
A survival crafting adventure set in the Fourth Age of Middle-earth. Lead the Dwarves to reclaim Moria - mine, build, and battle through procedurally generated depths alone or with up to 8 players in co-op. It is time to return to Moria!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Sep 1 → 4.14/day in the week after.
About
Summoned to the Misty Mountains by Lord Gimli Lockbearer himself, you must answer the call and reclaim Moria, the legendary home beneath the mountain! You will need both your axe and your wit to survive, craft, build and explore the deep, sprawling mines. But beware, many dangers still lurk in the shadows…
Set in a procedurally generated Dwarven realm of Moria, no two adventures will be alike. Journey on your own or call upon your online companions to aid you!

KEY GAME FEATURES
Live the story - Restore the long-lost ancient kingdom of Khazad-dûm to its former glory and recover Dwarven landmarks as the story progresses.
Explore the Mines - Procedurally generated environments are filled with resources, hidden secrets, and dangers, offering a new experience every time you venture into the mines.
Build the Bases - Reveal and clear new locations to create architecture on a grand scale. Get creative and construct bases from scratch or build upon the existing environment.
Survive the Dark - To survive, you must conserve resources, hunt and gather for food and manage sleep, temperature, and noise levels.
Craft the Tools - Craft and loot legendary armor, weapons, and tools. Rebuild legendary forges and rediscover Dwarven crafting and smithing technologies.
Co-op Multiplayer: Adventure alone or band together with friends in online cooperative multiplayer.

Live as a Dwarf in the Fourth Age of Middle-earth!
Mine for resources
Battle the Dark forces
Sing Dwarven songs
Pay attention to glowing weapons (the Orcs are near!)
Uncover powerful enchantments
Brew different kinds of ale
Customize your Dwarf - beard styles included, of course!
Enjoy epic voice acting - including Khuzdul!
Find traces of the Fellowship
And so much more…

