧 - 更新以后主线任务全没了,什么时候修复什么时候换好评
Had this as an answer to "Is the game worth playing?" in one of the discussions: In my opinion it's a good and unique idea, but the scale of what was required to truly make it work was beyond the scope of the developer's capabilities. This is an early access game that never left that state. The worst part is that whatever momentum the developer got from the sales of this game, he took it and moved forward, slamming 1.0 with a promise to do what the game was set out to be during early access, if anything, the game regressed, it's still a prototype, it's a pipedream, we got riding a chicken over faction functionality, the story is nonesense, tutorial is lame. translation sucks, performance is terrible. Movement is good, the unique combat is good if you like it (rock, paper, scissors style), construction is great. Everything else? no. This game would've been a hit in this genre if it started early access when the game was at a developmental state when he decided to slam 1.0 on it and call it "Done!" which was more like "I know it isn't, but I promise..." Try the game before buying it, the game is abandoned.
51小时还没入门
great choice to move to open world!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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