
A survival crafting adventure set in the Fourth Age of Middle-earth. Lead the Dwarves to reclaim Moria - mine, build, and battle through procedurally generated depths alone or with up to 8 players in co-op. It is time to return to Moria!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Sep 1 → 4.14/day in the week after.
About
Summoned to the Misty Mountains by Lord Gimli Lockbearer himself, you must answer the call and reclaim Moria, the legendary home beneath the mountain! You will need both your axe and your wit to survive, craft, build and explore the deep, sprawling mines. But beware, many dangers still lurk in the shadows…
Set in a procedurally generated Dwarven realm of Moria, no two adventures will be alike. Journey on your own or call upon your online companions to aid you!

KEY GAME FEATURES
Live the story - Restore the long-lost ancient kingdom of Khazad-dûm to its former glory and recover Dwarven landmarks as the story progresses.
Explore the Mines - Procedurally generated environments are filled with resources, hidden secrets, and dangers, offering a new experience every time you venture into the mines.
Build the Bases - Reveal and clear new locations to create architecture on a grand scale. Get creative and construct bases from scratch or build upon the existing environment.
Survive the Dark - To survive, you must conserve resources, hunt and gather for food and manage sleep, temperature, and noise levels.
Craft the Tools - Craft and loot legendary armor, weapons, and tools. Rebuild legendary forges and rediscover Dwarven crafting and smithing technologies.
Co-op Multiplayer: Adventure alone or band together with friends in online cooperative multiplayer.

Live as a Dwarf in the Fourth Age of Middle-earth!
Mine for resources
Battle the Dark forces
Sing Dwarven songs
Pay attention to glowing weapons (the Orcs are near!)
Uncover powerful enchantments
Brew different kinds of ale
Customize your Dwarf - beard styles included, of course!
Enjoy epic voice acting - including Khuzdul!
Find traces of the Fellowship
And so much more…

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.5Kreviews | 81% | — | $8.1M |
| $9.99−60% | 4.8Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unplayably broken but just far enough into the game that you can't get a refund. :) The first 20h of the game are fun enough to give you hope that it'll at least stay the same dubious quality as it has been so far and then you get to the orc boss and you stop playing the game. Honestly? Garbage Addendum: The devs responded to this with a message that makes it seem like they fixed the issues I was having with the game. This is misleading because the update they mention was the same one I had these issues with (They didn't fix their game design issues).
he Lord of the Rings: Return to Moria — это одна большая эксплуатация любви к вселенной Толкина. Если убрать знакомые названия, гномьи песни и атмосферу Мории, останется унылая гриндилка с бесконечным сбором ресурсов, одинаковыми коридорами и раздражающим интерфейсом карты. Первые часы игра ещё пытается увлечь: спуск в шахты, мрачные залы, орки, факелы — всё это работает на атмосферу. Но очень быстро приходит понимание, что игровой цикл здесь один и тот же: копай, таскай ресурсы, крафти, иди дальше по очередному серому тоннелю. Локации настолько однообразные, что спустя время перестаёшь понимать, где вообще находишься. Отдельный ад — карта. Настолько неудобного и бесполезного интерфейса навигации я давно не видел. Многоуровневые шахты отображаются ужасно, ориентироваться невозможно, а поиск нужного прохода превращается не в исследование, а в мучение. И это в игре, где тебе постоянно приходится бегать туда-сюда. Боевая система тоже не спасает: драки топорные, враги быстро начинают повторяться, а искусственное затягивание прогресса только сильнее утомляет. В какой-то момент игра начинает восприниматься как работа. Самое обидное — потенциал был огромный. Атмосфера Мории и любовь к лору действительно чувствуются. Но вместо интересного приключения получился выматывающий survival с кучей рутины и спорных решений. Игра держится исключительно на фансервисе для поклонников «Властелина колец». Всем остальным тут делать особо нечего.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $29.99 |
| 2.2Kratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 90% | #92 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 988 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Malgré les bugs, C'est de mes jeux préférées en mode construction/survie! Vivement d'autres contenus!
the developers really did this game dirty. tons of broken things and boss fights are completely unplayable.
paying for half a game avoid
What a let down. For a game that is practically begging you to build, you can at least figure out how to have a working grid system. Things snap onto everything but the spot you need to place them. Things (floors, stairs etc) are not proportioned with each other so trying to put a floor and attach stairs to it is just a purely annoying challenge. I almost had an aneurism trying to build a second floor within a high ceiling building and attach a stone stairs to it. I though building in Green Hell was annoying but this takes the honeycake. Blegh.
To anyone playing this game, Gandalf would say: [i]Fly, you fools![/i]
Survival base building. Signs of DEI. Kinda boring, combat not fleshed out, base building gets better but you often leave your bases for new ones. Preset building layout stamped everywhere. I will give it a +1 for lore accurate bearded female dwarves. 3/10 boring.
Sounds like a cool game, but honestly is a waste of time. It feels like a cheap, unfinished copy of enshrouded - which would be ok because this game more about the storytelleing. Nonetheless there are so many wrong game design choices which makes the experience not really enjoyable over time. Building system is whack and lacks details. parts are most of the time not snapping making everything look kind of junky. Also you have to place a fireplace first before building anything beside basic structures. Fireplace needs coal - which is hard to find in most regions (why is it only found in the starting regions??) Fighting system only consists of attacking and dodging/blocking while being constantly surrounded by large groups of enemies. Most of the game you are undergeared and fights take way too long. Slowest stamina recovery imagineable. This would be fine if fighting was not big part of this game. But if i have to constantly fight, then at least give me a more satisfying fighting systems besides a shield that seem to can block attacks from every angle but is quickly destroyed. Exploring the map makes fun if it werent for the constant hordes attacking and nihilating your base (yes you can remove the appearance of hordes by cleaning the ork camps in each map section, but thats problem reappears in each new discovered map section. Vertical maps are the best thing in this game if it werent for the terrible map/minimap. And also for gods sake give the dwarf higher/double-jump. Exploring is no fun if you get killed (mostly because you get kicked by some flying enemies into a deep hole) and then have to backtrack and get back your stuff. Next thing is your limited inventory, beacuse it takes way too long to fully upgrade to the biggest backpack - stupid game design, i do not wanna constantly run back to base just to clear my inventory or have to be constanly leaving things behind which i then would desperately need later on. Storytelling is nice. Oh and also why come that in a set region you never find the correct material to upgrade the statues - you always have to carry those resources over from a complete different region (which feels stupid and unneccessary). Looking at you Ithrazit being only found in one region and being needed in every later on region for unknown resons. TLDR: If you are into the story than you will have quite some fun, but besides that it is just a cheap and unfinished copy of enshrouded with poor game mechanics.
Lieber 10er in Spielo sag ich..
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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