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.5Kreviews | 81% | — | $8.1M |
| $9.99−60% | 4.8Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is like punching in a dream while thigh deep in mud. There was special attention was paid to the LOTR branding and the game has some clever ideas, but it's ultimately incapable of following through on the promise it had. An example of the game's failures: In LOTR book stuff there's a fair amount of song related things, and Return to Moria decided to embrace that in various ways. One is there's a pillar thing you can build/repair to stop these shadow vents that do damage over time when you're near them, after they're repaired you sing to activate it and clear the shadow. Cool idea. The problem is the map is procedural generation, these dumb shadow vents generate all over and only some of them have a ruined pillar nearby, so you'll often show up to an area and a shadow vent is blocking progress. You don't get the repair materials for a bit so fixing it is out, 10-20 hours in I can't build them, thus you either run past it or realise it only damages you if you're standing on the ground with it, meaning you leave ugly trails of quick build platforms to cross the area. Meanwhile enemies are seemingly unbothered by it and just attack you or your platforms gleefully, so if you want to fight them you take the damage, lure them out or use a bow. The damage sucks and healing food is wasted on that, the bow's animation is as unsatisfying as the DVD logo missing the corner and luring them out has a 30/30/30 chance of them getting trapped on the room edge, ranged attacking you from the shadow or just forgetting you exist. Meanwhile during the fight, enemies do the most repetitive animations and hit you with weak looking attacks that would do half your health without armour (which is like a second health bar you have to fix, long expeditions without repairs suck). You respond with a dodge-roll that only works cause i-frames, a block that was supposedly a parry but it looks the same, and an attack that'll lock you to the wrong enemy while zooping you around (also not doing enough damage). The same cascading unpleasantness applies to most of the game, and while I love a lot of the ideas on display, it just makes me wish it was done properly instead of this half-finished full release. Like c'mon guys, there's not even a sleep animation, you just stand there menacingly saying "I'm asleep".
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $29.99 |
| 2.2Kratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 90% | #92 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 988 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un jeu plein de potentiel avec une superbe histoire qui peut tenir en haleine, avec des designs qui sont très intéressants, un principe de chanson qui sont magnifiques, une OST vraiment bonne, mais comment je peux recommander ce jeu aujourd'hui ? Le DLC Peuple de Durin est complètement buggé et quasiment inutilisable. Le système de crafting est complètement décousu et illogique. Le mode histoire est sympathique, mais coupe de la moitié des crafts accessibles, donc rend l'expérience de jeu moins bonne qu'en sandbox. Et surtout à présent, le plus grave, le multijoueur. Le multijoueur est une catastrophe. Si vous voulez passer votre temps à être bloqué par des murs parce que le jeu n'arrive pas à faire charger la zone et vous affiche un mur pour vous empêcher d'y accéder alors que vous êtes poursuivi par des monstres pour aller récupérer votre stuff, ou encore que vous tombez dans le vide parce que vous étiez en train de descendre un escalier, mais que là le jeu, il a décidé que non, vous aviez tracé tout droit pour lui, donc pour lui, vous êtes tombé tout en bas alors que pas du tout, ainsi de suite, il y a d'innombrables bugs de ce genre. Sans compter les rollbacks constants des mobs qui se mettent à buguer dès qu'on est plus de deux sur le serveur, c'est une catastrophe. Et là, actuellement, je suis complètement bloqué sur la partie en serveur que j'ai et je ne vais pas accuser le serveur, je sais très bien que c'est le jeu qui est comme ça, parce que les serveurs Gportal sont toujours de plutôt bonne qualité. J'ai jamais eu de problème avec eux pour plein d'autres jeux, mais le jeu a une gestion des chargements tellement catastrophique que c'est complètement injouable. je suis en train de descendre les pentes de cristal et je meurs en train de descendre une échelle en me prenant 10 000 de dégâts parce que le jeu estime que non pour lui je n'ai pas en train de descendre l'échelle, je suis tombé tout en bas, du coup il fait mourir d'une chute, je me retrouve bloqué dans les pentes de cristal, mon stuff est tout en bas, je ne peux pas le récupérer et dès que j'essaie de descendre l'échelle des pentes de cristal, je meurs instantanément d'une chute imaginaire.
this game was terrible please do not waste your money, what a waste of a franchise ip
Game starts of pretty good, but once you start progressing, you realize how horribly paced progression actually is. About mid-game, you'll constantly hear your dwarf say "I need a better weapon!" up until you clear the game even if you keep up on upgrading weapons. The combat and enemy AI is abysmal, there is no challenge, and your armor gets chunked away after 3 hits, even with the best available armor. Besides building the crafting stations and beds, there is no reason to build anything at all. the storage buildings are useless and can just be replaced by a chest with more storage slots. The story is lack-luster, the ending even worse. Cannot recommend this game at all. 3/10
at first, i was just trying to find any multiplayer games to play with my siblings on holiday. then i found this game! it's so fun, we played it for 5 hours straight at one go. building activities took me away immediately, and also the exploring! your should also see your friends' faces when they die cuz of the goblin/wolves LOL we had so much fun! would like to play it again once we have another free time~
Repetitive gameplay, building and combat systems are weird (but there's cancel animation during fight which is great). Game progression is frustrating and stamina system as well as character requires sleep every 10 minutes. Environnement looks great, yet nothing is really memorable, especially as overall cave sytem makes no sense. Caves should contain way more minable voxel terrain. Coop doesn't offer much except that killing stuff a bit more easily. We all lose interest and stopped playing the game for above reasons. (Meaning here i didn't finish the game) 5/10 i would say, not THAT bad, just...meh
There is a real good game in here but the quality of life completely makes this a chore. The good: Does look and feel like Lord of the Rings. Large mines - some real good nice areas. Base building etc. The bad: Far too many generated content. Feels like a constant maze with very little logic behind it. Progress is incredibly slow. Very little rewards to each area. Needs some serious quality of life improvements. This is just a yes from me - I have tried so hard to be patient. I love crafting, survival and base building games but this is seriously lacking QOL and general game play elements.
We're playing this as a family, my son and wife on their PS5's, me on the PC with another PC running as a dedicated server. Absolutely loving it, the mechanics, the story, the combat. There's a little grinding, ok a lot of grinding, before you start to make genuine progress and more than a few glitches. But, all said and done, it's a great game!
Me gusta mucho el juego, amo el señor de los anillos, me encariñe con mi enana, pero he tenido problemas horribles con el sistema de guardado que me arruinaron toda la experiencia. Las partidas no se guardan correctamente o lo hacen de forma incompleta, pierdo progreso constantemente, objetos que ya había guardado desaparecen de la mochila y materiales que tenía acumulados desaparecen al reiniciar. También hay errores graves en el mundo, aunque el mapa muestra las zonas como descubiertas, los recursos que miné o las zonas que desbloqueé se resetean, como si nunca hubiera pasado por ahí. Además, tanto el personaje como los enemigos (mobs) se bugean, y a veces aparezco en lugares distintos a donde cerré el juego. Siendo sincera, no puedo recomendarlo. Me frustré demasiado al tener que repetir tareas una y otra vez sin que el juego las registrara. Le di muchísimas oportunidades, pero después de haberle dedicado 141 horas, terminó sacarme toda la paciencia. Me frustre y es que al principio funcionaba bien; de haber tenido estos errores desde el inicio, me habría ahorrado mucho tiempo de vida. Lamentablemente, termine odiándolo.
Got it from this month's humble. it's ass.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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