
A survival crafting adventure set in the Fourth Age of Middle-earth. Lead the Dwarves to reclaim Moria - mine, build, and battle through procedurally generated depths alone or with up to 8 players in co-op. It is time to return to Moria!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Sep 1 → 4.14/day in the week after.
About
Summoned to the Misty Mountains by Lord Gimli Lockbearer himself, you must answer the call and reclaim Moria, the legendary home beneath the mountain! You will need both your axe and your wit to survive, craft, build and explore the deep, sprawling mines. But beware, many dangers still lurk in the shadows…
Set in a procedurally generated Dwarven realm of Moria, no two adventures will be alike. Journey on your own or call upon your online companions to aid you!

KEY GAME FEATURES
Live the story - Restore the long-lost ancient kingdom of Khazad-dûm to its former glory and recover Dwarven landmarks as the story progresses.
Explore the Mines - Procedurally generated environments are filled with resources, hidden secrets, and dangers, offering a new experience every time you venture into the mines.
Build the Bases - Reveal and clear new locations to create architecture on a grand scale. Get creative and construct bases from scratch or build upon the existing environment.
Survive the Dark - To survive, you must conserve resources, hunt and gather for food and manage sleep, temperature, and noise levels.
Craft the Tools - Craft and loot legendary armor, weapons, and tools. Rebuild legendary forges and rediscover Dwarven crafting and smithing technologies.
Co-op Multiplayer: Adventure alone or band together with friends in online cooperative multiplayer.

Live as a Dwarf in the Fourth Age of Middle-earth!
Mine for resources
Battle the Dark forces
Sing Dwarven songs
Pay attention to glowing weapons (the Orcs are near!)
Uncover powerful enchantments
Brew different kinds of ale
Customize your Dwarf - beard styles included, of course!
Enjoy epic voice acting - including Khuzdul!
Find traces of the Fellowship
And so much more…

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.5Kreviews | 81% | — | $8.1M |
| $9.99−60% | 4.8Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogo do anão
I like dwarfs :)
Pretty good, if you're looking for a comparison: It's underground Valheim with a LOTR skin and a campaign mode. The respect for the lore (fully bearded women) and the little touches, like a Dwarven mining song you can sing if you mine consistently, are what make this game worth playing. Doubt there's much here for non-LOTR fans - or at least people who don't appreciate Dwarves just for being Dwarves - those people would probably be better off in Enshroud.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $29.99 |
| 2.2Kratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 90% | #90 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
.
I did not enjoy any part of this. It was a lesson in frustration from the combat mechanics to the building only being in certain locations as fast travel points and limited to 4 directions. It did not live up to my expectation of what it could have and should have been.
es dauert irrsinnig lange bis man alle sachen eines sets zusammen hat, und man muss dafür jede kleinste ecke des spieles durchforsten
Amazing game.
Very immersive, great game!
It is fun
Lord of the Rings: Return to Moria looks pretty unremarkable at first glance. Unless you’re a big LOTR fan, it probably won’t draw you in right away. But that’s misleading... because it’s actually a really solid and competent survival crafting game, focused mainly on [b]exploration[/b] and [b]combat[/b]. Base building is there as a bonus... you can make some nice setups... but with the limited number of building pieces compared to other games, it’s clearly not the main focus. [b]Exploration[/b] is a big part of Return to Moria... especially in the [b]giant[/b] Sandbox Mode maps. Sadly, the game just doesn’t have enough room variety. Even though Sandbox adds a few new rooms beyond Campaign Mode... it doesn’t help much. It doesn’t take long before you start recognizing the same layouts over and over again. That sense of repetition hits pretty quickly when running through Moria. To be fair, other games have the same issue. In Valheim, the open world hides repetition better... but once you start entering Tombs, Crypts, Caves, or Putrid Holes... it hits just as hard. Those don’t have much variation either. [b]Combat[/b] feels unusual at first, especially if you’re coming from games like Valheim, which lean heavily into “Soulslike” mechanics with [i]perfect parries, combat rolls, and strict stamina management.[/i] Return to Moria takes a different approach. It’s more about [b]positioning[/b] and awareness. Enemies like Goblins, Orcs, and Uruk-hai... they don’t come alone. They swarm you, surround you, and attack from multiple angles. You have to read the situation... decide when to attack and when to reposition. Combat feels [i]different[/i] from most survival crafting games, but it works... and it’s genuinely fun. Stamina feels less restrictive, mainly used for running, dodging, and charged attacks, but that doesn’t make it any less intense because your Dwarf can get tired and that reduces the overall stamina pool you have available. There’s definitively a solid challenge to be found here. Overall, I can recommend Lord of the Rings: Return to Moria. It is a slow, methodical game that is very fun to play. That said... most of the [i]cosmetic[/i] DLC isn’t worth their price if you buy them full price. If you can catch them on a discount they are ok to buy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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