
Experience an epic story developed across three titles, and crafted for new and old fans alike. Also includes an interactive introduction to catch up new players to the ongoing story so anyone can dive right in to the world of Trails of Cold Steel.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.3Kreviews | 91% | — | $4.3M |
| $69.99 | 6.1Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 过家家的文戏,蜻蜓点水的人设,猝不及防的通关 [/h1] 闪三的剧情和游戏性真是各走各的,游戏性雀食很不错,剧情是真的史完了。 [b] 强烈建议不要23连着玩,这两作都挺臭不可闻的,连着玩容易脱坑 [/b] 老规矩聊优点:画面巨幅提升,角色建模看着舒服多了,但是场景还是太潦草了;bd加入了副回路,又可以整出一堆花活了;战斗加入了指令和破防机制,可以提供各种增益效果;隐藏任务终于舍得在地图上放个叹号了,指引终于清晰了一点。而且终于可以一周目全成就了,一周目选噩梦即可全成就。所以这一作的游戏性很高,战斗难度也非常简单,黎恩有无神气就是两个游戏,没有神气唯唯诺诺,有了神气里疾风杀穿。打boss更是简单,终章我都是上尤娜阵然后全员丢s就完事了;要是没死就开个0驱阵,配合回路的减硬直铃铛永动法师回合拍大法术。说来我打最后boss还挺幽默的,四个s技没死,打算用缪洁法术灌死,结果boss只有5的冰冻有效居然被冻结了,打他跟喝汤一样简单。 [b] ok啊,再没有能夸的了 [/b] 游戏性雀食不错,噩梦我也平推的,但是这剧情完全就是一坨。剧情流程套皮闪1,学院接委托-演习地接委托,该过程持续4章,然后来个终章,熟人大乱斗装装样子打一打,结局再戛然而止。讲的什么玩意我通关一次还没看明白,缕了一会才明白,加上闪二太久之前玩的了剧情细节已经记不住了,缕清这角色想干嘛真是费了我好大劲。 之前玩闪2我还能有精力去细数一下闪二的罪恶,现在我数都不想数了,编剧拉出去枪毙吧。这剧情结束的莫名其妙的,但是即使卡在了高潮部分我仍然不想开闪四,因为闪3真给我玩殃了。轨言轨语这个陋习就是从闪三开始的。1-3全玩完可以发现这三部全是在给闪4铺垫,能看得出闪4剧情终于要超展开了。 但是这三个垫子是真的,太劣等了。通关了我甚至连想喷的心思都没了,感觉,有这时间玩玩别的不是更合适?
Отлично.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 12.7K | 94% | $17.99 | |
| $4.3M | 4.2K | 76% | $20.79 | |
| $4.3M | 7K | 64% | $24.99 | |
| $4.4M | 14.7K | 52% | $13.99 | |
| $4.4M | 21.3K | 97% | $8.99 | |
| $4.3M | 9.2K | 85% | $15.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese**languages with full audio support
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a Trails and so you MUST play it! No excuses! (oh but start with Trails in the Sky 1st Chapter then make your way up from there)
Good ending However, 0/10 for turning my boy Agate into a gag character and ruining his incredible dynamic with Tita
Almost couldn't recommended cus I barely get to hangout with Emma </3 but the ending got me so.. recommended!
Es pico este juego
PEAK
no
通关了,一周目最长的一次,玩到残血。 建模和演出各方面对比前作进步很大,新VII班我觉得刻画得很好,我都挺喜欢的,克洛斯贝尔章节的剧情个人最喜欢,毕竟零轨入坑有情怀,加上尤娜那段哭让我感动到了。 但结局也太生草了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 2.5K | 91% | $59.99 | |
| $5.9M | 23.7K | 88% | $11.99 | |
| $4.6M | 10.4K | 94% | $19.99 | |
| $3.1M | 4.4K | 98% | $29.99 | |
| $2.5M | 3.2K | 93% | $39.99 | |
| $2M | 14.4K | 95% | $6.29 |